Advice for Zerg on LT - Page 2
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STIMEY d okgm fish
Canada6140 Posts
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Ack1027
United States7873 Posts
Not saying it's wrong, but man that's just weird. None of us know your skill level [ Unless we've watched your reps ] but I say if you can beat a P or T comp on LT 1v1, then you probably won't have to do what Stimey suggested. | ||
JoeUser
United States684 Posts
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Trey5
United States285 Posts
He actually scouted the early pool (he thought it was a 9 pool though...) but he only had SCV's to block the ramp which I took out with the first six lings and then pumped lings to like 12 or 14 and took out SCV's/rines as he tried to screen/run/etc. Anyway, just thought it was funny that the 4/5 pool idea actually worked. | ||
STIMEY d okgm fish
Canada6140 Posts
4 pool: (build 1 drone after, scout when u have 100 minerals if necessary. try to sneak ur lord in to try to scout him without being seen, ull get it eventually, so try every time). 3 seconds faster than 5 pool, which may very well be the difference between being scouted and not being scouted, between stopping his first rine/getting up the ramp and not. u can send 4 additional lings while the action goes on. 5 pool: u can build 1 lord or 1 drone after, but doing both will delay the 5th 6th lings. or u can do 2 drones. u are 3 seconds later. if u do 2 drones u cant send any more lings after 6th until after u get a lord. 6 pool: dont know how much later it is. u can build 1 drone, then a lord, send 6 lings and keep sending more, much more flexible. drone scouting with 6 pool and beyhond is also much more feasasblee. with the other builds losing ur drone scout or not getting it back in time can cost you the game (like failing ur rush already didnt 7 pool: much later than 6 pool, but very flexible, u can recover from this decently unlike all builds above. 6 pool might be debable. hmzzzzzz. so far i think 4 pool's extra 3 seconds really really really matter. of course if i fuk up somehow that can be 3+ seconds right there (i've counted) which is one of the ways my 4 pool can fail. when i 5 pool i only win if their build is seriously vulnerable, like a late 11gate, late 11 rax/gas. when i 4 pool i actually have a chance against standard builds executed well, depending on just how good they are at micro, which comes to the 2nd way i lose when i 4 pool: they are fucking 200-300 apm microers and i fuck up once and lose enough lings to remain outnumbered the rest of the game. if i lose in micro that's fair. the 3rd way i lose with a 4 pool is if i get unfortunate spots, they scout me too quickly. if they see the lings or the pool, they should hold their ramp fine if they're terran, or get a bunker finished, depdning on their building placement, they are basically ahead of me. toss u can kill probes and zeals cant shoot you but if you waste lings, pretty soon they just have too many zeals for you to handle .. basically just micro again imo. | ||
PuertoRican
United States5709 Posts
what happens when you have to play someone on a map you never played ;( noone really uses temple in events anymore, unless its some small local event. WCG. people are soo used to temple that if you get better at other maps you can sometimes throw them off and win since they dunno other maps, vice versa. | ||
Trey5
United States285 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On June 24 2004 14:18 Trey5 wrote: It's not like I play only LT, it's just that I have alot of friends who like to play that map. I always suggest different maps but inevitably we end up playing on LT at some point during the evening, and I get owned hey pal did you get my email? | ||
Trey5
United States285 Posts
Yea, I got it. Thanks for taking the time to help me out like that. I really appreciate it I'll be sure to apply that advice to my game the next time I play on LT (or any map for that matter). I'd also like to thank everyone else who contributed in the thread. Thanks guys! | ||
SoMuchBetter
Australia10606 Posts
if you play a different map you can adapt. its not like just because you've played a lot of LT you cant play on other maps | ||
exalted
United States3612 Posts
I am a terran/protoss user and I might just do this to start learning about zerg. (And basically improve my zvt) | ||
FakeSteve[TPR]
Valhalla18444 Posts
Try asking Trey5 | ||
Mydnyte
3306 Posts
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Zerg0
149 Posts
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Trey5
United States285 Posts
On June 25 2004 22:27 Rt-S.FakeSteve wrote: I don't actually have the contents of the email! Try asking Trey5 Contents: Hi Trey! Ok the biggest thing I noticed was the lack of hatcheries. You were mining forcefully from 2 bases! 2 bases full of drones are way more powerful than you think. Definitely should have had at LEAST 2 more hatches in your main, ignoring the expo you had. Another thing I noticed was your muta micro. 10 mutalisks can easily decimate a single turret. once they do, its your job to get out of range of the others and pick off single scv's until marines come. As soon as marines come, exit the way you came in (you know its safe), and leave your mutas somewhere his marines cant get them, but as close to his base as possible. Then, ignore them for a bit, and do other things, like switch tech to lurker (which should happen while you're harassing, once you become quick enough), upgrading, making units. I've attached a replay of me vs some protoss on neoGamei which displays good muta micro, as well as taking advantage of the gains from it. The most important thing to remember is KEEP IT UP! Keep moving your mutas in and out of his base from different areas. Attack different targets. But, at any time where his scv's are protected only by a turret or two, KILL THE TURRETS, ITS AN SCV BARBEQUE! You MUST NOT lose your mutas, so retreat when the marines are coming. The mutas will protect you from all manner of dropship shenanigans. Why? Because if he drops an expansion, you will send your mutas along with 2 scourge to go save it. Engage the marines.. if he stays to fight, you'll scourge his ship, and kill his marines if you have enough mutas (10 is enough). if he picks up and runs... you'll scourge his ship Then, comes your micro vs the containment. When you engage a terran force, you want to come all at once, and from as many directions as possible. In your case, vs the contain you were stuck with, I would have done the following: 1) unburrowed the 4 lurkers that did not get to party 2) set up my mutas behind the containment 3) hotkey half of my lurkers to 1, half to 2 4) put the lurkers behind the zerglings 5) send everything from the front. at the same time, hit 1 and rightclick to one side of the contain (like the topleft of it) and another to the other side (bottomleft). this will maximize your lurker effectiveness. 6) attack the contain with the mutas from behind, timed so that they come just SLIGHTLY after everything else. Keep in mind these 6 steps take about 5 seconds (give or take a few seconds to get the mutas behind the contain) For more general things, Hurry up! There shouldn't be a moment in a game where you are running 2 hatcheries in which you have idle larva (unless you're waiting for an ovie ). 2 hatcheries don't take very high apm to maintain. Don't hotkey your lair to 5 6 7 8 9 0 etc. it's a waste of time, doesn't accomplish anything. Be more aggressive! You have a bunch of mutas, Use em! Keep up the harass. If you commit a thousand gas to 10 mutas, they HAVE to be worth it. So go go go, keep up the harass as long as you can (read: as long as your mutas won't die ). Don't suicide more than 2-3 lings to check for an expo. If you really want to keep tabs on his nat, just park an ovie on his cliff. Free recon, more zerglings Set up flanks! You have units, he's in his base? Set up your lurkerlingmuta force around a large area of the middle where you KNOW he'll walk through. Then, unleash hell! Attacking a terran force head-on from 1 direction is ALWAYS suicide, so don't huddle up in your main! Get your forces moving, and out in the open as much as possible! Send lings to patrol places like mains and nats. If an scv comes, or a command center lands, you'll know about it! You might even snag a free scv kill All in all, focus on setting traps for the terran. Alot of the time the terran has no choice but to run into them, and rely on his micro/macro to win him the game. Keep up harass, expand when you know he won't stop you, and have a blast -FakeSteve | ||
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