The takeover of the StarCraft: Remastered page has advanced to its second stage, simulating a failed message transmission before 'crashing.' The ARG/hidden messages have progressed as well, adding what seems to be a Zerg-related lore element. Redditor JarlMarx is compiling the messages on a Vercel page.
Glitching graphics effects have been added to the official StarCraft: Remastered website. Additionally, Redditors have found lore-related hidden content in the website's code.
Could this confirm rumors that a major StarCraft announcement will be made at BlizzCon? Games journalist Jason Schreier stated that Blizzard had a StarCraft shooter in incubation during a podcast appearance in September of 2024, while Windows Central speculated in April of 2026 that a StarCraft shooter was likely to be in development based on Blizzard's hirings.
My original kneejerk to hearing the starcraft ghost2.0 'leak' a year or however long ago it was now was that it was a red herring. The job listings have too much overlap with Overwatch to mean anything.
I do think BW will get a "modern" mode with some necessary patch changes to accompany it. (Multi building selection, worker rallies, dark swarm lasting an appropriate amount of time, etc.)
I think a new RTS has been cooking for quite some time, just with extreme caution. What IP it actually is for who knows.
On September 04 2026 05:48 Agh wrote: My original kneejerk to hearing the starcraft ghost2.0 'leak' a year or however long ago it was now was that it was a red herring. The job listings have too much overlap with Overwatch to mean anything.
I do think BW will get a "modern" mode with some necessary patch changes to accompany it. (Multi building selection, worker rallies, dark swarm lasting an appropriate amount of time, etc.)
I think a new RTS has been cooking for quite some time, just with extreme caution. What IP it actually is for who knows.
All the Western media chatter has been about an FPS being made internally at Blizzard. Given how long it takes to develop games these days, and the timeline on the reporting (Jason Schreier first mentioned it in his 2024 book, which he would presumably have been writing since at least a year before then), I would assume it's this project being brought to light.
I think the reports that Nexon is licensing the StarCraft IP are also very credible, but they're too recent for there to be anything to show or announce at BlizzCon (the alleged bidding having occurred in March of 2025).
On September 04 2026 05:48 Agh wrote: I do think BW will get a "modern" mode with some necessary patch changes to accompany it. (Multi building selection, worker rallies, dark swarm lasting an appropriate amount of time, etc.)
Its already been made clear to Blizzard that such changes are undesired by the community. If Blizzard were to reconsider that idea, they'd consult community figures like Artosis and Tasteless (and Koreans), and they would confirm that it remains a terrible idea.
On September 04 2026 05:48 Agh wrote: I do think BW will get a "modern" mode with some necessary patch changes to accompany it. (Multi building selection, worker rallies, dark swarm lasting an appropriate amount of time, etc.)
Its already been made clear to Blizzard that such changes are undesired by the community. If Blizzard were to reconsider that idea, they'd consult community figures like Artosis and Tasteless (and Koreans), and they would confirm that it remains a terrible idea.
Agreed, we can look to the sc2 patches and changes to know blizzard only does what is the interest of the people that play the game
If it is implemented I don't even think it will be given a matchmaking option, probably just a custom game drop-down.
So, will the shooter be on desktop or mobile? Seems like the shooter is the most likely reveal.
Also, there was a Warcraft leak last year with a timeline for future projects. It mentioned a project named Camelot. Dataminers found mentions of it this year. The same timeline also had Warcraft Chronicles RTS as one of the projects. It was marked for 2028. So still a few years away, if not cancelled. However, it would not be that surprising if there was more movement on the RTS front before 2028.
On September 04 2026 06:35 Legan wrote: So, will the shooter be on desktop or mobile? Seems like the shooter is the most likely reveal.
Also, there was a Warcraft leak last year with a timeline for future projects. It mentioned a project named Camelot. Dataminers found mentions of it this year. The same timeline also had Warcraft Chronicles RTS as one of the projects. It was marked for 2028. So still a few years away, if not cancelled. However, it would not be that surprising if there was more movement on the RTS front before 2028.
If it's the shooter, it's almost certainly PC + multiconsole. That's the overwhelming trend for triple-A games outside some non-applicable exceptions (console producers making some games platform exclusive). Note that Diablo 4 and Overwatch both launched as multiplatform.
