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On latencies and microing "in advance" - Page 2

Forum Index > Brood War Strategy
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Hittegods
Profile Joined April 2007
Stockholm4641 Posts
September 11 2007 20:36 GMT
#21
On September 12 2007 04:37 DOgMeAt wrote:
Show nested quote +
On September 12 2007 00:58 BluzMan wrote:
Ok, I accept defeat since I've made a few tests with B.net right now. The low latency setting for B.net is indeed higher and you all can have my apologies for providing wrong info.

However, that is not really the point of the OP. The point is the difference between the single-player latency and low latency on LAN. It is there and that is something I'm willing to stand for. Editing the OP now, but the admins still might close the thread since it originally contained wrong info.


still u r talking shit

low latency on bn is higher than extra high on lan

gg no re


Awesome post there, ace. Keep trolling a good poster and the community will thrive.
This neo violence, pure self defiance
stenole
Profile Blog Joined April 2004
Norway869 Posts
September 11 2007 20:42 GMT
#22
It would have been interesting to have people from Blizzard just give us the latency values (although not very useful).
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
Last Edited: 2007-09-12 04:57:00
September 11 2007 20:48 GMT
#23
Game latency FPVOD test results:

Single Player: 83-100ms (5-6 frames)
Multiplayer (UDP): 217-233ms (13-14 frames)
B.net (Low Latency): 450-650ms (27-39 frames)
B.net (High Latency): 667-833ms (40-50 frames)
B.net (Extra Latency): 867-1050ms (52-63 frames)

All testing done with just one person and one computer in melee mode, recording with Camtasia at 60fps. I tried two different tests:

1. SCV movement: The time between first frame in which the right-click circle is visible and the first frame in which the SCV rotates or moves in response.

2. SCV creation: Using the bottom right buttons, which show up as white when the mouse button is pressed, and yellow again when the mouse button is released (the command is not issued until the mouse is released). Used the time between the first frame after mouse-up and the first frame in which the unit appears in the queue.
Administrator
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 20:52:54
September 11 2007 20:52 GMT
#24
Thx SonuvBob =)).
You want 20 good men, but you need a bad pussy.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
September 11 2007 21:26 GMT
#25
Could you please get some values from b.net too? See if there's a differance between playing the comp online and playing another player?

Great work anyway!
Even a broken clock is right twice a day
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
September 11 2007 21:35 GMT
#26
Ok, added B.net. This is all one player + 1 comp btw.
Administrator
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 11 2007 21:54 GMT
#27
Great work, adding it to the OP to improve this thread's usefulness.
You want 20 good men, but you need a bad pussy.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
September 11 2007 22:21 GMT
#28
Why is this in the strategy section?
lol @ LAN being equivalent to low latency.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
September 11 2007 22:36 GMT
#29
BluzMan, you might want to update the OP to correct the inaccurate information. In all honestly, the only point you can really take home from what you wrote is that you shouldn't rely on single player micro maps when you play them offline for micro training... although I suppose documenting what ping and latency are is good for newbs.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
September 11 2007 22:36 GMT
#30
damn, those are some pretty noticeable differences
scnab
Profile Joined March 2006
30 Posts
September 12 2007 01:51 GMT
#31
Speaking of latency, does anyone hate those koreans that love setting low latency in EVERY circumstance lol. Its past 2 minutes and someone is lagging and they set low latency and it starts lagged horridly, I set it to extra high, and its pretty smooth, you just can't micro too well and they keep setting it to low even though it spikes and lags sooooo bad rofl.
YinYang69
Profile Joined July 2007
United States255 Posts
September 12 2007 03:05 GMT
#32
I don't know. It seems alot of people would rather play with lag spikes than extra high latency. How come no one ever uses high? People always pick one of the extremes.
Keep it simple stupid.
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
Last Edited: 2007-09-12 04:47:09
September 12 2007 04:46 GMT
#33
I've never seen latency fix lag. It will smooth it out if there are spikes, but how often do you have continual lag spikes?

Edit: I can't believe you made an entire thread about how latency is the same across all online platforms. Anyone whose ever played the three (BNet, Hamachi, LAN) will immediately notice the differences.
Moderator
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
September 12 2007 04:57 GMT
#34
I updated my earlier post w/B.net results for high and extra high latency.
Administrator
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
September 12 2007 05:46 GMT
#35
If you're offline and you still want to train your micro with latency, create the game in UDP and start the game with yourself only, thne set it to high or extra high latency. It gives you roughly the same latency as bnet playing, except you're offline.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-12 05:55:41
September 12 2007 05:54 GMT
#36
I was just trying to explain this to some guy earlier today. He kept saying I was making excuses and "There was no lag" etc.

So should bnet patch latency options since now most everyone has at least DSL?
..and then I would, ya know, check em'. (Aka SpoR)
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 12 2007 06:27 GMT
#37
On September 12 2007 13:46 Chill wrote:
I've never seen latency fix lag. It will smooth it out if there are spikes, but how often do you have continual lag spikes?


You've obviously never played someone on the other side of the world with a bad connection
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
saitox
Profile Joined August 2007
Chile70 Posts
September 12 2007 08:31 GMT
#38
this topic shouldnt be here so teamliquid should close it. As they closed mine some weeks ago.
closing topics without reason is gay.
Mantoss !!!!!!!!!!
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 12 2007 08:37 GMT
#39
On September 12 2007 17:31 saitox wrote:
this topic shouldnt be here so teamliquid should close it. As they closed mine some weeks ago.
closing topics without reason is gay.


That's some convincing and well thought-out reasoning if I've ever heard it. The thread contains relevant information that pertains to SC.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
September 12 2007 08:45 GMT
#40
On September 12 2007 17:31 saitox wrote:
this topic shouldnt be here so teamliquid should close it. As they closed mine some weeks ago.
closing topics without reason is gay.

somebody's got some sand in his vagina
Moderatorsometimes I get intimidated by the size of my right testicle
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