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[Audio]Building Triggers by Day[9] - Page 5

Forum Index > Brood War Strategy
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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 21 2009 23:17 GMT
#81
On January 22 2009 07:26 anderoo wrote:
Day:

How do you go about making your triggers from scratch?
In a build where there is really only one trigger you need to figure out process and elimination works fine, but what about when you are just starting on the build and there are multiple triggers to worry about? Do you just watch the replay and make notes on the 5-6 different things you want to adjust? Or do you go one trigger at a time until the build is 100% to the point it should be at that time?

EDIT: if you covered this I'm sorry for being annoying, but I don't think if you mentioned any methods for doing multiple trigs at once


I think you should watch a replay when that one build is executed perfectly.
Copy that, and start building in triggers one by one. Learn the cases where you have alter your build etc.
And all is illuminated.
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
Last Edited: 2009-01-21 23:40:54
January 21 2009 23:40 GMT
#82
On January 22 2009 08:00 NeVeR wrote:
Can it rip audio from YouTube vids?

I'm not sure, I know it can rip the whole video, but I've never tried either one.


I've also uploaded the mp3 of Day[9]'s second rant, and it will be available to download for a short while here
http://binarybeast.com/ Free Tournament Hosting!
Centric
Profile Blog Joined March 2008
United States1989 Posts
January 21 2009 23:48 GMT
#83
You should Podcast this stuff...I'd like to listen to it on my iPod so I don't have to sit at a desk and listen. I found it really, really useful. Definitely changes the way I think about the game. Thanks for this Day.
Super serious.
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
January 22 2009 01:06 GMT
#84
On January 22 2009 08:48 Centric wrote:
You should Podcast this stuff...I'd like to listen to it on my iPod so I don't have to sit at a desk and listen. I found it really, really useful. Definitely changes the way I think about the game. Thanks for this Day.

You can download it an put the mp3 on your ipod? It's possible to rip files from goear.com, I linked to a utility to do just that earlier.
http://binarybeast.com/ Free Tournament Hosting!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
January 22 2009 04:27 GMT
#85
Thanks Nuada!
Hermes | Bisu[Shield] Fighting~!
Odds
Profile Joined May 2008
Canada1188 Posts
January 22 2009 05:16 GMT
#86
Thank you Day[9], this was highly educational.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
January 28 2009 18:52 GMT
#87
Day, you mentioned one season you went 45-1 or something using a hydra BO in zvz, could you post a little outline of the build you used, or if you still have some reps from back then?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-01-28 22:57:49
January 28 2009 22:56 GMT
#88
this idea of scouting what the player is "not" doing, is the biggest help to me. ive played SC since release, but ive always just played against friends and the computer. untill now ive never really tied to get "good" at the game in the sense that competitive players are "good". (i still suck)

but scouting was always tough for me, i never did it and im still trying to understand it. this idea of "eliminating possilbilies" is just fantastic. if i see late gas i know they arent going fast high tech... if i see early gas on Terran and a barracks, maybe 2, i know its less likely im being proxy'd. these are a huge help to a player thats learning how to scout. cant thank you enough.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
NatsuTerran
Profile Blog Joined June 2007
United States364 Posts
January 29 2009 04:04 GMT
#89
Excellent work Day9! I listened to it twice. However, one thing I am having trouble with is figuring out how to isolate the variables in question for building triggers. There's just so much going on that I can't possibly play the exact same way all the way through mid game with exception to the one thing I want to test. Not only that but the opponent is highly unlikely to play the same to where that practice timing may be the same. I.E. your PvZ example has you facing only one type of build and then a second is introduced. It can get very overwhelming in the thick of things when your opponent has a dozen possibilities.
shenlong
Profile Blog Joined June 2006
219 Posts
March 11 2009 21:08 GMT
#90
awesome dude
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 11 2009 21:20 GMT
#91
On March 12 2009 06:08 zEroMiCro wrote:
awesome dude


And the reason of this bump was?
Lim Yo Hwan forever!
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2009-03-11 21:23:14
March 11 2009 21:21 GMT
#92
This should be bumped anyway, or moved to recommended threads.

At least when Day[9] start doing more (if he does) there should be a stickied or frequently bumped collection thread.

Which brings me to ask, are you working on a new one?

RIP Aaliyah
Fontong
Profile Blog Joined December 2007
United States6454 Posts
March 11 2009 22:05 GMT
#93
wow good bump I missed this the first time around thanks!
[SECRET FONT] "Dragoon bunker"
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
March 11 2009 22:38 GMT
#94
I also missed this one and am thankful for the bump! :D
Undefeated TL Tecmo Super Bowl League Champion
gm.tOSS
Profile Joined September 2005
Germany898 Posts
March 11 2009 23:23 GMT
#95
Thank you so very much. Keep it up, you rock.
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
March 11 2009 23:26 GMT
#96
On March 12 2009 06:20 Zoler wrote:
Show nested quote +
On March 12 2009 06:08 zEroMiCro wrote:
awesome dude


And the reason of this bump was?


why naught?
Jayme
Profile Blog Joined February 2009
United States5866 Posts
March 12 2009 01:03 GMT
#97
On March 12 2009 06:20 Zoler wrote:
Show nested quote +
On March 12 2009 06:08 zEroMiCro wrote:
awesome dude


And the reason of this bump was?


Because it's amazing, this has just helped me so much I don't even know where to begin. It's basically completely changed how I view the game and scouting.
Python is garbage, number 1 advocate of getting rid of it.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 12 2009 01:10 GMT
#98
i've actually recorded 4 more

i'm just waiting to upload them to the TL.net server. i don't really know what to do once they're uploaded! (reply to my PM zatic!!! haha)

: ]

Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 12 2009 01:14 GMT
#99
On March 12 2009 10:10 Day[9] wrote:
i've actually recorded 4 more

i'm just waiting to upload them to the TL.net server. i don't really know what to do once they're uploaded! (reply to my PM zatic!!! haha)

: ]



This is why I love you =). Now I feel sorry for zatic's inbox o-o...
number1gog
Profile Blog Joined June 2007
United States1081 Posts
March 13 2009 10:20 GMT
#100
On January 29 2009 03:52 sixghost wrote:
Day, you mentioned one season you went 45-1 or something using a hydra BO in zvz, could you post a little outline of the build you used, or if you still have some reps from back then?

Well now that this has been bumped I don't feel so bad about re-asking this question.

Not to take your work for granted, or treat you like a magical source of any information asked of you, but if you had a replay of this ZvZ build.... oh man that would be amazing.
5sz6sz7sz1a2a3a4a kwanrollllllled
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