• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:28
CEST 14:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1570 users

Obsidian Drake & General Update

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 04 2009 15:50 GMT
#1
[image loading]

Okay, so maybe the Obsidian Drake isn't a crazy unit like the Great Destroyer or Bone Golem, but his completion is significant anyways because;

He's one of the last units needed for the mod's unit list to be finalized.
He's the primary air power in the high tier waves with a 75-damage massive splash special attack and a 35 damage normal attack, with fairly quick attack speed.

With the Obsidian Drake functional, only the Tiamat and the Ghost Dragon remain to be completed. The Tiamat's model was started on by my friend and the Ghost Dragon just needs projectiles.

Meanwhile I've been hunting down sounds to use. I might start asking around for a decent female voice actor to voice the Fallen Hero very soon. I have a few sounds I can use for Zeus. That just leaves it up to me to voice act Mal`Ash sometime soon.

Speaking of voices, here's a sample of the Great Destroyer's voice acting that I did a while ago. It'll be amongst the last voice acting I'll ever do as Schizophrenia has destroyed my ability to concentrate and act.

http://www.doack.campaigncreations.org/zdvwht02.wav
http://www.doack.campaigncreations.org/zluwht01.wav

All is not fun and games, however. There is currently a killer crash in the mod that occurs in late-game. The extremely obscure nature of this crash is making it impossible for me to find out what it actually is. I won't release the mod, no matter how complete, until the crash is solved.

Assuming the crash is solved, the mod could be out in a few weeks. I'm waiting on the completion of the Tiamat and then I need to polish a lot of stuff, create a lot of extra content (engine glows for the Purgatory & Juggernaut, for example), and complete all of the sounds.

Now, while I don't imagine anyone at TL really understands SC modding, AO is going to shatter a ton of boundaries modders see in the game. In addition to the limit expander I mentioned earlier, which enables the mod to have hundreds to thousands of projectiles active at once, there's something else that has been in the works for a while. It's called an iscript expander, and it will utterly shatter the boundaries of starcraft forever and completely revolutionize what people expect out of SC mods.

Allow me to explain.

The iscript is to starcraft is what models and animations are to 3d games. Starcraft, being sprite-based, needs something that controls how the sprites work. Enter the iscript; the single most powerful file in all of Starcraft. Ever wonder how the Zealot hits twice, how the Zergling has variable movement speed, and other such things that are impossible inside games like warcraft 3? It's all thanks to the iscript.bin. But the iscript.bin is limited to 65kb in size, and when you're dealing with massive sprites like those I use from diablo 2 and infinity engine games, some as large as 1500 frames (The marine averages around 240 iirc), you end up cutting it pretty close.

The iscript expander will push the size limit of the iscript.bin to 4gb. Way more than I'll ever use, and opens up the opportunity for some pretty insane effects.

A lot of the stuff you're seeing in Armageddon Onslaught, such as randomized attack patterns with linked animations and weapons, is virtually impossible inside Warcraft 3 while other things are doable, just with a retarded amount of JASS work that leaves a lot to be desired in terms of mod support and performance. I fully expect a lot of it to be impossible inside SC2 as well.

The expander is still a work in progress and it's not for certain if it will work. It functions correctly but it also introduces some odd bugs that we're trying to work out. If it does work, however, it will be huge. I originally discontinued Armageddon Onslaught over a year ago when I discovered the iscript limit, only returning to the project very recently and having to cut a lot of my original plans short. Now, with the project nearing completion, some of the original vision may yet make it in.

*****
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 04 2009 15:56 GMT
#2
Holy jesus that is hot LOL
^-^
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
May 04 2009 16:08 GMT
#3
this is starting to make me see SC differently
minus_human
Profile Blog Joined November 2006
4784 Posts
May 04 2009 17:03 GMT
#4
those sounds are really nice, on a whole different level than I expected
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 04 2009 19:05 GMT
#5
I hope this finishes soon!
Wuewdoodoo
Profile Blog Joined April 2009
Mexico127 Posts
May 04 2009 20:24 GMT
#6
On May 05 2009 00:50 IskatuMesk wrote:

...as Schizophrenia has destroyed my ability to concentrate and act...


Woah. Really? Can I know more? ;O
Fear no evil.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 04 2009 20:28 GMT
#7
wow, that looks really cool. I can't wait to see it out. Good luck.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
ketomai
Profile Joined June 2007
United States2789 Posts
May 04 2009 20:50 GMT
#8
Holy crap...I just went through your blogs, and this thing looks awesome. Can't wait for those few weeks to pass =O.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 04 2009 21:00 GMT
#9
Looking sweet! o_O
觀過斯知仁矣.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 04 2009 21:18 GMT
#10
On May 05 2009 05:24 Wuewdoodoo wrote:
Show nested quote +
On May 05 2009 00:50 IskatuMesk wrote:

...as Schizophrenia has destroyed my ability to concentrate and act...


Woah. Really? Can I know more? ;O


Hmm. What is there to know? I'm 21 years old, and I started having serious motivation/concentration issues after I dropped out of school about 6-7 years ago. Since then it has gotten increasingly worse and sprouted a bunch of other nasty stuff, like massive anxiety attacks ect. Really there is so much to say I'm not sure if anyone would care to read it.

