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Obsidian Drake & General Update

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 04 2009 15:50 GMT
#1
[image loading]

Okay, so maybe the Obsidian Drake isn't a crazy unit like the Great Destroyer or Bone Golem, but his completion is significant anyways because;

He's one of the last units needed for the mod's unit list to be finalized.
He's the primary air power in the high tier waves with a 75-damage massive splash special attack and a 35 damage normal attack, with fairly quick attack speed.

With the Obsidian Drake functional, only the Tiamat and the Ghost Dragon remain to be completed. The Tiamat's model was started on by my friend and the Ghost Dragon just needs projectiles.

Meanwhile I've been hunting down sounds to use. I might start asking around for a decent female voice actor to voice the Fallen Hero very soon. I have a few sounds I can use for Zeus. That just leaves it up to me to voice act Mal`Ash sometime soon.

Speaking of voices, here's a sample of the Great Destroyer's voice acting that I did a while ago. It'll be amongst the last voice acting I'll ever do as Schizophrenia has destroyed my ability to concentrate and act.

http://www.doack.campaigncreations.org/zdvwht02.wav
http://www.doack.campaigncreations.org/zluwht01.wav

All is not fun and games, however. There is currently a killer crash in the mod that occurs in late-game. The extremely obscure nature of this crash is making it impossible for me to find out what it actually is. I won't release the mod, no matter how complete, until the crash is solved.

Assuming the crash is solved, the mod could be out in a few weeks. I'm waiting on the completion of the Tiamat and then I need to polish a lot of stuff, create a lot of extra content (engine glows for the Purgatory & Juggernaut, for example), and complete all of the sounds.

Now, while I don't imagine anyone at TL really understands SC modding, AO is going to shatter a ton of boundaries modders see in the game. In addition to the limit expander I mentioned earlier, which enables the mod to have hundreds to thousands of projectiles active at once, there's something else that has been in the works for a while. It's called an iscript expander, and it will utterly shatter the boundaries of starcraft forever and completely revolutionize what people expect out of SC mods.

Allow me to explain.

The iscript is to starcraft is what models and animations are to 3d games. Starcraft, being sprite-based, needs something that controls how the sprites work. Enter the iscript; the single most powerful file in all of Starcraft. Ever wonder how the Zealot hits twice, how the Zergling has variable movement speed, and other such things that are impossible inside games like warcraft 3? It's all thanks to the iscript.bin. But the iscript.bin is limited to 65kb in size, and when you're dealing with massive sprites like those I use from diablo 2 and infinity engine games, some as large as 1500 frames (The marine averages around 240 iirc), you end up cutting it pretty close.

The iscript expander will push the size limit of the iscript.bin to 4gb. Way more than I'll ever use, and opens up the opportunity for some pretty insane effects.

A lot of the stuff you're seeing in Armageddon Onslaught, such as randomized attack patterns with linked animations and weapons, is virtually impossible inside Warcraft 3 while other things are doable, just with a retarded amount of JASS work that leaves a lot to be desired in terms of mod support and performance. I fully expect a lot of it to be impossible inside SC2 as well.

The expander is still a work in progress and it's not for certain if it will work. It functions correctly but it also introduces some odd bugs that we're trying to work out. If it does work, however, it will be huge. I originally discontinued Armageddon Onslaught over a year ago when I discovered the iscript limit, only returning to the project very recently and having to cut a lot of my original plans short. Now, with the project nearing completion, some of the original vision may yet make it in.

*****
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 04 2009 15:56 GMT
#2
Holy jesus that is hot LOL
^-^
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
May 04 2009 16:08 GMT
#3
this is starting to make me see SC differently
minus_human
Profile Blog Joined November 2006
4784 Posts
May 04 2009 17:03 GMT
#4
those sounds are really nice, on a whole different level than I expected
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 04 2009 19:05 GMT
#5
I hope this finishes soon!
Wuewdoodoo
Profile Blog Joined April 2009
Mexico127 Posts
May 04 2009 20:24 GMT
#6
On May 05 2009 00:50 IskatuMesk wrote:

...as Schizophrenia has destroyed my ability to concentrate and act...


