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[D] Brainstorming a balance patch for Brood war - Page 2

Forum Index > BW General
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quaristice
Profile Joined February 2021
176 Posts
September 11 2026 00:41 GMT
#21
a big reason i and honestly anyone else likes bw is because it hasnt been smoothed down into a small frustration free flavorless ball of nothing created by design-by-comittee that's driven by endless community whining

don't do this
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines1057 Posts
September 11 2026 00:47 GMT
#22
On September 11 2026 09:41 quaristice wrote:
a big reason i and honestly anyone else likes bw is because it hasnt been smoothed down into a small frustration free flavorless ball of nothing created by design-by-comittee that's driven by endless community whining

don't do this


"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
September 11 2026 04:08 GMT
#23
hell nah bro let it sit where it is , I don't have time to relearn a game that's 30 years old, I have more PTSD than printf in SC2 losing his 20k line excel cannon rush cheese dataset. BRO
You don't understand how much I invested in this game as a kid teen, adult, and retired ass old idiot.

BRO, I amma gonna find you and MMA duel you if you actually able to push a damn balance change through.

BRO HELL NO BRO NO NO NO GOD NO Please no .
I have a urge to find you right now to discuss how much you gonna waste my life in drain because of this, even thinking about a balance change at this life cycle of the game is freakishly painful

You want patch go to SC2 and fool around there please. they love it, not here, thank you, much to your kindness, please bro, leave me alone.
别问,问就是查无此人。
TL+ Member
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
September 11 2026 04:12 GMT
#24
On September 11 2026 00:37 Slayer91 wrote:
Show nested quote +
On September 10 2026 23:18 WGT-Baal wrote:
No balance patch ever, blizzard can't be trusted (see sc2). Don't give them stupid ideas.


Blizzard made balance changes to get to the game the way it is now.. there's no reason to reject changes outright.
What needs to be avoided is anything that can majorly change the game, perhaps an option to select patch as well in custom lobbies so we can always revert to the last good version

Show nested quote +

In short, what I’m saying is that a patch could be a great idea at the pro level, but a disaster for everyone else.


Agree, but lower ranked players are probably not going to notice 1 armour on photon cannons, it all depends what the changes are.

In anything, protecting lower rank players from cheesey plays like hydra busts will probably help the enjoyment of games in lower rank lobbies.

Also, the "second tier" of players playing a different game, are already impacted by balance issues that are different than at the pro level, but mild imbalances there can easily be overcome by skill so it's easy to argue that once the game is overall fun it doesn't really matter if the balance is not perfect.

For example, I'm pretty sure it's MUCH easier for P to play against T at B rank than vice versa, but is it really detrimental to the game? Micro adjustments to balance are really for fans to enjoy a pro experience with games that enjoyable to watch and have huge skill expression (people enjoy mirrors less, people don't want to see lots of all-ins because someone can't win a macro game etc)

Show nested quote +

Balance with maps, there are still so many ideas left to explore.


Balancing with maps is an idea that was born out of desperation, when blizzard would clearly NEVER make any actual balance changes in the game. There are EXTREME measures being taken like putting lowground sections purely to target one specific strat in one matchup (9-7-3 hydra busts).

Even if blizzard would be willing to make changes, the trust in blizzard is low as we can see from the posts here.

Diversity and map making to change the games and tweak the balance is fantastic, but it's not the perfect way all the time.

Show nested quote +

The other problem is that this could trigger an endless series of patches, in a mindset typical of SC2 (which, in my opinion, is partly what led to the game’s demise).


Endless series of patches sort of requires an actively supported game which BW isn't.

Show nested quote +

You can make UMS stuff with any and all stat changes if you want to test things.


This is completely correct, the protoss changes could be done in a custom map if everyone agreed it was good for the game.


However you wanna suguar coat it , go build UMS map for your god damn BS thoughts, don't touch my shit :S

I am losing my shit,

It ain't up for discussion about BW balance changes!

There's absolutely no room for that BS, if you really want something different look up pr0nogo or something I butchered the ID he has a modded SCBW game with all sort of new units and mechanics, go be him, and leave my toy for 30 year is alone.

Thank you bro.

You are showing absolutely lunacy about removing people's effort over 30 years or so.

