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On September 11 2026 19:24 Slayer91 wrote:Show nested quote +On September 11 2026 13:08 PurE)Rabbit-SF wrote: hell nah bro let it sit where it is , I don't have time to relearn a game that's 30 years old, I have more PTSD than printf in SC2 losing his 20k line excel cannon rush cheese dataset. BRO You don't understand how much I invested in this game as a kid teen, adult, and retired ass old idiot.
BRO, I amma gonna find you and MMA duel you if you actually able to push a damn balance change through.
BRO HELL NO BRO NO NO NO GOD NO Please no . I have a urge to find you right now to discuss how much you gonna waste my life in drain because of this, even thinking about a balance change at this life cycle of the game is freakishly painful
You want patch go to SC2 and fool around there please. they love it, not here, thank you, much to your kindness, please bro, leave me alone. Sir do you really think if we increase the photon cannon damage by 1 your life will be wasted? Show nested quote +On September 11 2026 19:03 c3rberUs wrote: I love me a balance patch thread.
Dark swarm is the only thing keeping TvZ winrates from sliding even more into Terran favor.
Siege tank range is tricky. It's ridiculous that it can hit units off screen but at the same time Protoss can handle it well before 3/3 upgrades.
Buffing cannons for hydra/ling bust might make cannon rushing too good. On Dark swarm - agree, it's questionable for sure. On cannon rushing - I feel like it's already "too strong"? Most zergs are opening overpool to avoid cannon rushes as a standard. In fact I sort of feel like map makers "buff" protoss by making every natural cannon rushable, that essentially makes zerg lose 2 larva by overpooling most games instead of 11 hatch. There ARE 11 hatch games but I feel like zerg is keeping a drone around to block the protoss buildings Cannon rushing can always be blocked by overpool or making the maps harder to wall off ramps and natural, so I wasn't overly concerned about that. The last point is that photon cannon 20->21 damage doesn't really change how fast it kills lings or drones, the armour would only kick in once cannons are warped, I don't think it would overshoot cannon rushing strength. I find Drone's point about allowing toss to be more greedy a bigger concern, but it's hard to see it totally unbalancing it into P favour.
Yes, the moment you guys start rolling patch for Brood war, I am uninstalling the game, there's no reason for me to keep relearn a game I know for almost 30 years, the same reason SC2 is uninstalled for now.
And I am almost certain a huge chunk of Brood war player base will just be gone like that, enjoy w/e is left, and frankly there's not much new player coming in anyway.
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They should patch it with very minor tweaks, but I don't trust modern blizzard enough to do it.
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No patch.
But incrementally fixing things like mining from the left side being faster. Reavers direction affecting the range. Having to issue 'stop' command to dragoons so they actually follow your instructions afterwards. No need to attack own buildings for interceptors to come out.
The valkyrie missiles bug was fixed unintentionally and it was not game breaking.
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no balance patching.
new map editor features to further experiment and minor QOL improvements.
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Dont worry, nothing is gonna happen for Brood War. Its all gonna stay the same Its all about the ASL player anyway, nothing else is of interest
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by the way, I ain't worried at all about Brood war getting balance patch.
Cold fact, Microsoft 101 , IE staff got fired because IE at time had monopoly on browser.
Microsoft as a company need competitor to make them invest in anything.
Brood war patch is not going to help drive any new sales.
the RTS crowd only roughly 10~20% really even touch pvp , which the patch matters.
The cost of patch includes, balance designer, a legacy software stack system, on call staff with SLA.
Good luck convince Microsoft invest at least 1 mil or some stupid number to give you new patch every now and then.
Brood war, starcraft IP in general has the most stupid cheap customer base, revenue generation probability is like doing charity work in capital market. the revenue potential market cap is like ....???? LOL
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SC2 at least has an "intern" resource who is dedicated to SC2
Brood war service Bnet and game stability has continuous going worse to worse and worse.
Reality is some poor dude/gal got the shit role of keeping the server up :S most likely it falls into Bnet team's responsibility
And it's this side project, the engineering staff wish this stupid thing got sunset like 20 years ago.
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If you personally give blizzard / microsoft funding, that can absolutely happen will you?
I know for fact German military kept old ass version of Microsoft office version alive for years longer than it was supposed to, because they built on top of that said version of excel like idiot.
1st year 1mil USD, next 2mil next 4 mil, Microsoft was bored to even calculate, random number asks, German, yes my lord.
Engineering team who got the job? FUCK U man.
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so , reality is you are better off kicking off a fundme campagin somewhere with your idea get the funding, and you can be the hated sc2 balance council , we can't argue with you then.
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The problem is ASL-tier pros and amateurs might as well be playing an entirely different game to the casual player. If you make balance changes to one game, you're disturbing the balance in the other and create new imbalances there.
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