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Very simple anti-maphack - Page 2

Forum Index > BW General
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drop
Profile Blog Joined August 2007
Romania306 Posts
Last Edited: 2008-04-06 14:54:28
April 06 2008 14:49 GMT
#21
maphacks have been defending against this for years, the "unknown building" does not crash them anymore, since they change the graphics

also, if you plan to move the players to a certain point of the map from time to time, you would have to basically remake the map (e.g. 128x128 into 196x128) to hide the "crashing point" from being seen by moving units near it - and it also requires you to create complicated triggers to move the units away from the "border" of the map

the new maphacks do not allow you to select the enemy townhall as far as I know, so they probably have the anti-crash ability too



Im not sure how do the new anti-hack systems work (e.g. iccup, never played it actually), but Ive seen descriptions of certain ways to deceive even the smartes defense programs, by hiding the hack under the system layers. I havent been following the infamous website for like 1,5 year and I hope they havent done it.
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
April 06 2008 17:11 GMT
#22
6 years ago people used this for like a month then it just got too annoying and was easily bypassed by maphackers
I put the fu in fun
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
April 06 2008 17:41 GMT
#23
Yeah, it's a cool trigger but there are many ways that a maphacker can bypass this. For example, there are three modes for the maphack all toggleable using insert which instally makes it OFF, Lite, or Full maphack. So, before the game begins, the hacker can just turn it off, and once the game starts they can turn it back on easily. There is no need to pause, they just hit Insert and they get the maphack.

For drop's post, you can easily add another trigger to remove the starport after I think.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
April 06 2008 19:22 GMT
#24
Also i looked at the site you can just type it also to change it no need to hit insert
/mh [num] Set maphack state. (1=off, 2=lite, 3=full)
So basially the map idea would only make it a wee bit harder for hackers but eventually hacks that work around it will come out
I have ass for brains so,
even when I shit I'm droping knowledge.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 06 2008 19:53 GMT
#25
Completely off topic, but I loved your AI. It a lot better than most of the other AI's I've seen.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 06 2008 21:13 GMT
#26
A way to get rid of map hackers are screenshots. Most hacks still bugs when you set if off after having it on for a while because of disappeared minerals and some others things that wouldn't make it possible without it.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
tec27
Profile Blog Joined June 2004
United States3727 Posts
April 06 2008 21:14 GMT
#27
On April 06 2008 21:03 Ahzz wrote:
[EDIT]
Oh and this could possibly be added to melee/one on one/top vs bottom games too, but in that case you need to alter the game engine itself a bit and make everyone use a mod. (Which might not matter either way for iccup for example since everyone would run the mod same time as they run the antihack. but in this case those who dont have the program running will crash the moment the game starts since the 'starcraft' isnt the same)

So now you just think maphack developers wouldn't be able to make the same modifications to their hacks that you do in your 'anti-hack'? Any good maphack is already going to have the crash-protection built in because this has been done in UMS maps for a very long time, so this 'hack protection' is rather worthless.
Can you jam with the console cowboys in cyberspace?
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
April 06 2008 21:25 GMT
#28
this is too specific to be a good all-around fix.
DekkuM
Profile Blog Joined January 2008
United States149 Posts
April 06 2008 21:50 GMT
#29
The best way to avoid BS is to find a good guild/clan and game with just them.
MUD: staticchaos.mudhosting.net:1982
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
April 06 2008 23:08 GMT
#30
The only way to have good anti-hacks is have people that will program anti hacks more vigoriously then hacks but i dout that is ever the case. Also any explination on how something like that just makes it easier for them to program around it.
I have ass for brains so,
even when I shit I'm droping knowledge.
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
April 06 2008 23:26 GMT
#31
On April 07 2008 06:50 DekkuM wrote:
The best way to avoid BS is to find a good guild/clan and game with just them.


Not everyone's good enough for a good clan on west, and I've personally seen hackers in most every east clan (OD, Lzuruha, FcG, x17, SCC off the top of my head).
I <3 서지훈
Beardfish
Profile Blog Joined January 2006
United States525 Posts
April 07 2008 03:18 GMT
#32
Lol that's like the oldest anti-maphack in the book. Independent command centers and starports...
As far as I know, maphacks have had protection from these crashes for years. Even if they didn't, a hacker could easily start a game with the hack disabled, and then enable it with a simple keystroke, it's not like he has to pause the game and alt-tab to turn it on.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 07 2008 03:28 GMT
#33
Everyone, we've already deduced that it's old and been done for ages, but I for one still appreciate the effort being put towards preventing hacking
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 07 2008 03:31 GMT
#34
On April 07 2008 12:28 ShaLLoW[baY] wrote:
Everyone, we've already deduced that it's old and been done for ages, but I for one still appreciate the effort being put towards preventing hacking


Agreed, even if it doesn't work at least it was an honest attempt to prevent hacking.

On another side note, how come X17 and OD members suck so bad despite using hacks ~_~

Like, they're sooooooooooooooooooooooooooo bad
^-^
nemY
Profile Blog Joined July 2006
United States3119 Posts
April 07 2008 03:34 GMT
#35
I remember playing this map like a week ago vs somebody after i 3-0ed him and the "master obs" accidentally banned me, and the guy was like "ROFL I KNEW YOU HACKED NOOB, STFU PLZ GO AWAY K THX BYE". I laughed.
useLess
Profile Blog Joined January 2004
United States4781 Posts
April 07 2008 03:35 GMT
#36
I remember something like this back when Snipers was widespread
Moonlight Shadow
yare
Profile Blog Joined December 2002
507 Posts
April 07 2008 04:28 GMT
#37
clan od tries to eliminate any player who is found hacking. and not everyone's objective for playing bw is to be a top competitive foreigner or a mediocre korean.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
April 07 2008 05:00 GMT
#38
there are people who are just out there to make a new hack after someone else fix it. The only way to make cheaters dissapear would be to eliminate competition itself
Teamliquidian townie
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 07 2008 06:21 GMT
#39
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
April 07 2008 06:37 GMT
#40
On April 07 2008 12:31 Equinox_kr wrote:
Show nested quote +
On April 07 2008 12:28 ShaLLoW[baY] wrote:
Everyone, we've already deduced that it's old and been done for ages, but I for one still appreciate the effort being put towards preventing hacking


Agreed, even if it doesn't work at least it was an honest attempt to prevent hacking.

On another side note, how come X17 and OD members suck so bad despite using hacks ~_~

Like, they're sooooooooooooooooooooooooooo bad


Yea, every single x17 member uses hacks and they're all terrible. I'm sure you can beat alllllllllllllll of them cause they're soooooooooooooooooooooooooooo bad even though they alllllllllllllllllllll use hacks.
afadf
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