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PTR coming back - Page 2

Forum Index > BW General
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A.Alm
Profile Joined September 2012
Sweden525 Posts
May 17 2020 11:22 GMT
#21
ty tec9 for interesting and insightful information
Poegim
Profile Joined February 2017
Poland264 Posts
May 17 2020 20:43 GMT
#22
On May 16 2020 21:49 Bakuryu wrote:
can we just get tec27 to get hired by blizzard to work on SCR? this would be a win-win situation for everybody.


You have my sword.
Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
May 18 2020 04:20 GMT
#23
When they say how Graphics work, I hope they mean full screen SD mode, and stopping the FPS drops at random times... I can play SC2 with no FPS drops / lag, but there is in BW, I don't get it.
AKA: TelecoM[WHITE] Protoss fighting
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
May 18 2020 22:23 GMT
#24
On May 16 2020 05:14 tec27 wrote:
What is even more perplexing is that they've seemingly spent the last few months writing a brand new rendering backend for Windows users (who was asking for that or even complaining about performance outside of the CEF bug and other things that have nothing to do with the rendering technology?), and even more perplexing is that they wrote one for macOS too. .


Mmmmm Windows performance on non-game screens is pretty bad. I've noticed memory hogging and a ton of bugs on Windows.
twitch.tv/schamtoo | twitter.com/schamtoo
tec27
Profile Blog Joined June 2004
United States3701 Posts
May 18 2020 23:17 GMT
#25
On May 19 2020 07:23 SchAmToo wrote:
Show nested quote +
On May 16 2020 05:14 tec27 wrote:
What is even more perplexing is that they've seemingly spent the last few months writing a brand new rendering backend for Windows users (who was asking for that or even complaining about performance outside of the CEF bug and other things that have nothing to do with the rendering technology?), and even more perplexing is that they wrote one for macOS too. .


Mmmmm Windows performance on non-game screens is pretty bad. I've noticed memory hogging and a ton of bugs on Windows.

Thing is, switching to a new rendering backend isn't going to change that at all. It may even make it worse, given that they seem to devote a lot less energy to actually ensuring things work before they push them out to everyone at this point.

All the non-game UIs (and the in-game observer UI) are handled via CEF. CEF is an embeddable version of Chromium, which renders via Skia. In a "real" browser, or when CEF is managing an actual window, Skia supports hardware acceleration (e.g. using DirectX or OpenGL to render graphics with your graphics card, rather than software implementations), but CEF does not support hardware acceleration when rendering in "offscreen mode", which is how SC:R uses it. Thus, all CEF is doing here is rendering out to an image via your CPU, telling SC:R what pixels have changed, and letting SC:R deal with putting those pixels on the screen. This isn't a hard operation for a graphics card to do, and there's really nothing complex about the code they'd have to do it, regardless of graphics API. There's no real room for further optimization by choosing a different rendering API, as the bottleneck is not there.

Very likely, memory problems and bugs you are seeing are due to things that they aren't working on at all here: wasteful allocations and initialization of things that aren't needed, not following or paying attention to best practices when it comes to developing web UIs, inefficient communication between UIs, spinning up far more expensive background processes than is actually needed, etc.

This is like painting your car a different color because you see it's been getting bad fuel efficiency.
Can you jam with the console cowboys in cyberspace?
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 19 2020 10:20 GMT
#26
Lemme gamble a bit saying this patch will kill something of SC:R...
-.-
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
Last Edited: 2020-05-21 21:44:55
May 21 2020 21:43 GMT
#27
Apparently the PTR is live, but I don't see the option to join it. Blue post on StarCraft.com forums 15min ago.

Grant Davies @ forums


15m

This is live now. Have a great weekend!
AKA: TelecoM[WHITE] Protoss fighting
LML
Profile Blog Joined March 2007
Germany1768 Posts
Last Edited: 2020-05-21 21:48:55
May 21 2020 21:47 GMT
#28
On May 22 2020 06:43 GGzerG wrote:
Apparently the PTR is live, but I don't see the option to join it. Blue post on StarCraft.com forums 15min ago.

Grant Davies @ forums


15m

This is live now. Have a great weekend!