I am not up for figurring out a new build order ever and now and then ,there's already openers that I see it I insta GG I can study and learn and overcome it , but I deliberated choose not to, it ain't a balance issue.

Go find some new poison like storm gate, zero space or some trash RTS that is in early days to play with your stupid scale :S called balance, we sit right here stone cold , stone age brood war, best brood war :S bro :S
别问,问就是查无此人。
TL+ Member
Rainalcar
Profile Joined April 2010
Croatia565 Posts
September 11 2026 07:37 GMT
#25
I am absolutely in favour of a patch.

At least:
Give spores splash vs bio to allow hydra path at least sometimes. Late game zvz is awesome, it is a disgrace it never happens.
Implement some kind of cannon improvement, such as the proposed +1 armor. Late game zvp is slightly zerg favoured. Zergs winning with unscoutable hydra busts on top of that is just an insult.

I wouldn't venture into tvz now although it is true it has always been terran favoured. In fact, both matchups are terrain favoured, that is why terran is the most successful race. The patch doesn't need to turn the game upside down, just fix what the mapmakers have utterly failed in doing for decades.
j.r.r.
c3rberUs
Profile Blog Joined December 2010
Japan11908 Posts
September 11 2026 10:03 GMT
#26
I love me a balance patch thread.

Dark swarm is the only thing keeping TvZ winrates from sliding even more into Terran favor.

Siege tank range is tricky. It's ridiculous that it can hit units off screen but at the same time Protoss can handle it well before 3/3 upgrades.

Buffing cannons for hydra/ling bust might make cannon rushing too good.
WriterMovie, 진영화 : "StarCraft will never die".
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2026-09-11 10:30:49
September 11 2026 10:24 GMT
#27
On September 11 2026 13:08 PurE)Rabbit-SF wrote:
hell nah bro let it sit where it is , I don't have time to relearn a game that's 30 years old, I have more PTSD than printf in SC2 losing his 20k line excel cannon rush cheese dataset. BRO
You don't understand how much I invested in this game as a kid teen, adult, and retired ass old idiot.

BRO, I amma gonna find you and MMA duel you if you actually able to push a damn balance change through.

BRO HELL NO BRO NO NO NO GOD NO Please no .
I have a urge to find you right now to discuss how much you gonna waste my life in drain because of this, even thinking about a balance change at this life cycle of the game is freakishly painful

You want patch go to SC2 and fool around there please. they love it, not here, thank you, much to your kindness, please bro, leave me alone.


Sir do you really think if we increase the photon cannon damage by 1 your life will be wasted?

On September 11 2026 19:03 c3rberUs wrote:
I love me a balance patch thread.

Dark swarm is the only thing keeping TvZ winrates from sliding even more into Terran favor.

Siege tank range is tricky. It's ridiculous that it can hit units off screen but at the same time Protoss can handle it well before 3/3 upgrades.

Buffing cannons for hydra/ling bust might make cannon rushing too good.


On Dark swarm - agree, it's questionable for sure.

On cannon rushing - I feel like it's already "too strong"? Most zergs are opening overpool to avoid cannon rushes as a standard. In fact I sort of feel like map makers "buff" protoss by making every natural cannon rushable, that essentially makes zerg lose 2 larva by overpooling most games instead of 11 hatch.

There ARE 11 hatch games but I feel like zerg is keeping a drone around to block the protoss buildings

Cannon rushing can always be blocked by overpool or making the maps harder to wall off ramps and natural, so I wasn't overly concerned about that.
The last point is that photon cannon 20->21 damage doesn't really change how fast it kills lings or drones, the armour would only kick in once cannons are warped, I don't think it would overshoot cannon rushing strength. I find Drone's point about allowing toss to be more greedy a bigger concern, but it's hard to see it totally unbalancing it into P favour.
aka Teutonica
golikasa
Profile Joined September 2026
11 Posts
Last Edited: 2026-09-11 11:04:30
September 11 2026 11:03 GMT
#28
On September 11 2026 13:12 PurE)Rabbit-SF wrote:
Show nested quote +
On September 11 2026 00:37 Slayer91 wrote:
On September 10 2026 23:18 WGT-Baal wrote:
No balance patch ever, blizzard can't be trusted (see sc2). Don't give them stupid ideas.


