it is rare and only works in rare scenarios
stfu
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Rekrul
Korea (South)17174 Posts
it is rare and only works in rare scenarios stfu | ||
LumberJack
United States3355 Posts
On November 16 2004 17:50 Dave307 wrote: i higlhy doubt into/ountro's are ever 5 mins long. =/ uh, you obviously dont watch many vods that show the intros then... | ||
Amnesty
United States2054 Posts
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Kobayashi
Portugal1970 Posts
On November 16 2004 20:40 Rekrul wrote: this sort of cheese will not become standard it is rare and only works in rare scenarios stfu let's hope so | ||
Amnesty
United States2054 Posts
On November 16 2004 14:39 Gp.Lao wrote: BUt omfg, what if this, actually is the perfect play. 6 years of advanced strats, timing & skills, to eventually end up in the very beginning. Yah man, maybe we will discover long division again. | ||
asticx
China100 Posts
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Norway
United States341 Posts
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Petachu
Canada354 Posts
chess my ass! | ||
WhizKid77
China682 Posts
On November 16 2004 14:39 Gp.Lao wrote: BUt omfg, what if this, actually is the perfect play. 6 years of advanced strats, timing & skills, to eventually end up in the very beginning. haha i doubt starcraft games have perfect plays from the beginning of the game. perfect plays are hard to prove anyway. besides, if you watch the vod, terran mismicros his one marine - an scv gets in the way right before the marine dies. it probably could have reached the bunker without the scv there, hence it was a lucky win. | ||
ahk-gosu
Korea (South)2099 Posts
if he kept his building scv alive on his bunker and it was created a bit faster and the marine got inside. the zerg would have been screwed seeing as how he only had 3 or so drones left. | ||
exalted
United States3612 Posts
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[BOyGiRl]ShaRp
Korea (S)1912 Posts
Both Yooi and Niza failed to get in the Challenge League finals regardless of their match so it really didn't matter who won. If it was an important game I think Niza would'nt have 4 pooled. If it was an important game Yooi would have tried harder to block | ||
baal
10541 Posts
On November 16 2004 23:34 exalted wrote: imbalance zerglings have too much hp and hatch too quickly, spawning pool is too expensive, should be moved to 500 so that they cannot rush, terran has barracks build so slowly and is bs zergling can get so many units so fast ![]() yes zerglins have too much HP! imbalance imbalance! | ||
Destroyer
Czech Republic931 Posts
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Gp.Lao
Belgium445 Posts
![]() nah bs ![]() | ||
Gp.Lao
Belgium445 Posts
On November 16 2004 20:40 Rekrul wrote: this sort of cheese will not become standard it is rare and only works in rare scenarios stfu You don't know that. | ||
MaGnIfIcA
Norway2312 Posts
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PaleMan
Russian Federation1953 Posts
On November 16 2004 21:28 Norway wrote: he's just jealous that Yooi has tossgirl ^_^ best post in this topic! | ||
Liquid`Nazgul
22427 Posts
I'd like to add that this is nothing new to progaming and certainly nothing to be excited/upset about | ||
DoubleStormIII
Korea (South)2610 Posts
And remember that Requiem takes shorter time to reach between bases and bases ![]() | ||
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