On September 04 2026 06:35 Legan wrote: So, will the shooter be on desktop or mobile? Seems like the shooter is the most likely reveal.
Also, there was a Warcraft leak last year with a timeline for future projects. It mentioned a project named Camelot. Dataminers found mentions of it this year. The same timeline also had Warcraft Chronicles RTS as one of the projects. It was marked for 2028. So still a few years away, if not cancelled. However, it would not be that surprising if there was more movement on the RTS front before 2028.
If it's the shooter, it's almost certainly PC + multiconsole. That's the overwhelming trend for triple-A games outside some non-applicable exceptions (console producers making some games platform exclusive). Note that Diablo 4 and Overwatch both launched as multiplatform.
Just trying to jinx it. Mobile-only could be a bigger fuck up than Diablo Immortal as far as optics go. PC + multiconsole makes the most sense.
I dont understand. What does the glichting and the code in the website mean? Is this some kind of marketing? Just to get attention for blizzcon? Is it only on Remastered Website or SC2 too?
On September 04 2026 05:48 Agh wrote: I do think BW will get a "modern" mode with some necessary patch changes to accompany it. (Multi building selection, worker rallies, dark swarm lasting an appropriate amount of time, etc.)
Its already been made clear to Blizzard that such changes are undesired by the community. If Blizzard were to reconsider that idea, they'd consult community figures like Artosis and Tasteless (and Koreans), and they would confirm that it remains a terrible idea.
Perhaps they could fix the netcode and implement a 2v2 ladder, oh wait...
On September 04 2026 05:48 Agh wrote: I think a new RTS has been cooking for quite some time, just with extreme caution. What IP it actually is for who knows.
Who is supposed to make that at Blizzard? Why would they let their entire RTS team go only to start cooking a new RTS? Keep in mind said RTS team kept pitching War 4/Star 3 for years, without any success. I don't think we'll see another Blizzard RTS for many years to come, if at all.
Imo its all but confirmed that we will see some form of starcraft spinoff title at this years Blizzcon. I just hope its not a f2p live service game full of micro transactions.
On September 04 2026 05:48 Agh wrote: I do think BW will get a "modern" mode with some necessary patch changes to accompany it. (Multi building selection, worker rallies, dark swarm lasting an appropriate amount of time, etc.)
Whats the point of that? No one who plays Starcraft 1 right now would want that. Do you think it would appeal to SC2/War3 players? That would only move players from one Blizzard game to another, I don't see the point in that and neither would anyone at Blizzard. The general casual RTS crowd finds SC2 to be too hardcore, I don't think adding anything that you suggested would make BW more casual friendly than star 2. Do you think gen alphas will drop their roblox tiktok phones to buy a PC and install BW if you dumb it down a bit?
I find it so odd that this keeps coming up. No one who actually plays the game wants multi building selection, most find macroing without it to be one of the most fun aspects of the game. This just seems like cope hope from people who like to watch but don't play. You are not gonna magically enjoy the game if you don't have to move workers to mine at the start if you don't enjoy it as it is now.
I'd also like to point out, that the Blizzcon 2026 keyart is interesting, because for the history of Blizzcon/Gamescom keyart, they've never had like a generic marine before. It's always been Jimmy or Tychus in power armor.
On September 04 2026 08:03 earob84 wrote: I dont understand. What does the glichting and the code in the website mean? Is this some kind of marketing? Just to get attention for blizzcon? Is it only on Remastered Website or SC2 too?
On September 04 2026 11:56 Zergxhx wrote: Maybe we will get a second expansion pack after Brood War? Is that possible?
I don't think so. Thats possible for something like D2R given the warlock reception, but I think Brood War has a very particular fanbase that wouldn't take kindly to that.
As someone that really Likes the sc universe and Played alot of SC2 in my Life i have virtually 0 interest in a Shooter (doesnt help that i dont rly Like shooters in General). So yea prob a Big yawn for me when it gets announced.
On September 04 2026 12:48 iPlaY.NettleS wrote: They patched Warcraft II after 25 years, If I had any faith left in the company I would support some very minor changes in a new BW patch.