Blizzard made balance changes to get to the game the way it is now.. there's no reason to reject changes outright.
What needs to be avoided is anything that can majorly change the game, perhaps an option to select patch as well in custom lobbies so we can always revert to the last good version


In short, what I’m saying is that a patch could be a great idea at the pro level, but a disaster for everyone else.


Agree, but lower ranked players are probably not going to notice 1 armour on photon cannons, it all depends what the changes are.

In anything, protecting lower rank players from cheesey plays like hydra busts will probably help the enjoyment of games in lower rank lobbies.

Also, the "second tier" of players playing a different game, are already impacted by balance issues that are different than at the pro level, but mild imbalances there can easily be overcome by skill so it's easy to argue that once the game is overall fun it doesn't really matter if the balance is not perfect.

For example, I'm pretty sure it's MUCH easier for P to play against T at B rank than vice versa, but is it really detrimental to the game? Micro adjustments to balance are really for fans to enjoy a pro experience with games that enjoyable to watch and have huge skill expression (people enjoy mirrors less, people don't want to see lots of all-ins because someone can't win a macro game etc)


Balance with maps, there are still so many ideas left to explore.


Balancing with maps is an idea that was born out of desperation, when blizzard would clearly NEVER make any actual balance changes in the game. There are EXTREME measures being taken like putting lowground sections purely to target one specific strat in one matchup (9-7-3 hydra busts).

Even if blizzard would be willing to make changes, the trust in blizzard is low as we can see from the posts here.

Diversity and map making to change the games and tweak the balance is fantastic, but it's not the perfect way all the time.


The other problem is that this could trigger an endless series of patches, in a mindset typical of SC2 (which, in my opinion, is partly what led to the game’s demise).


Endless series of patches sort of requires an actively supported game which BW isn't.


You can make UMS stuff with any and all stat changes if you want to test things.


This is completely correct, the protoss changes could be done in a custom map if everyone agreed it was good for the game.


However you wanna suguar coat it , go build UMS map for your god damn BS thoughts, don't touch my shit :S

I am losing my shit,

It ain't up for discussion about BW balance changes!

There's absolutely no room for that BS, if you really want something different look up pr0nogo or something I butchered the ID he has a modded SCBW game with all sort of new units and mechanics, go be him, and leave my toy for 30 year is alone.

Thank you bro.

You are showing absolutely lunacy about removing people's effort over 30 years or so.

I am not up for figurring out a new build order ever and now and then ,there's already openers that I see it I insta GG I can study and learn and overcome it , but I deliberated choose not to, it ain't a balance issue.

Go find some new poison like storm gate, zero space or some trash RTS that is in early days to play with your stupid scale :S called balance, we sit right here stone cold , stone age brood war, best brood war :S bro :S

Can you do us a favor and post how active you actually are?
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1328 Posts
September 11 2026 11:16 GMT
#29
big no to a balance patch. The problem is shitty map pools.
JDON MY SOUL!
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2026-09-11 11:48:18
September 11 2026 11:42 GMT
#30
On September 11 2026 08:37 Crimson)S(hadow wrote:
70 million replay analysis shows that at MMR > 2400, the overall win rates are as follows:

PvT 46.25%
PVZ 47.46%
TvZ 55.73%

ZvT is actually statistically the worst matchup, people just so blinded by soulkey and soma being the godlike outliers. i prefer no balance patches, because why change things now when it has stayed the same for 20 years? balance can already be implented with changing the map pool, but if anything in the matchup should be nerfed, the discussion should be nerfing SCIENCE VESSALS and not DEFILERS


This data points to T being slightly strong (ok hardest race to play) and P slightly weak against Z.

It would also explain why there are less top Protoss players and it has always been like this. Historically Protoss has been used to 'Snipe' terrans though!
Zerg popularity makes sense, as it's probably not as hard and punishing to play as terran, but you get a strong matchup against protoss to be balanced by a weaker one against terran.

Not to 'shitty map pools' btw.

I hate science vessels as much as the next zerg but don't pretend they are more OP than defilers!

