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Netherlands5724 Posts
On July 07 2026 01:25 mtcn77 wrote:Show nested quote +On July 07 2026 00:49 Peeano wrote:On July 06 2026 23:00 mtcn77 wrote:On July 06 2026 16:49 Peeano wrote:On July 06 2026 15:42 mtcn77 wrote:On July 05 2026 15:33 NoS-Craig wrote: Storm/Reavers drops will be deadly on those stacked minerals. Don't think I understand - doesn't reavers kill a random number of workers instead of all of those stacked? I've never seen a reaver clear a mining line in one scarab. Really now? You have never played fmp (more than once)? Just like how storm, archon, sair (all splash damage) deal damage to all 11 stacked mutas. The same applies to splashing ground units. If a scarab hits stacked workers, they're all gone. Even if there are a 100 of them. I think the shoe is on the other foot. How many times have you seen scarabs kills 100% of the probes in its vicinity? Me, none. More than enough, hence my assumption you must have never played fmp, the damage zones picture Bonyth posted doesn't really matter if the workers are stacked (and not running away). LOL look who is backtracking with that giant disclaimer claiming to know any better. Don't back down your words and please, don't make a fool of yourself putting people down who have nothing to do with you. tl.net I'm not backtracking at all, I'm teaching you even more. Go play some BW already.
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On July 07 2026 01:25 mtcn77 wrote:Show nested quote +On July 07 2026 00:49 Peeano wrote:On July 06 2026 23:00 mtcn77 wrote:On July 06 2026 16:49 Peeano wrote:On July 06 2026 15:42 mtcn77 wrote:On July 05 2026 15:33 NoS-Craig wrote: Storm/Reavers drops will be deadly on those stacked minerals. Don't think I understand - doesn't reavers kill a random number of workers instead of all of those stacked? I've never seen a reaver clear a mining line in one scarab. Really now? You have never played fmp (more than once)? Just like how storm, archon, sair (all splash damage) deal damage to all 11 stacked mutas. The same applies to splashing ground units. If a scarab hits stacked workers, they're all gone. Even if there are a 100 of them. I think the shoe is on the other foot. How many times have you seen scarabs kills 100% of the probes in its vicinity? Me, none. More than enough, hence my assumption you must have never played fmp, the damage zones picture Bonyth posted doesn't really matter if the workers are stacked (and not running away). LOL look who is backtracking with that giant disclaimer claiming to know any better. Don't back down your words and please, don't make a fool of yourself putting people down who have nothing to do with you. tl.net
How is he backtracking? Both of his posts said "stacked workers". Wtf?
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On July 07 2026 05:24 Miragee wrote:Show nested quote +On July 07 2026 01:25 mtcn77 wrote:On July 07 2026 00:49 Peeano wrote:On July 06 2026 23:00 mtcn77 wrote:On July 06 2026 16:49 Peeano wrote:On July 06 2026 15:42 mtcn77 wrote:On July 05 2026 15:33 NoS-Craig wrote: Storm/Reavers drops will be deadly on those stacked minerals. Don't think I understand - doesn't reavers kill a random number of workers instead of all of those stacked? I've never seen a reaver clear a mining line in one scarab. Really now? You have never played fmp (more than once)? Just like how storm, archon, sair (all splash damage) deal damage to all 11 stacked mutas. The same applies to splashing ground units. If a scarab hits stacked workers, they're all gone. Even if there are a 100 of them. I think the shoe is on the other foot. How many times have you seen scarabs kills 100% of the probes in its vicinity? Me, none. More than enough, hence my assumption you must have never played fmp, the damage zones picture Bonyth posted doesn't really matter if the workers are stacked (and not running away). LOL look who is backtracking with that giant disclaimer claiming to know any better. Don't back down your words and please, don't make a fool of yourself putting people down who have nothing to do with you. tl.net How is he backtracking? Both of his posts said "stacked workers". Wtf? He said as if they are not moving back to return cargo. There are countless examples where scarabs dud. Let's not continue this nonsense further. PS: if they introduced a fmp map, they have really broken the scene. Goodbye, not watching any custom tournament.
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Netherlands5724 Posts
As if? They return cargo by spinning 90° on the same spot. Dude please stfu already.
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On July 07 2026 05:37 mtcn77 wrote:Show nested quote +On July 07 2026 05:24 Miragee wrote:On July 07 2026 01:25 mtcn77 wrote:On July 07 2026 00:49 Peeano wrote:On July 06 2026 23:00 mtcn77 wrote:On July 06 2026 16:49 Peeano wrote:On July 06 2026 15:42 mtcn77 wrote:On July 05 2026 15:33 NoS-Craig wrote: Storm/Reavers drops will be deadly on those stacked minerals. Don't think I understand - doesn't reavers kill a random number of workers instead of all of those stacked? I've never seen a reaver clear a mining line in one scarab. Really now? You have never played fmp (more than once)? Just like how storm, archon, sair (all splash damage) deal damage to all 11 stacked mutas. The same applies to splashing ground units. If a scarab hits stacked workers, they're all gone. Even if there are a 100 of them. I think the shoe is on the other foot. How many times have you seen scarabs kills 100% of the probes in its vicinity? Me, none. More than enough, hence my assumption you must have never played fmp, the damage zones picture Bonyth posted doesn't really matter if the workers are stacked (and not running away). LOL look who is backtracking with that giant disclaimer claiming to know any better. Don't back down your words and please, don't make a fool of yourself putting people down who have nothing to do with you. tl.net How is he backtracking? Both of his posts said "stacked workers". Wtf? He said as if they are not moving back to return cargo. There are countless examples where scarabs dud. Let's not continue this nonsense further.PS: if they introduced a fmp map, they have really broken the scene. Goodbye, not watching any custom tournament.