[image loading]
LML
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
May 21 2020 22:10 GMT
#29
I see it now.
AKA: TelecoM[WHITE] Protoss fighting
tec27
Profile Blog Joined June 2004
United States3701 Posts
Last Edited: 2020-05-22 00:55:45
May 21 2020 23:11 GMT
#30
The version of CEF is still unchanged, which seems absurd since this was they thing they've been trying to roll forward for months now. Seems like an important piece to test as well, given how many problems it caused before.
Can you jam with the console cowboys in cyberspace?
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
May 22 2020 00:11 GMT
#31
How are the graphics working differently?
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
May 22 2020 00:26 GMT
#32
After testing in several games for FPS issues that I currently have off of PTR, I can safely say that I have not dropped ANY FPS now on the PTR with the new graphic changes, off of the PTR I drop to below 50 FPS every game at a certain point, on it I don't drop any FPS at all and stay at a steady 300 FPS, if this fixed my issue with FPS then I will be greatly happy.
AKA: TelecoM[WHITE] Protoss fighting
QuadroX
Profile Joined August 2017
386 Posts
May 22 2020 16:58 GMT
#33
On May 22 2020 08:11 tec27 wrote:
The version of CEF is still unchanged, which seems absurd since this was they thing they've been trying to roll forward for months now. Seems like an important piece to test as well, given how many problems it caused before.


How do you know? I noticed huge performance boost on PTR, menus are ligheting fast and now SC:R supports my Intel HD Graphics 620 which was a pixelated mess before the update.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
May 22 2020 17:03 GMT
#34
On May 23 2020 01:58 QuadroX wrote:
Show nested quote +
On May 22 2020 08:11 tec27 wrote:
The version of CEF is still unchanged, which seems absurd since this was they thing they've been trying to roll forward for months now. Seems like an important piece to test as well, given how many problems it caused before.


How do you know? I noticed huge performance boost on PTR, menus are ligheting fast and now SC:R supports my Intel HD Graphics 620 which was a pixelated mess before the update.

Yea, it is working amazingly well. I can't wait for them to push this through, can finally stream again, and don't have to buy a new computer it seems!
AKA: TelecoM[WHITE] Protoss fighting
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
May 22 2020 17:43 GMT
#35
I also noticed reduced input lag, great update
https://www.twitch.tv/argsabbath/
tec27
Profile Blog Joined June 2004
United States3701 Posts
May 22 2020 18:03 GMT
#36
On May 23 2020 01:58 QuadroX wrote:
Show nested quote +
On May 22 2020 08:11 tec27 wrote:
The version of CEF is still unchanged, which seems absurd since this was they thing they've been trying to roll forward for months now. Seems like an important piece to test as well, given how many problems it caused before.


How do you know? I noticed huge performance boost on PTR, menus are ligheting fast and now SC:R supports my Intel HD Graphics 620 which was a pixelated mess before the update.

You can compare the versions of libcef.dll in the PTR and non-PTR versions and see they are they same:

[image loading]

Thus, this update still hasn't been rolled forward. I had never actually gone and looked up what Chrome version that corresponds to, but apparently it's from April 2015, which... oof.
Can you jam with the console cowboys in cyberspace?
QuadroX
Profile Joined August 2017
386 Posts
May 22 2020 18:48 GMT
#37
Thanks tec27. Then it's very strange indeed.
tec27
Profile Blog Joined June 2004
United States3701 Posts
May 22 2020 21:18 GMT
#38
I will say I'm relieved to not see people reporting a bunch of new issues with the new rendering stuff. Definitely still very worried about the scope of what they must have to change for this CEF update to happen. But if they can remove the terrible DX9 implementation they shipped in a rush, that's a good thing.

The patch doesn't seem to contain many other changes from further inspection. The UI scripts look to be the same other than a few things renamed here and there, nothing functionally different as far as I can see.
Can you jam with the console cowboys in cyberspace?
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
May 23 2020 17:44 GMT
#39
On a macbook pro late 2015 model, with Catalina, FPS in HD is increased to 60 FPS (which is great! I think I used get around 39 FPS), but SD is now also capped at 60 FPS.

I imagine that's because the display is 60 Hz -- however, and I'm not sure if this is placebo or not, but now both modes feel (equally) a little choppy, whereas SD at 200 FPS seemed to be smoother previously (and HD unplayable). SD graphics is still looking terrible, so no improvements there.
tec27
Profile Blog Joined June 2004
United States3701 Posts
May 23 2020 23:09 GMT
#40
On May 24 2020 02:44 fazek42 wrote:
On a macbook pro late 2015 model, with Catalina, FPS in HD is increased to 60 FPS (which is great! I think I used get around 39 FPS), but SD is now also capped at 60 FPS.

I imagine that's because the display is 60 Hz -- however, and I'm not sure if this is placebo or not, but now both modes feel (equally) a little choppy, whereas SD at 200 FPS seemed to be smoother previously (and HD unplayable). SD graphics is still looking terrible, so no improvements there.

Is vsync on perhaps? Or maybe enforced by your graphics driver for directx or something? The settings don't save/share between PTR/non-PTR so that may just be something you have set differently between the two (although I don't think vsync defaults to on so who knows, really)
Can you jam with the console cowboys in cyberspace?
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