Woah. Really? Can I know more? ;O
Fear no evil.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 04 2009 20:28 GMT
#7
wow, that looks really cool. I can't wait to see it out. Good luck.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
ketomai
Profile Joined June 2007
United States2789 Posts
May 04 2009 20:50 GMT
#8
Holy crap...I just went through your blogs, and this thing looks awesome. Can't wait for those few weeks to pass =O.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 04 2009 21:00 GMT
#9
Looking sweet! o_O
觀過斯知仁矣.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 04 2009 21:18 GMT
#10
On May 05 2009 05:24 Wuewdoodoo wrote:
Show nested quote +
On May 05 2009 00:50 IskatuMesk wrote:

...as Schizophrenia has destroyed my ability to concentrate and act...


Woah. Really? Can I know more? ;O


Hmm. What is there to know? I'm 21 years old, and I started having serious motivation/concentration issues after I dropped out of school about 6-7 years ago. Since then it has gotten increasingly worse and sprouted a bunch of other nasty stuff, like massive anxiety attacks ect. Really there is so much to say I'm not sure if anyone would care to read it.

I'm olanzapine now but all it really does is make me sleepy. :\
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
Last Edited: 2009-05-04 22:02:42
May 04 2009 22:01 GMT
#11
Your project looks sweet, I didn't think there was that much modding possibilities regarding starcraft.

Kinda makes me wish someone would make a quite highspeed(as in game speed) Warcraft 2 remake(possibly also with additional stuff) with improved spirtes that have similar quality as in OP pic.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
May 04 2009 22:44 GMT
#12
I dont understand, what are you achieving with this mod?
We shouldnt recreate anger of the non-virtual world
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
May 04 2009 23:13 GMT
#13
whoa
Graphics
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
May 04 2009 23:13 GMT
#14
On May 05 2009 07:44 wo0py wrote:
I dont understand, what are you achieving with this mod?


uhm
general badassery?
Graphics
Wuewdoodoo
Profile Blog Joined April 2009
Mexico127 Posts
May 05 2009 05:40 GMT
#15
On May 05 2009 06:18 IskatuMesk wrote:
Show nested quote +
On May 05 2009 05:24 Wuewdoodoo wrote:
On May 05 2009 00:50 IskatuMesk wrote:

...as Schizophrenia has destroyed my ability to concentrate and act...


Woah. Really? Can I know more? ;O


Hmm. What is there to know? I'm 21 years old, and I started having serious motivation/concentration issues after I dropped out of school about 6-7 years ago. Since then it has gotten increasingly worse and sprouted a bunch of other nasty stuff, like massive anxiety attacks ect. Really there is so much to say I'm not sure if anyone would care to read it.

I'm olanzapine now but all it really does is make me sleepy. :\


Oh, I see. I don't know, people with mental disorders just interest me..
Fear no evil.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2009-05-05 09:37:50
May 05 2009 09:36 GMT
#16
just looked at some of the older videos of this in your blog - pretty neat looking stuff. keep us updated. i'm not sure i've grasped the concept fully but whatever, ill look over your blog more thoroughly and get it.

despite my ignorance, i have one thing to recommend: faster! the units in the videos look slow (although very pretty)! if this is the point, why? again, sorry if this is obvious
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2009-05-05 09:39:21
May 05 2009 09:38 GMT
#17
On May 05 2009 07:44 wo0py wrote:
I dont understand, what are you achieving with this mod?


..skeletons fighting dragons with spaceships launching vast onslaughts of fire

whats the problem here? i say more videos!
:O
GTR
Profile Blog Joined September 2004
51712 Posts
May 05 2009 09:46 GMT
#18
anyone here think of wow and sartharion?
Commentator
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2009-05-05 12:41:43
May 05 2009 12:41 GMT
#19
On May 05 2009 18:36 choboPEon wrote:
despite my ignorance, i have one thing to recommend: faster! the units in the videos look slow (although very pretty)! if this is the point, why? again, sorry if this is obvious


Hmm. Not sure what you mean. The Adjucator can destroy a group of bc's in seconds. If it moved too fast, there'd be no hope of killing it. The Great Destroy teleports instantly across the map, Bone Golems and Devils also long distances extremely quick, ect.

Most of the units are very large and don't seem to move terribly fast but their movement speed is typically average or above average. There is a decent mix of fast and slow units. They're going to be controlled by the computer, anyway. At which point they seem fast enough when you are fighting them.

The ships will have a jump drive ability eventually that'll allow them to cross large distances like the Devil/Bone Golem.

wo0py>

Dozens of things that other modders thought impossible. AO is a proof of concept and a technical demonstration.
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