The shooter game, who cares.Probably some free to play thing with microtransactions.
On September 04 2026 19:40 BLinD-RawR wrote: we should take a guess, wrong answers only.
Blizzard saw Should Protoss have a ___? and realised there's a market for a StarCraft game focused on interior design. Thus, they decided to create a StarCraft Sims clone.
For more strategy-oriented players, they will be offering Starcraft: Cities of Koprulu Sector, a city building game. After all, many players take their base layout very seriously.
On September 04 2026 19:40 BLinD-RawR wrote: we should take a guess, wrong answers only.
Blizzard saw Should Protoss have a ___? and realised there's a market for a StarCraft game focused on interior design. Thus, they decided to create a StarCraft Sims clone.
For more strategy-oriented players, they will be offering Starcraft: Cities of Koprulu Sector, a city building game. After all, many players take their base layout very seriously.
Interesting. The ugly: some mobile only, making a quick buck with the IP The good: SC III The bold: VR-only shooter The unexpected: Star Craft shooter The safe bet: expansion for some IP
On September 04 2026 19:40 BLinD-RawR wrote: we should take a guess, wrong answers only.
Blizzard saw Should Protoss have a ___? and realised there's a market for a StarCraft game focused on interior design. Thus, they decided to create a StarCraft Sims clone.
For more strategy-oriented players, they will be offering Starcraft: Cities of Koprulu Sector, a city building game. After all, many players take their base layout very seriously.
On September 04 2026 11:56 Zergxhx wrote: Maybe we will get a second expansion pack after Brood War? Is that possible?
I don't think so. Thats possible for something like D2R given the warlock reception, but I think Brood War has a very particular fanbase that wouldn't take kindly to that.
It's more likely that the reason its on the Remaster webpage is because the new game will be tied to some piece of the brood war story more directly than the story that came out of SC2. Like a fork in the road content thing. Maybe instead of Reynor and Kerrigan and the rest, the story follows some future thing more related to zerg and the overmind than it has to do with xel'naga.
Or they're going to expand teasers to other SC related webpages as we approach blizzcon and the remaster was simply the first page they made the change to.
Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
According to industry chatter the glitching means they will be be taking SC:Broodwar Remastered servers offline due to it costing $48.01/year without any real return on investment. That $48.01 will then be used to pay for Hearthstone QA junior's Starbucks frap the following Monday after a ribbon cutting. I petitioned by sending Blizzard gorilla shit in the mail with a return addy but have yet to hear back.
Anyway I hope its either Starcraft 3 or Starcraft 4 for the big news, though I would settle for a new Overwatch hero.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
You should rather post champion and sucess numbers for MSL, OSL, KSL, ASL, KCM, etc. Taking one single ASL is irrelevant.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
You should rather post champion and sucess numbers for MSL, OSL, KSL, ASL, KCM, etc. Taking one single ASL is irrelevant.
If you wanna actually discuss this you should post winrates across every year of competitive starcraft for the leagues you mentioned. Who cares which player is the 1 champion at the end? If protoss was 23/24 every ASL but Flash won each time, would you still say Protoss needs a buff? Atleast I posted 1 point of evidence, you just state it like its self evident.
On September 04 2026 22:58 derkopf wrote: Interesting. The ugly: some mobile only, making a quick buck with the IP The good: SC III The bold: VR-only shooter The unexpected: Star Craft shooter The safe bet: expansion for some IP
I am hoping for the good and/or the bold
how is starcraft shooter unexpected? all their hiring website was listing only positions hinting towards shooter starcraft for the last 5 years.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
post total earning by race in broodwar since 90's and you will probably see if it's "balanced" and by how much.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
You should rather post champion and sucess numbers for MSL, OSL, KSL, ASL, KCM, etc. Taking one single ASL is irrelevant.
If you wanna actually discuss this you should post winrates across every year of competitive starcraft for the leagues you mentioned. Who cares which player is the 1 champion at the end? If protoss was 23/24 every ASL but Flash won each time, would you still say Protoss needs a buff? Atleast I posted 1 point of evidence, you just state it like its self evident.
