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Active: 1783 users

New Official map " Overwatch 0.90 "

Forum Index > BW General
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vantiendung
Profile Joined June 2015
41 Posts
Last Edited: 2016-06-05 21:58:56
June 05 2016 10:38 GMT
#1
[image loading]

New Ofiicial map in Afreeca Starcraft Challenge
Overwatch 0.90
Overwatch = Overwatch game is mark

Made by Ragnarok[Valkyrie]

mapfile : http://blogattach.naver.net/cb5ed764742b2ff3dd3f5d6856b6c1b21444ba5af1/20160605_288_blogfile/kangstarfan89_1465119364892_lY1vzz_zip/Overwatch0.90.zip?type=attachment

On June 05 2016 23:00 BLinD-RawR wrote:
download link is broken try this: https://www.dropbox.com/s/jth6tks1t06riqm/Overwatch0.90.zip?dl=0

or this: https://mega.nz/#!UMYDmCAT!r2gMLrkwQ81oumf2jEpjCYCgsQyVHBk2KSy9d0NXTAg

RoomOfMush
Profile Joined March 2015
1296 Posts
June 05 2016 10:39 GMT
#2
The image doesnt work for me.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50749 Posts
Last Edited: 2016-06-05 10:45:40
June 05 2016 10:41 GMT
#3
On June 05 2016 19:39 RoomOfMush wrote:
The image doesnt work for me.

fixed now
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
June 05 2016 10:46 GMT
#4
I quite like this one, although I'm not a biggest fan of the Desert tileset. It can be pretty hard on the eyes ^^
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
June 05 2016 11:08 GMT
#5
On June 05 2016 19:46 2Pacalypse- wrote:
I quite like this one, although I'm not a biggest fan of the Desert tileset. It can be pretty hard on the eyes ^^


I on the other hand love the desert tileset since it seems to be easier on my eyes. Guess it's a personal thing
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Miragee
Profile Joined December 2009
8655 Posts
Last Edited: 2016-06-05 12:24:31
June 05 2016 11:26 GMT
#6
On June 05 2016 20:08 Qikz wrote:
Show nested quote +
On June 05 2016 19:46 2Pacalypse- wrote:
I quite like this one, although I'm not a biggest fan of the Desert tileset. It can be pretty hard on the eyes ^^


I on the other hand love the desert tileset since it seems to be easier on my eyes. Guess it's a personal thing


Yeah, I am kind of tired of the jungle tile-set. For me, jungle is the worst for the eyes.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19320 Posts
June 05 2016 12:04 GMT
#7
This map looks great. A low ground mid is very interesting.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50749 Posts
June 05 2016 12:05 GMT
#8
We're all soldiers now.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2016-06-05 12:08:21
June 05 2016 12:07 GMT
#9
The design kinda reminds me of Fighting Spirit

Edit: How the heck do you proxy 2 gates on this map?
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2016-06-05 12:18:48
June 05 2016 12:18 GMT
#10
Nothing is better for eyes than snow maps. Except when your opponent is white. Then you either play with team colors or just play without minimap.
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2016-06-05 12:50:07
June 05 2016 12:34 GMT
#11
I don't like this map. Doesn't seem to provide any interesting features and will provide some 2 base power pushes or long defensive games..
https://www.twitch.tv/kogetbw
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2016-06-05 12:45:30
June 05 2016 12:39 GMT
#12
On June 05 2016 21:34 kogeT wrote:
I don't like this map. Doesn't seem to provide any interesting features and will provide some 2 power pushes or long defensive games..

Yup, unlike taebaek sanmaek this map is having pretty uninspiring architecture in my eyes. They need such maps tho, i would prefer this instead of fighting spirit and circuit breakers.
Luv ya BroodWar!
Noah2nd
Profile Joined February 2016
59 Posts
June 05 2016 13:33 GMT
#13
Oh, I'm late..
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50749 Posts
Last Edited: 2016-06-05 14:13:28
June 05 2016 14:00 GMT
#14
download link is broken try this: https://www.dropbox.com/s/jth6tks1t06riqm/Overwatch0.90.zip?dl=0

or this: https://mega.nz/#!UMYDmCAT!r2gMLrkwQ81oumf2jEpjCYCgsQyVHBk2KSy9d0NXTAg
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
June 05 2016 14:01 GMT
#15
On June 05 2016 22:33 Noah2nd wrote:
Oh, I'm late..

It's okay ^^ good job on the Taebaek map!

This one looks too standard for my liking but I'll take it over FS and CB.

Thanks for the update!
WriterMovie, 진영화 : "StarCraft will never die".
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 05 2016 15:08 GMT
#16
Is all of the high ground buildable?

Feels like this map will have fairly typical balance.. Lurker contains will be especially painful in ZvP if they happen, thanks to high ground behind the mineral third, but otherwise the terrain could work out for Protoss. Probably gonna see more Carriers and timing pushes in PvT, depending on the spawn positions

Lategame ZvT looks horrible if it goes into a latemech situation. I would even guess that TvZ balance will go 70:30 on this map
Writerptrk
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2016-06-05 17:19:37
June 05 2016 15:47 GMT
#17
Okay, just did some basic testing. And it is bad, like, unplayably bad (at least I would be ashamed to hand this ovet to players to play on in this state). And that's not even talking about how terrible it looks in-game...

Details later.

