so maybe it is vaclav horazny or serega or ...
BTW replays are available right under the results
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toriak
Slovakia477 Posts
so maybe it is vaclav horazny or serega or ... BTW replays are available right under the results | ||
Quatari
Australia33 Posts
I am Chris Coxe (handle Quatari on forums etc), the author of ZZZBot. I am not affiliated with any particular organisation. I will add it to SSCAIT soon. I have just requested a login to www.starcraftai.com and the first thing I will do is add my bot's details to the list of bots. FYI, here is an extract of the README.txt file from my submission: Bot name: ZZZBot Author: Chris Coxe Affiliation: None (hobbyist) Version: 1.0, i.e. version for CIG 2015 submitted on 13 Aug 2015. The submitted DLL file was compiled on Windows 7 SP1 (in Release mode not Debug mode) and runs fine on Windows XP SP3 and Windows 7 SP1. Race: Zerg BWAPI version: 4.1.2 Bot type: DLL, i.e. AIModule (not AIClient/proxy) Runtime dependencies: Requires BWAPI 4.1.2. Does not comprise or require any other DLLs. Does not use BWTA2/BWTA at all. Does not use disk I/O (i.e. no logic to read or write files). Does not tailor its behaviour to opponents (the in-game names of the opponent bot(s) does not matter). Description: A simple throw-away proof-of-concept cheesy kamikaze 4-pool bot implemented in a short amount of time to reach low-hanging fruit. Effective against many bots that do not have a solid opening economy/defence. Has some simple logic for scouting, targeting, and resource-gathering. Apart from targeting its micro is very limited. Stays at 9 supply until about 15 minutes in-game time then techs straight to guardians (on only 1 base... soon runs out of gas...) in an attempt to finish off static defences of idle opponents, and mutalisks in an attempt to destroy lifted buildings. Doesn't do much else. Implemented in a quick and dirty fashion so a release would be ready for CIG 2015. Used BWAPI version 4.1.2's ExampleAIModule as the source code starting point (i.e. C++). Source code: please do not release it. | ||
LetaBot
Netherlands557 Posts
Overkill is a 9 pool bot. Despite testing it locally, my file I/O strategy selection still didn't work. So my bot is a 2 rax SCV all-in vs Terran,Zerg and a BioMech timing push (BO from Manifesto7 http://www.teamliquid.net/forum/bw-strategy/97127-d-adventures-in-bio-tank ) vs Protoss. | ||
nepeta
1872 Posts
Btw, Overkill is not 9pool, it also does muta and hydra. I've made a short video recap of the CIG2015, it will be uploaded soon. | ||
tscmoo
11 Posts
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LetaBot
Netherlands557 Posts
On September 02 2015 23:47 nepeta wrote: I heard tscmoo had some problems with the I/O as well Oh well, at least good to see more coders are implementing real learning stuff Btw, Overkill is not 9pool, it also does muta and hydra. I've made a short video recap of the CIG2015, it will be uploaded soon. 9 pool as the opening BO. But it indeed uses more than zerlings. LetaBot crushes it with its 2 rax scv allin before it has the change to go beyond zerling though. Can't wait to see the recap. I will be doing a lowlight/highlight just like I did with the SSCAI. | ||
nepeta
1872 Posts
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sehar146
5 Posts
@LetaBot The I/O was working as we had seen the written files. We may attach the files here. | ||
sehar146
5 Posts
We are really sorry about your Bot because we didn't notice the file I/O error. We should handle that issue carefully. However, it was also difficult for your bot to handle the tournament software because of different I/O system. Since, we had not enough time (we already extended the deadline to close to the conference because of the request of some participants) to modify individual's bot, we apologize for this. | ||
kogeT
Poland2023 Posts
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Fuchsteufelswild
Australia2028 Posts
If you use monitor speakers (which can still be very loud in general if necessary for decent recordings) it's very hard to hear even turning all volume up to maximum (on OS, youtube volume and monitor). EDIT: Wow, tscmoo defilers kill so many of their own zerglings for poorly spaced swarms. | ||
nepeta
1872 Posts
Fuchsteufelswild: Sound mixing is a nightmare, I seem to be completely unable to get it right, ever. Using 2 channels, 1 for game sound, 1 for voice. | ||
nepeta
1872 Posts
Aaaaaanyway: 2 new bots and lots of explosions from existing ones! (Even the sound should be better this time :x) | ||
nepeta
1872 Posts
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nepeta
1872 Posts
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nepeta
1872 Posts
Still looking for D+ to C+ players for a couple of human vs AI matches, please msg me | ||
nepeta
1872 Posts
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iloveav
Poland1474 Posts
How do you do that? :D | ||
toriak
Slovakia477 Posts
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LetaBot
Netherlands557 Posts
Current scores can be found here | ||
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