Because every proponent of this position has tunnel vision. They're all working backwards from the same idiotic conclusion and when reason or evidence comes up that contradicts it, they just ignore it. Every single time.
no balance change is needed, there are maps where protoss is heavily favored, zerg is heavily favored, and it's possible to make a map where terran has 100% winrate
we just need to adjust map pool/map features until winrates in ASL/proleague/k-league become more or less 50%
however i believe what snow said, the previous seasons is not due to racial imbalance but because specific players are just real good (soma & soulkey) i wouldn't say they are at peak flash's level, but they level they bring to ASL has been very close
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
post total earning by race in broodwar since 90's and you will probably see if it's "balanced" and by how much.
So if I make a 1M $ winner takes all tournament and only invite players from 1 race I can make Starcraft (im)balanced? Most of what Starcraft players have made over the years (e.g. earnings) come from team salaries and now stream donations. Given how popular Rain, Britney and Shuttle are, I wouldn´t be shocked if that ends up being Protoss favored, at least for the modern streaming age... How is earnings a better balance indicator than winrates?
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
post total earning by race in broodwar since 90's and you will probably see if it's "balanced" and by how much.
So if I make a 1M $ winner takes all tournament and only invite players from 1 race I can make Starcraft (im)balanced? Most of what Starcraft players have made over the years (e.g. earnings) come from team salaries and now stream donations. Given how popular Rain, Britney and Shuttle are, I wouldn´t be shocked if that ends up being Protoss favored, at least for the modern streaming age... How is earnings a better balance indicator than winrates?
I am talking tournament winnings. and variation will occur with any statistics. well for once, you make assumtions such as: 1) all top players competed (if there is money usually there are players) 2) 1 data point in a huge data set means nothing.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
post total earning by race in broodwar since 90's and you will probably see if it's "balanced" and by how much.
So if I make a 1M $ winner takes all tournament and only invite players from 1 race I can make Starcraft (im)balanced? Most of what Starcraft players have made over the years (e.g. earnings) come from team salaries and now stream donations. Given how popular Rain, Britney and Shuttle are, I wouldn´t be shocked if that ends up being Protoss favored, at least for the modern streaming age... How is earnings a better balance indicator than winrates?
I am talking tournament winnings. and variation will occur with any statistics. well for once, you make assumtions such as: 1) all top players competed (if there is money usually there are players) 2) 1 data point in a huge data set means nothing.
Nobody competes in any of these tournaments for money, see my point of most of their money coming from salary/streaming. What about the intel gomtv classic? Kespa pulled teams out towards the end, regardless of prize money. Same goes for when SPOTV tried to run a Starleague a couple years back, TBLS didn´t participate regardless of how much money was up for grabs. Flash also dodged KSL for its entirety. Proleague didn´t even pay players directly, yet it was the main focus of practice during that era. You also dodged my question, why not use winrate in top level tournaments over prize money earned? Starcraft also has crazy top heavy prize pools, so you might as well use championships anyway.
On September 05 2026 04:06 Rainalcar wrote: How many times did a Protoss win a pvz bo7? And zerg? Look as far back as you want.
BeSt won the ultimate battle tournament, each match was 9-game-play-all (essentially bo9)... it was like a year or so ago, so i forget exactly which zergs were present, but he definitely beat some in his run (the likes of soma/soulkey/zero)
On September 05 2026 04:06 Rainalcar wrote: How many times did a Protoss win a pvz bo7? And zerg? Look as far back as you want.
Can´t really go far back given that bo7 weren´t a thing before remastered. Only top level tournaments with bo7s I can think off are the last couple ASLs and KSL. Looking at bo5s and bo7s would probably be a better indicator, but would also require going through the entire history of the game...
Anyways here is what you ask for: Protoss won 4 Zerg won 7 You wanna make a balance patch because of that? Also keep in mind 3 of those 7 are soulkey, and 2 of the remaining 4 are soma. Idk about you but I don´t see the point in throwing out 20 years of balance because soma and soulkey peaked back to back. Almost half of them also went to game seven, which is super unlikely to happen, but imo shows good balance.
EDIT: If you count the two bo9's best played, it would be 6-7 in zergs favor. Thats as balanced as a a sample size of 13 matches can be.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
Please no. Broodwar stumbled into insanely balanced races by accident. Any attempt to make balance changes, especially by Blizzard, will likely make it worse. I.e. the chance for it getting worse is so much higher than it getting better, it's not worth the risk at all.
