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Doom Drop - Page 2

Blogs > Yiruru
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Durak
Profile Blog Joined January 2008
Canada3685 Posts
June 13 2009 19:31 GMT
#21
On June 14 2009 00:13 floor exercise wrote:
Show nested quote +
On June 14 2009 00:00 Durak wrote:
I was going to make a strategy post on how to doom drop but I guess I can ask it here instead. What's the mechanics for doing a doom drop so that your ovies keep moving? Do you press shift+u on all your overlords really quickly?



Clicking on the Overlord, hitting u, and clicking on him again will make it drop while moving (if it drops all the units before it reaches its destination of course) I don't know why you would want to press shift + u, I imagine that would queue unload and defeat the purpose.

The most reliable way is to just do that on all of them while they are moving. The other method is pressing u and clicking in the middle of your overlords but in my experience it's really hard if not impossible to ensure every single overlord will continue moving. Granted if it's a massive drop I won't bother trying to manually unload, if it's more than 5 or 6 overlords it's probably better to try to click the middle of them and if one or two stop deal with it individually.


Thanks a lot. I'll test these out in single player until I can do it well instead of failing on iccup.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 13 2009 19:51 GMT
#22
Wow that was pretty ownage haha. I find myself dropping all the time in ZvP because once they are just waiting and building up their 200/200 army at their natural Zerg can't try to bust through the front without losing twice as much as he gains. All you gotta do is contain his natural while he builds up and with good macro and unit placement you should be able to spare a few ovies full of units every now and then for drops.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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