EDIT:

Okay, here's my rundown of this map's "features":

Ordered roughly from the more nitpicky to the outright condamningly bad:
  • map name: There's one good thing at least: Since no way in its current desolate state this is going to be added to iCCup, the obvious clash in map name will not happen, until further notice... Even then, since this seems to be officially named (4)OVERWATCH, it'll probably be easy to tell apart from the mere (2)Overwatch any time...
  • decoration: I mean, there's hardly any. But it's just deco right?! Why would you care? As long as it play well... Only that it does not and yet another time the two minute job on deco tells you all you need to know about precisely how not at all this map maker actually gave a damn about the map he made...
    When in the middle of the map there are whole screenfuls of bland, homogenous terrain, so you have no orientation about your whereabouts at all, the threshold to too little deco is definitely crossed... And why does a Broodwar map need to cross-promote another game in the first place? Do they get money for the advertising or something?
    But if you really want to know how bad this map was decorared: just look at the ramps! Fastmaps are not any more blocky...
  • Speaking of the centre: Not only deco-wise it's just a giant wasteland. In close position there is no incentive at all to even go there and in cross-position all incentive is basically to leave there again as soon as possible. At least cheesers will have an easy time finding a place to proxy, I guess.
  • The mineral only being cliffable from the high ground, and conversely the geysers and some of the mineral patches of the neutral gas expnasions being tankable from the low ground (but only in some places, not in others O_o?!) induces a lot of unnecessary rotational imbalance. This could have been solved so much better.
  • Not knowing where to exactly place a town hall for optimal mining at the natural is already bad (makes it impossible to guarantee bug-free worker behaviour, to begin with, but Ragnarok probably did not care or even know about that, see next point)
  • I only tested mining for Protoss, and found mineral mining bugs at: bottom left main, top and right natural (for the Nexus position I happened to be testing, see point above...), top 3rd and right mineral only. The relative lack of bugs in the mains seems to suggest that Ragnarok actually did some testing beforehand, for a change, but it might also be just dumb luck, given that Korean map makers in general seem to not have got the hang of this yet...
  • The random spot of sand dunes on the ridge at 12 o'clock does not only look so ugly I wish it would have been just left out (but I guess it's part of the Overwatch logo as well) but also introduces quite a lot of positional imbalance, because along the edges there is enough building space for a whole lot of Supply Depots and Turrets, whereas all other ridges are completely unbuildable. I guess Terran needs extra help slow-pushing at top horizontal matchups O_o.
  • Even worse, for about half (estimate, could not check in the editor yet due to map protection...) of that sand area, he used cover providing tiles to make the sand unbuildable (i.e. units will "randomly" have a 50% dodge chance against ranged attacks while on those tiles). So this is basically DeserTec II now, only just for the northern quadrant of the map O_o.

So yeah, another example of Korean tournament hosts picking a map that is not just subpar but has so many rookie errors that I would not even dare to suggest it as a first draft. At this rate introduction of new "official" maps will probably cease very soon again due to pure fed-uppedness of players who are obviously expected to waste their training time testing even the most elemental things on a new map just because the map maker was too incompetent or did not even care enough (or both) to provide something actually playable for them...
prech
Profile Joined March 2014
United States2948 Posts
June 05 2016 20:08 GMT
#18
Always glad to see some variety with new maps!

Hoping the players prepare and provide us for classic matches
Liquipedia
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
June 06 2016 16:04 GMT
#19
omg this is terrible compared to the other one lol what the hell
POGGERS
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
June 06 2016 17:50 GMT
#20
Someone's got the Overwatch hype lol
AKA: TelecoM[WHITE] Protoss fighting
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 09 2016 02:43 GMT
#21
Great analysis freakling.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
BisuDagger
Profile Blog Joined October 2009
Bisutopia19320 Posts
July 08 2016 02:29 GMT
#22
Anyone been playing this map?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Wrath
Profile Blog Joined July 2014
3174 Posts
July 08 2016 06:30 GMT
#23
I thought these maps are still far from final version. So no one is practicing on them.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19320 Posts
July 08 2016 14:56 GMT
#24
On July 08 2016 15:30 Wrath wrote:
I thought these maps are still far from final version. So no one is practicing on them.

A man can wish. lol. Even in the current version, some reps would be great.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
prosatan
Profile Joined September 2009
Romania8590 Posts
July 08 2016 17:01 GMT
#25
I played a few games on this map. Maybe adding some minerals in the center is good.
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 08 2016 18:22 GMT
#26
On July 08 2016 11:29 BisuDagger wrote:
Anyone been playing this map?

this map doesn't deserve to be played
vibeo gane,
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
July 08 2016 22:50 GMT
#27
Well, I played two ZvTs and an 2v2 on this map today. It was fun and not as bad as the map looks like. But that's only three games I'm judging this from xD
Rip & Tear until it is done!
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2016-07-08 23:08:12
July 08 2016 23:03 GMT
#28
I always feel a bit sorry for not playing these new maps, especially if they're MOTW, but for me being/staying somewhat competent on even just a bunch of maps aside from FS is quite a challenge given the relatively few games I play atm - and if I have to make the decision between practicing a couple of games on a new map or on one of the other classics (CB, Sniper, HBR, Desti, EC, Andro, Jade, Medusa, Ground Zero, Aztec etc.), I tend to go for one of the latter ones...

edit: the only exception is "Wind and Cloud" for some reason...
Cele
Profile Blog Joined December 2008
Germany4016 Posts
July 08 2016 23:16 GMT
#29
On July 09 2016 08:03 Highgamer wrote:
I always feel a bit sorry for not playing these new maps, especially if they're MOTW, but for me being/staying somewhat competent on even just a bunch of maps aside from FS is quite a challenge given the relatively few games I play atm - and if I have to make the decision between practicing a couple of games on a new map or on one of the other classics (CB, Sniper, HBR, Desti, EC, Andro, Jade, Medusa, Ground Zero, Aztec etc.), I tend to go for one of the latter ones...

edit: the only exception is "Wind and Cloud" for some reason...


i think WaC plays pretty standard, so that explains it to me. But i agree with you on the point and i think, most of us feel like you do. That is why people play "only" FS on ladder.
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