If anything, map makers may need to look more into stuff that helps protoss. These days, it seems most maps are slightly T>Z>P=T, with a few exceptions. P used to be more favoured vs T on maps in the past but this does not seem to be the case anymore in recent map pools.
Anyways, highly off-topic now. Just don't ask Blizzard to ruin a game, please.
I'm not sure new content for StarCraft is great for Broodwar in general because either they risk ruining what we already have gameplay wise or they kill the ASL as Afreeca go chasing after the new StarCraft game. It'll be the birth of SC2 all over again.
I don't think it was mentioned there yet. The website is having augmented reality elements added to it. There were some log messages already yesterday, but now there are even more animations with "Incoming transmission...".
Subsourian has been keeping track of the hints. His post from yesterday.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
post total earning by race in broodwar since 90's and you will probably see if it's "balanced" and by how much.
So if I make a 1M $ winner takes all tournament and only invite players from 1 race I can make Starcraft (im)balanced? Most of what Starcraft players have made over the years (e.g. earnings) come from team salaries and now stream donations. Given how popular Rain, Britney and Shuttle are, I wouldn´t be shocked if that ends up being Protoss favored, at least for the modern streaming age... How is earnings a better balance indicator than winrates?
I am talking tournament winnings. and variation will occur with any statistics. well for once, you make assumtions such as: 1) all top players competed (if there is money usually there are players) 2) 1 data point in a huge data set means nothing.
Nobody competes in any of these tournaments for money, see my point of most of their money coming from salary/streaming. What about the intel gomtv classic? Kespa pulled teams out towards the end, regardless of prize money. Same goes for when SPOTV tried to run a Starleague a couple years back, TBLS didn´t participate regardless of how much money was up for grabs. Flash also dodged KSL for its entirety. Proleague didn´t even pay players directly, yet it was the main focus of practice during that era. You also dodged my question, why not use winrate in top level tournaments over prize money earned? Starcraft also has crazy top heavy prize pools, so you might as well use championships anyway.
I did not dodge any question but ok I will answer your "question", it is trivially obvious but ok I will say it.
Because with as simple metric as "prizepool" you have a way to decide what is a top tournament and what is not. Any other metric you would consider would be bias.
I don't see why one should consider team leagues as anything more than noise, since your statistics won't be independent anymore, but that is another discussion.
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
post total earning by race in broodwar since 90's and you will probably see if it's "balanced" and by how much.
So if I make a 1M $ winner takes all tournament and only invite players from 1 race I can make Starcraft (im)balanced? Most of what Starcraft players have made over the years (e.g. earnings) come from team salaries and now stream donations. Given how popular Rain, Britney and Shuttle are, I wouldn´t be shocked if that ends up being Protoss favored, at least for the modern streaming age... How is earnings a better balance indicator than winrates?
I am talking tournament winnings. and variation will occur with any statistics. well for once, you make assumtions such as: 1) all top players competed (if there is money usually there are players) 2) 1 data point in a huge data set means nothing.
Nobody competes in any of these tournaments for money, see my point of most of their money coming from salary/streaming. What about the intel gomtv classic? Kespa pulled teams out towards the end, regardless of prize money. Same goes for when SPOTV tried to run a Starleague a couple years back, TBLS didn´t participate regardless of how much money was up for grabs. Flash also dodged KSL for its entirety. Proleague didn´t even pay players directly, yet it was the main focus of practice during that era. You also dodged my question, why not use winrate in top level tournaments over prize money earned? Starcraft also has crazy top heavy prize pools, so you might as well use championships anyway.
I did not dodge any question but ok I will answer your "question", it is trivially obvious but ok I will say it.
Because with as simple metric as "prizepool" you have a way to decide what is a top tournament and what is not. Any other metric you would consider would be bias.
I don't see why one should consider team leagues as anything more than noise, since your statistics won't be independent anymore, but that is another discussion.
I am confused. Now the metric is prizepool? What happened to prize money earned? I thought your simple metric was to sum up prize money earned by each race. Are we now only including tournaments with a high enough prize pool? I suppose the answer to these questions is also so self evident that you can't be bothered to spell it out.