I'm olanzapine now but all it really does is make me sleepy. :\
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
Last Edited: 2009-05-04 22:02:42
May 04 2009 22:01 GMT
#11
Your project looks sweet, I didn't think there was that much modding possibilities regarding starcraft.

Kinda makes me wish someone would make a quite highspeed(as in game speed) Warcraft 2 remake(possibly also with additional stuff) with improved spirtes that have similar quality as in OP pic.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
May 04 2009 22:44 GMT
#12
I dont understand, what are you achieving with this mod?
We shouldnt recreate anger of the non-virtual world
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
May 04 2009 23:13 GMT
#13
whoa
Graphics
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
May 04 2009 23:13 GMT
#14
On May 05 2009 07:44 wo0py wrote:
I dont understand, what are you achieving with this mod?


uhm
general badassery?
Graphics
Wuewdoodoo
Profile Blog Joined April 2009
Mexico127 Posts
May 05 2009 05:40 GMT
#15
On May 05 2009 06:18 IskatuMesk wrote:
Show nested quote +
On May 05 2009 05:24 Wuewdoodoo wrote:
On May 05 2009 00:50 IskatuMesk wrote:

...as Schizophrenia has destroyed my ability to concentrate and act...


Woah. Really? Can I know more? ;O


Hmm. What is there to know? I'm 21 years old, and I started having serious motivation/concentration issues after I dropped out of school about 6-7 years ago. Since then it has gotten increasingly worse and sprouted a bunch of other nasty stuff, like massive anxiety attacks ect. Really there is so much to say I'm not sure if anyone would care to read it.

I'm olanzapine now but all it really does is make me sleepy. :\


Oh, I see. I don't know, people with mental disorders just interest me..
Fear no evil.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2009-05-05 09:37:50
May 05 2009 09:36 GMT
#16
just looked at some of the older videos of this in your blog - pretty neat looking stuff. keep us updated. i'm not sure i've grasped the concept fully but whatever, ill look over your blog more thoroughly and get it.

despite my ignorance, i have one thing to recommend: faster! the units in the videos look slow (although very pretty)! if this is the point, why? again, sorry if this is obvious
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2009-05-05 09:39:21
May 05 2009 09:38 GMT
#17
On May 05 2009 07:44 wo0py wrote:
I dont understand, what are you achieving with this mod?


..skeletons fighting dragons with spaceships launching vast onslaughts of fire

whats the problem here? i say more videos!
:O
GTR
Profile Blog Joined September 2004
51478 Posts
May 05 2009 09:46 GMT
#18
anyone here think of wow and sartharion?
Commentator
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2009-05-05 12:41:43
May 05 2009 12:41 GMT
#19
On May 05 2009 18:36 choboPEon wrote:
despite my ignorance, i have one thing to recommend: faster! the units in the videos look slow (although very pretty)! if this is the point, why? again, sorry if this is obvious


Hmm. Not sure what you mean. The Adjucator can destroy a group of bc's in seconds. If it moved too fast, there'd be no hope of killing it. The Great Destroy teleports instantly across the map, Bone Golems and Devils also long distances extremely quick, ect.

Most of the units are very large and don't seem to move terribly fast but their movement speed is typically average or above average. There is a decent mix of fast and slow units. They're going to be controlled by the computer, anyway. At which point they seem fast enough when you are fighting them.

The ships will have a jump drive ability eventually that'll allow them to cross large distances like the Devil/Bone Golem.

wo0py>

Dozens of things that other modders thought impossible. AO is a proof of concept and a technical demonstration.
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #51
WardiTV354
Harstem282
OGKoka 253
CranKy Ducklings160
Rex111
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16 Group C
Snow vs Sharp
Jaedong vs Mini
Afreeca ASL 16725
sctven
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 282
Lowko260
OGKoka 253
Rex 115
StarCraft: Brood War
Calm 11989
Rain 5531
Bisu 5436
Flash 4059
Sea 1998
BeSt 1500
EffOrt 945
actioN 552
Hyun 490
Stork 355
[ Show more ]
ZerO 331
Zeus 291
Pusan 236
firebathero 200
Hyuk 176
Soulkey 171
ggaemo 140
Mong 111
JYJ101
Rush 99
Mind 93
Barracks 79
Aegong 51
PianO 51
Sea.KH 47
hero 34
Movie 33
yabsab 28
Icarus 23
Terrorterran 20
SilentControl 18
Noble 12
zelot 12
soO 11
sSak 10
Bale 9
Sacsri 7
Hm[arnc] 7
Dota 2
singsing2921
Dendi736
BananaSlamJamma277
Fuzer 180
Counter-Strike
olofmeister1368
x6flipin629
byalli217
edward43
markeloff40
oskar35
Super Smash Bros
Westballz22
Other Games
B2W.Neo687
crisheroes367
XaKoH 163
hiko143
Mew2King43
NeuroSwarm39
QueenE34
Organizations
StarCraft: Brood War
UltimateBattle 360
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Nemesis1084
• Jankos370
Upcoming Events
Monday Night Weeklies
3h 32m
OSC
11h 32m
Sparkling Tuna Cup
21h 32m
Afreeca Starleague
21h 32m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 11h
LiuLi Cup
1d 22h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.