The overwhelming opinion in this thread is people are absolutely terrified of ruining the game with a bad patch. Very understandable too.
Sad nobody is excited about the possibility of a good patch

I was actually more interested to see what people thought would improve the game balance rather than discussing ACTUALY getting a patch done as this won't happen. As people said it would only happen if driven by the Korean pro scene.
aka Teutonica
Flayeri
Profile Joined September 2026
1 Post
September 11 2026 13:05 GMT
#31
This all should be tested with UMS and u probably need some high tier players to run some kind of tournament or bo5-7 series with these changes so we could see what they actually change.

I 100% agree with cannon armor +1 (i see minor issue with cannon rush) but siege tank range nerf is too much. We should not touch that important stuff but rather find some other way to balance things. Also the biggest issue atm is PvZ for sure. PvT is ok i think and TvZ well that's tricky mu is constantly evolving and both have some different ways to play this like Terran has lots of different ways to play.

One way to maybe handle cannon balance would be nerf built time but increase forge built time so that it wont buff cannon rush but make reaction to hydra rush little easier. Shield upgrade should also be cheaper AND if u want to nerf siege tanks maybe upgrade give just +3 dmg instead of 5 dmg.
Rainalcar
Profile Joined April 2010
Croatia565 Posts
Last Edited: 2026-09-11 15:49:47
September 11 2026 13:34 GMT
#32
You can also put additional armor on the wall, ie forge and gateway. Yes, it will be easier to get +1 forge upgrade, but at least Zerg will pay the price for failed so called all in, unlike now. You can even put more vision on these two buildings to be able to see better the hydra numbers or ling all ins.

For tanks, less upgrade damage might be ok, change to range is too intrusive. Yes, it's insane, but there are better alternatives to fixing imbalance. For instance I would cut down or eliminate mine vision, that thing is plain idiotic giving terran insane map vision coupled with scan.

Dark Swarm is fine I think. It's a lifeline in zvt, already a terran favoured matchup.

The guideline is: throughout history, terran had it best, and protoss by far the worst. In almost 30y, matchmaking failed to fix this. A patch is needed.
j.r.r.
c3rberUs
Profile Blog Joined December 2010
Japan11908 Posts
September 11 2026 14:04 GMT
#33
If I had enough money I'd create a UMS map with the 'patch' and donate to pros to spon game test it.
WriterMovie, 진영화 : "StarCraft will never die".
Necr0KAM
Profile Joined June 2026
7 Posts
September 11 2026 15:16 GMT
#34
Zealot 75m

Scout 250m 100g

Ghost 50m 50g spawn with Lockdown, research removed

Devourer HP 300

Spore +15dmg vs bio

Thats all I think.
Mrs Crabbleman
Profile Joined April 2026
57 Posts
September 11 2026 18:37 GMT
#35
+ Show Spoiler +
[image loading]


Real patch knot:
  • make ladder less lag
  • add hand-painted ladder race icon a la warcraft 3 (no suck 3d image or phoned in ass art)
  • improve mapmaking feature for chad maker map
  • ban slayer91


also if half time...
+ Show Spoiler +

  • reduce siege tank range from 12 to 4 (haha bc then it like a siege tnak need glasses)
  • protoss start with 50 gas
  • carrier build time reduced from 400 sec to 32 sec and interceptor vending machine upg is built in
  • zerg refurbished to have uglier aesthetic instead of current cheesy boomer one
  • medics -5 energy
  • defiler +1 armor
  • 50% for ultra lisk to die on hatch (could create interesting dynamics and funny caster moment)
  • new unit: ultra lisk afterbirth (it like a larvae that can attack for 5 dmg but rlly rlly rlly fast like uhn, uhn, uhn, uhn..etc.)
  • ban slayer91

Crimson)S(hadow
Profile Blog Joined July 2007
Philippines1057 Posts
September 11 2026 19:07 GMT
#36
On September 11 2026 20:42 Slayer91 wrote:
Show nested quote +
On September 11 2026 08:37 Crimson)S(hadow wrote:
70 million replay analysis shows that at MMR > 2400, the overall win rates are as follows:

PvT 46.25%
PVZ 47.46%
TvZ 55.73%

ZvT is actually statistically the worst matchup, people just so blinded by soulkey and soma being the godlike outliers. i prefer no balance patches, because why change things now when it has stayed the same for 20 years? balance can already be implented with changing the map pool, but if anything in the matchup should be nerfed, the discussion should be nerfing SCIENCE VESSALS and not DEFILERS


This data points to T being slightly strong (ok hardest race to play) and P slightly weak against Z.