I don't think anyone would have trouble deciding what a top tier BW tournament is at any point in time. This isn't Starcraft 2 in 2011/2012 with a different tourney every other weekend. There used to be OSL and MSL. Now there is ASL, we also had KSL for a bit. The only other league that was full of top tier players was proleague, thats it. But sure lets only take tournaments with 10k+ for first place. Oh wait those are the same tournaments I just listed, what a shocker.
If you think proleague was noise, than there is not much point in having a discussion with you about anything related to BW to begin with anyway. Your argument for prize money was that it would attract all the best players. You do realize that all of these players prioritized proleague over any individual tournament? Why would you not count the tournament all the top players played in every single week and put their entire focus into?
By all means go ahead and collect your data on prize money earned by race and present them. But oh wait you won't do that, you will just continue to declare Protoss to be too weak as self evident and attack any evidence presented to you as being the wrong measurement.
Fun fact about your sick metric btw: Gamers 8 had the same prize pool as any given ASL. No one in their right mind would value data from that show match event with 4 players equal to data from any given ASL but hey you do you buddy. Protoss also took 40% of the prize pool, while having a 0% win rate at that event.
I dont think proleague matches incomes should be looked at from balance point of view for reasons below: - teams are rewarded, not individual players - team with Shuttle starts with lower odds to win money (statistically) - players don't have the time to prepare for the matches (i suppose this argument is subjective)
While daily proleague could be considered the main source of income, the prestige from doing well in ASL transitions into higher popularity / bigger donations on streams later on.
IDK why y'all are talking about proleague when everything reporters have been saying about the announcement at BlizzCon points to a spin off, likely non-RTS, game in the StarCraft universe very likely to be a shooter
People hope there's a new RTS coming too but like, none of this is proleague related lol
On September 05 2026 09:16 Bonyth wrote: I dont think proleague matches incomes should be looked at from balance point of view for reasons below: - teams are rewarded, not individual players - team with Shuttle starts with lower odds to win money (statistically) - players don't have the time to prepare for the matches (i suppose this argument is subjective)
While daily proleague could be considered the main source of income, the prestige from doing well in ASL transitions into higher popularity / bigger donations on streams later on.
yeah my b
i just don't want BW to be balance patched, imagine blizzard ruins the balance then eventually abandons the game again, and we are stuck in an unbalanced meta
everything has been the same for 20 years, IMO we should just keep things as it is, because with maps we already have a way to balance things: making more maps like apocalypse/radeon, where all matchups are close to 50% across the board
and if we need to tilt things in a race's favor, we can just copy features of these maps to create newer maps: -fastest map & odyssey RE first version(10 mineral stack, no hallucin mineral walls, lots of proxy build space in middle) - protoss sagi map -backrooms 1.0/ octagon 1.0 - terran sagi map -colorless fate - zerg sagi map
if things ever got truly truly dire 10 or 20 years down the line it would be possible for the tournament scene to use ums maps that change stats anyway
On September 05 2026 00:47 Rainalcar wrote: Let's hope for some balance changes... God knows the game has devolved to a 2-race RTS at the highest level. I don't want any art changes, remaster is perfect. If they want to ad sc3 on top, why not.
This is the racial distribution of ASL 19, about a year ago:
How is that a 2 race RTS at the highest level?
You have to be trolling/rage baiting.
post total earning by race in broodwar since 90's and you will probably see if it's "balanced" and by how much.
So if I make a 1M $ winner takes all tournament and only invite players from 1 race I can make Starcraft (im)balanced? Most of what Starcraft players have made over the years (e.g. earnings) come from team salaries and now stream donations. Given how popular Rain, Britney and Shuttle are, I wouldn´t be shocked if that ends up being Protoss favored, at least for the modern streaming age... How is earnings a better balance indicator than winrates?
I am talking tournament winnings. and variation will occur with any statistics. well for once, you make assumtions such as: 1) all top players competed (if there is money usually there are players) 2) 1 data point in a huge data set means nothing.
