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What i fear most about SC2/Theorycraft. KISS - Page 2

Blogs > liosama
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cgrinker
Profile Blog Joined December 2007
United States3824 Posts
November 17 2008 19:17 GMT
#21
Good Analogy captain
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
November 17 2008 20:39 GMT
#22
On November 17 2008 14:19 Mikilatov wrote:
So in essense it appears that you don't want them to overcomplicate the game. Which I guess makes sense... But can you give some examples of this overcomplication you've been seeing?

Also. DOTA is an overcomplicated game? ... Since when?


Last hitting and denying is supposedly a hard skill -_________________________-
^-^
Archaic
Profile Blog Joined March 2008
United States4024 Posts
November 17 2008 20:46 GMT
#23
I think the girls was a horrible analogy. Making games more complicated doesn't make them worse, and same with the reciprocal. It is mostly the quality of the gameplay.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
November 17 2008 21:24 GMT
#24
I don't really see what pretty girls have to do with dota and SCII but OK, i guess. I dont think this is going to be much of a problem in SCII.
My. Copy. Is. Here.
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
November 17 2008 23:16 GMT
#25
I definitely want SC2 to be simple in the spirit of SC. But complexity is not always a bad thing. Consider Rise of Nations: Rise of Legends. It is a very complex game because it has ramping costs; 4 different "dominances" (special powers) you can get, some of which require you to have a resource float; a 'research' category that is parallel to your material progress; various neutrals you have to deal with. Yet, this very complex game was actually pretty good and died out more due to technical issues than gameplay. There is no overriding principle that makes some games better than others, and a very complex game isn't bad if you can implement it was well as Rise of Legends did. That said, I'd still prefer a simple SC2 to go with tradition.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
November 18 2008 00:16 GMT
#26
On November 18 2008 08:16 Hippopotamus wrote:
I definitely want SC2 to be simple in the spirit of SC. But complexity is not always a bad thing. Consider Rise of Nations: Rise of Legends. It is a very complex game because it has ramping costs; 4 different "dominances" (special powers) you can get, some of which require you to have a resource float; a 'research' category that is parallel to your material progress; various neutrals you have to deal with. Yet, this very complex game was actually pretty good and died out more due to technical issues than gameplay. There is no overriding principle that makes some games better than others, and a very complex game isn't bad if you can implement it was well as Rise of Legends did. That said, I'd still prefer a simple SC2 to go with tradition.



just so you know
Rise of Legends sucked
-.-
Shine[Kal] #1 fan
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