At least you are self-aware.
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On July 07 2026 05:46 Peeano wrote: As if? They return cargo by spinning 90° on the same spot. Dude please stfu already. If you anticipate reavers and your mineral line is 2 tiles across, I think you could wall it to be extra safe. PS: scarabs dud on any contact with any other unit than the one you targeted. I think accounting for this fact you wouldn't leave your mineral line undefended, but who am I talking to. Go on.
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Netherlands5724 Posts
If anyone wondered why I advised to ignore mtcn77. There you go.
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On July 07 2026 06:10 Peeano wrote: If anyone wondered why I advised to ignore mtcn77. There you go. I bet you don't defend the mineral line and scarab behaviour switches to 100% hit. Make it make sense.
User was banned for this post.
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Hope the map can be OK balanced until ASL starts...
Mb add more build-able terrain on map, 2nd gas in main base or something else to nerf protoss a bit if it shows to be needed. I rly want the fastest map minerals to work out :D
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I really admire Snow's mentality. "It's not that the game is unbalanced, it's that some players are better and they happen to play a certain race". "Practice more to win" is a champion mentality, I hope he keeps grinding and then he'll be the champ.
I think the issue with stacked minerals is that Nexus first + zealots / cannons defense becomes almost a must-do on this map, which is very strong against both Z and T.
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On July 06 2026 18:59 Bonyth wrote:ibb.coapplies to units with splash like reavers (scarabs), tanks, archons, corsairs and others
There is no 12,5% splash radius. There is only 100%, 50% and 25% splash radii. Since day one in SC/BW.
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thanks for the translation jinjin!
i still really want to see this map in asl, hope it makes it definitely.
also i see that tl.net has banned this community's funniest source of comedy
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You guys were so patient with mtcn77...
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get fucked mtcn77
Anyway, great translations as always jinjin. It really does show that snow is a pretty chill and open minded player when it comes to new maps.
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On July 07 2026 23:32 stambe wrote:Show nested quote +On July 06 2026 18:59 Bonyth wrote:ibb.coapplies to units with splash like reavers (scarabs), tanks, archons, corsairs and others There is no 12,5% splash radius. There is only 100%, 50% and 25% splash radii. Since day one in SC/BW.
Are you certain? I remember calculating that it takes more minerals to build scarabs than vulture's cost to kill a properly microed speed vulture. Edit: u were right, there is no 12,5% value. Vulture is so fast that it can receive 0 splash damage from scarab...
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Somehow, somebody missed the entire point of discussing this map. Haha, oh well, bye.
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Fastest map mineral favors Protoss is no secret. Nothing new here. But I didn't expect such whining from other races. It's the crazy map of this season. Have those crazy maps ever been balanced? And they are usually banned until the players are forced to play them until Ro4 anyway.
Not to mention that standard 4p maps are inherently Terran favored, but that has been the status quo in Korean scene that everyone including even Protoss players take it for granted and consider it the norm.
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Does it even favor P with the amount of minerals that will be present in main, which would be much lower than fastest? I'm not actually sure how it'd play out with immediately reaching saturation and Zerg-like worker counts. Well, fast nexus openers will saturate natural faster etc, the build time requirements overall will make rushes weaker, so it probably does still favor P, but we can't just treat it as fastest.
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On July 08 2026 16:34 Bonyth wrote:Show nested quote +On July 07 2026 23:32 stambe wrote:On July 06 2026 18:59 Bonyth wrote:ibb.coapplies to units with splash like reavers (scarabs), tanks, archons, corsairs and others There is no 12,5% splash radius. There is only 100%, 50% and 25% splash radii. Since day one in SC/BW. Are you certain? I remember calculating that it takes more minerals to build scarabs than vulture's cost to kill a properly microed speed vulture. Edit: u were right, there is no 12,5% value. Vulture is so fast that it can receive 0 splash damage from scarab...
The Vulture can take 0 damage from a non-dud Scarab, because its soo fast and at a right angle the scarab will detonate when the Vulture is already in its 50% or 25% splash radius, but due to its speed it will outrun the explosion front swing animation and will end up outside of it, thus taking no damage at all. Still, i dont know where the 12,5% damage radius confusion came from? If that was the case, the Vulture would still take a slight amount of damage (12 damage if that would have been the case) from Reavers, but definitely not 0 damage.
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