Nobody competes in any of these tournaments for money, see my point of most of their money coming from salary/streaming. What about the intel gomtv classic? Kespa pulled teams out towards the end, regardless of prize money. Same goes for when SPOTV tried to run a Starleague a couple years back, TBLS didn´t participate regardless of how much money was up for grabs. Flash also dodged KSL for its entirety. Proleague didn´t even pay players directly, yet it was the main focus of practice during that era. You also dodged my question, why not use winrate in top level tournaments over prize money earned? Starcraft also has crazy top heavy prize pools, so you might as well use championships anyway.
I did not dodge any question but ok I will answer your "question", it is trivially obvious but ok I will say it.
Because with as simple metric as "prizepool" you have a way to decide what is a top tournament and what is not. Any other metric you would consider would be bias.
I don't see why one should consider team leagues as anything more than noise, since your statistics won't be independent anymore, but that is another discussion.
I am confused. Now the metric is prizepool? What happened to prize money earned? I thought your simple metric was to sum up prize money earned by each race. Are we now only including tournaments with a high enough prize pool? I suppose the answer to these questions is also so self evident that you can't be bothered to spell it out.
I don't think anyone would have trouble deciding what a top tier BW tournament is at any point in time. This isn't Starcraft 2 in 2011/2012 with a different tourney every other weekend. There used to be OSL and MSL. Now there is ASL, we also had KSL for a bit. The only other league that was full of top tier players was proleague, thats it. But sure lets only take tournaments with 10k+ for first place. Oh wait those are the same tournaments I just listed, what a shocker.
If you think proleague was noise, than there is not much point in having a discussion with you about anything related to BW to begin with anyway. Your argument for prize money was that it would attract all the best players. You do realize that all of these players prioritized proleague over any individual tournament? Why would you not count the tournament all the top players played in every single week and put their entire focus into?
By all means go ahead and collect your data on prize money earned by race and present them. But oh wait you won't do that, you will just continue to declare Protoss to be too weak as self evident and attack any evidence presented to you as being the wrong measurement.
Fun fact about your sick metric btw: Gamers 8 had the same prize pool as any given ASL. No one in their right mind would value data from that show match event with 4 players equal to data from any given ASL but hey you do you buddy. Protoss also took 40% of the prize pool, while having a 0% win rate at that event.
As I said, 1 point in a dataset does not skew the entire statistics, I hope you can google by now what is the difference between outliers (i.e. counterexamples that you keep throwing, which mean nothing), and meaningful conclusion based on statistics. There is not much to argue about since you want to put on equal footing tournaments that obey dependent and independent variables.
I read somewhere that Blizzard is rumored to sell the IP rights of StarCraft to a South Korean gaming company called Nexon. Just wanna point out that I believe this rumor to be likely for the reason that it makes sense. The profitability globally for a new RTS game is not that high but in S.Korea it's another story with how popular SC1 still is in PC bangs, they could totally sell the rights for a SC2 Sequel to a more locally produced version while Blizzard makes what the global audience wants, which is more of a shooter game. So both rumors could be true we could get both a SC shooter and a SC3.
On September 05 2026 17:08 TelecoM wrote: It has to be StarCraft 3 obviously, why would you think anything else?
I bet they announce SC3 and SC shooter game.
Because, the whole reason for the exodus of Blizzard staff from Team 1 over the last decade is because the suits don't desire to make new RTS games. Plus theres reporting from Jason Schrerier that they've been working on a shooter.
On September 06 2026 01:58 Lazyer wrote: omg please not nexon, they are going to try and monetize the shit out of the ip
this is what i think too, it would make sense but would also be a shame to have profit first corporate mindset types running the game, at least the way it is now they dont add anything to the game but theyre not making it worse either
basically companies now are all thinking about monetizing assets cus new projects are too expensive, and only way to monetize SC is with Korea
I would like to remind my esteemed peers on this board that the inability to efficiently monetize the StarCraft series is the reason Blizzard has done so little with it as of late.
Your question should be whether Nexon is the type of developer who would be able to deliver a great overall game *while* providing players with ample reason to spend more money on it.
On September 06 2026 04:43 mindjames wrote: Your question should be whether Nexon is the type of developer who would be able to deliver a great overall game *while* providing players with ample reason to spend more money on it.
Just search "Blue Archive" and imagine if they'll do the same for starcraft.