Anyway, in reference to CharlieMurphy's post - just because people agree with Blizzard's general view on things doesn't mean that they have to agree on individual decisions. I love Blizzard taking ESPORTS seriously, and it's that kind of corporate sponsorship and money that ESPORTS needs in order to thrive, or at least be seen as a real industry and not a gimmick industry like much of the world sees it is. LAN capabilities being taken out is very against this vision, and I really do hope that Blizzard sees this and recants their decision.
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United States2822 Posts
Anyway, in reference to CharlieMurphy's post - just because people agree with Blizzard's general view on things doesn't mean that they have to agree on individual decisions. I love Blizzard taking ESPORTS seriously, and it's that kind of corporate sponsorship and money that ESPORTS needs in order to thrive, or at least be seen as a real industry and not a gimmick industry like much of the world sees it is. LAN capabilities being taken out is very against this vision, and I really do hope that Blizzard sees this and recants their decision. | ||
omninmo
2349 Posts
On June 30 2009 03:43 Eury wrote: You got a pretty grim outlook on the future of E-sports if you think that the Korean scene is 100 times larger than the rest of world combined, and will remain so for the rest of the eternity. Blizzard want to expand E-sports way beyond the borders of Korea, and it is likely that China will bypass Korea in E-sports rather sooner than later. Read again. I didnt say korean scene is larger. i said it generates more money. China is not going to bypass Korea without LAN. Chinese are addicted to Wow because it's mind-numbingly easy to gring levels and because the guild/raid aspect fits in well with Chinese social culture. Also, almost all of Chinese WoW is played by people from Net cafes. I know because I used to play with them. We go to PC cafes and sit there playing together (5 to 10 guys and maybe one of their gf) all night. Competitive RTS is also big here but there is no means of exploiting this with proteams, sponsors, TV broadcasting...yet. On June 30 2009 04:19 Liquid`NonY wrote: Hundreds of millions hahaha. There isn't that much money in Korean eSports. It's the best scene, but it's not overflowing with money. OSL and MSL aren't flooded with sponsorship offers. They've had some troubles sometimes. You think MBC and OGN see huge profits from their leagues? You think KeSPA is banking it all? No, I don't think so. They get by, and that is a huge accomplishment, but they aren't hording cash that Blizzard is hoping to pounce on. What Blizzard is probably interested in is making copies of the Korean scene in Europe and America (China is taking care of itself, beastly eSports scene that it is :D). Blizzard doesn't need a new title to take control away from KeSPA. They have the rights to SC:BW and can demand whatever they want from KeSPA. Of course, they can't make impossible demands or it'll just die. And they can't run it themselves because they have no means of doing so. Removing LAN support wouldn't affect eSports. All major tournaments have internet access or could get internet access and play through B.net. And you are talking about Korea's SC2 scene as if you already know it's going to be a huge success. Contracts exist, for both players and leagues, that extend through 2010 for SC:BW. The scene is going to be split up. If there isn't a significant amount of new interest for SC2, there will be difficulties. It's pretty safe to say that SC:BW games will be more entertaining than SC2 games for quite a while after SC2 is released. eSports has been hit pretty hard by the global economy sucking. Hordes of money don't exist anywhere. You should be thankful that Blizzard is willing to invest into eSports at a time when so many others have pulled out. Blizzard's proactive stance on SC2's eSports might be the only thing that makes it work. First off. Thank you nony for responding and giving some of your input. Unlike some of the other well-known players here you offered more than just "hey, im good at the game and i disagree with you so you're a fool". Regarding your comments: Removing LAN: Is a move into fascism and will affect the community negatively. I live in China. I go to net cafes and see droves of people playing DotA (it used to be War3 and WoW) on gaming clients like garena. I am not going to see droves of people playing SC2 if there is no LAN. They will be playing a shitty pirated copy that is a year old. Even if the cafe paid a fee to allow its 500 cpus to all carry SC2, everyone would still have to sign on battle.net to play each other? So, I'm sitting next to you and both computer have SC2 software. But battle.net is down or the netcafe's internet is down...? How can anyone find any saving grace to this move by the Activlizzard? The ten year old original had 5 connection options one of which was battle.net. The brand-spankin new version has one? How is this an improvement in ANY way? About Korea: I dont mean to imply that i know korean sc2 will be a sucess. i figured there were contracts at least until 2010. It is also no coincidence that SC2 will not come out until the beginning of next year and probably at a time when the proleague is on off-season. My point was that Activlizzard is making a power-play to get in on whatever action there is to be had in korea regarding sc2. if it is a horrible failure, it doesnt matter. Activlizzard cannot be damage by the petty loss of a few hundred mil. About copying the korean esportz model for the NAmerican/european Market: I still highly doubt that such a model could come to fruition. Chinese/Korean culture doesn't discriminate against "gamers" like NAmerica/Europe does. Also, there is no infrastructure to allow for such a proscene to develop. There are no PC bangs to nurture the next generation. And the sheer size of NAmerica/Europe prevents any sort of IRL community not to mention the in-studio events a city like Seoul offers. Not to mention the fact that most Westerners would not be willing to live in a team house, sleeping on bunk-beds, doing nothing besides training, performing chores and house labor with their team and coach. Maybe you just meant that they wanted to copy the Korean model of centralized league with sponsors and two corollary starleagues? That might happen but it would be all online events and quite similar to how BW events happen currently. about the economy: the gaming industry loses funding for development during a recession but when it comes time to gather money for events surrounding their brand-new, polished money-making engine (e.g. SC2)... investors get in line. Recession is when people work less and play more. My former employer loved that fact that there was a recession in America when we were launching games there. | ||
Stripe
United States67 Posts
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omninmo
2349 Posts
On June 30 2009 12:12 Stripe wrote: ^ I like how you say that Chinese people are extremely addicted to WoW, which needs INTERNET ACCESS and then complain that you need INTERNET ACCESS in order to play SC2 what do you like about this? you comment adds nothing to this topic. an MMO requires internet to connect to the server.. its an MMO. you cannot have offline MMOs due to the nature of the genre. Although LAN arena/battlegrounds would be sick. An RTS needs two people. Internet is not required. Internet can enhance the experience by allowing access to many different players but that should be optional and not mandatory. /troll banish (lvl3) | ||
Bub
United States3518 Posts
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R3condite
Korea (South)1541 Posts
like just create another gateway? you can't really say that's tarnishing the name of esports because we are "Hacking" since most of the maps used are made via editors that blizzard did not produce... so if that's not tarnishing the name of professional gaming, i don't think making another gateway would do much to it either. plus, every1 noes krns hate foreigners getting in the way... "Yankee go home" any1? | ||
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