It would also explain why there are less top Protoss players and it has always been like this. Historically Protoss has been used to 'Snipe' terrans though!
Zerg popularity makes sense, as it's probably not as hard and punishing to play as terran, but you get a strong matchup against protoss to be balanced by a weaker one against terran.

Not to 'shitty map pools' btw.

I hate science vessels as much as the next zerg but don't pretend they are more OP than defilers!

The overwhelming opinion in this thread is people are absolutely terrified of ruining the game with a bad patch. Very understandable too.
Sad nobody is excited about the possibility of a good patch

I was actually more interested to see what people thought would improve the game balance rather than discussing ACTUALY getting a patch done as this won't happen. As people said it would only happen if driven by the Korean pro scene.


where in the data does it say terran is the hardest race to play, and that playing zerg is not as hard? ZvT (44.27%) winrate is LOWER than PvZ (47.46%), zergs just don't complain because we aren't whiny babies, we just man up and boot up the muta-micro practice map
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
CHEONSOYUN
Profile Joined August 2017
631 Posts
September 11 2026 19:21 GMT
#37
no thank you we are good after 27 years
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
MeyerA
Profile Blog Joined September 2005
Sweden126 Posts
September 11 2026 20:18 GMT
#38
Fixing the awful latency and adding the ability to race pick on the ladder would be all I would ask for in a patch.
castleeMg
Profile Blog Joined January 2013
Canada791 Posts
Last Edited: 2026-09-15 03:06:39
September 11 2026 21:22 GMT
#39
You can have your fun little theories about balance patching but changing anything would ruin the legacy of the game. It would literally end the era of broodwar that we know and create a new one. Not to mention it would open up a can of worms for all kinds of discussion and theories (aka whining)
AKA: castle[eMg]@USEast/ iCCup
TMNT
Profile Joined January 2021
3406 Posts
September 11 2026 21:51 GMT
#40
On September 12 2026 04:07 Crimson)S(hadow wrote:
Show nested quote +
On September 11 2026 20:42 Slayer91 wrote:
On September 11 2026 08:37 Crimson)S(hadow wrote:
70 million replay analysis shows that at MMR > 2400, the overall win rates are as follows:

PvT 46.25%
PVZ 47.46%
TvZ 55.73%

ZvT is actually statistically the worst matchup, people just so blinded by soulkey and soma being the godlike outliers. i prefer no balance patches, because why change things now when it has stayed the same for 20 years? balance can already be implented with changing the map pool, but if anything in the matchup should be nerfed, the discussion should be nerfing SCIENCE VESSALS and not DEFILERS


This data points to T being slightly strong (ok hardest race to play) and P slightly weak against Z.

It would also explain why there are less top Protoss players and it has always been like this. Historically Protoss has been used to 'Snipe' terrans though!
Zerg popularity makes sense, as it's probably not as hard and punishing to play as terran, but you get a strong matchup against protoss to be balanced by a weaker one against terran.

Not to 'shitty map pools' btw.

I hate science vessels as much as the next zerg but don't pretend they are more OP than defilers!

The overwhelming opinion in this thread is people are absolutely terrified of ruining the game with a bad patch. Very understandable too.
Sad nobody is excited about the possibility of a good patch

I was actually more interested to see what people thought would improve the game balance rather than discussing ACTUALY getting a patch done as this won't happen. As people said it would only happen if driven by the Korean pro scene.


where in the data does it say terran is the hardest race to play, and that playing zerg is not as hard? ZvT (44.27%) winrate is LOWER than PvZ (47.46%), zergs just don't complain because we aren't whiny babies, we just man up and boot up the muta-micro practice map

There's one thing people have to differentiate though: the concept of "hardest to play" only applies to lower levels, like S rank and below.

At pro level, there's only "hardest to win" - and that is Protoss, as shown in the results.

Because I'm sure Protoss pros can deal with having to make buildings from multiple probes, or macroing from multiple Nexuses, or not having enough hot keys for entire army,.... just fine. On the other hand, they haven't been able to deal with 3H Hydra for 25 years.


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