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Which project should I do?

Blogs > Phyre
Post a Reply
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2008-08-16 16:57:03
August 16 2008 16:56 GMT
#1
Okay, so for those that don't know I'm trying to get a job as a games programmer. I'm currently work as a QA tester with the hopes that if I work on programming side projects I can eventually move up as soon as there is an opening.

That said, I have two potential projects available for me to pursue and I'm not sure which would help push me towards my goal of being a game programmer more.

1) Student game
A few college students were doing an educational game for a library, as part of their senior project I assume, and left the game incomplete. After looking over the code, it looks to be about 80% complete and now the library wants someone to finish it.

Problems:
- Has a large list of bugs that result in undesired behavior or crashes.
- Completely missing a mini game.
- Mac vs PC incompatibilities. Some functions work on one but not the other. (would be tough as hell for me to test, since I don't have access to a mac)

The code is largely uncommented and commented poorly in the few cases it exists. The library wants to game complete in a few weeks. Also, the game is written in C using SDL to display graphics.

2) Hobby project
A friend and I are in the process of designing a game using C++ and DirectX. The guy is a stellar programmer who felt like making a game for fun in his spare time and I'd really like to work with as I think it would be a good learning experience.

So direct comparison of pros and cons: (student proj vs hobby proj)
- Paid (hourly, to be determined) vs unpaid.
- C and SDL vs C++ and DirectX.
- Finishing/Debugging a game vs starting from scratch.

In the end, what I'm most concerned with is which I can bring to an interview and actually have the potential employer be more impressed with. The hobby project would obviously be more technically demanding, uses the industry standard tech (C++/DX), would show project management/planning abilities (we're writing up design/tec docs), and show I can collaborate with other programmers. However, the student project is paid and has a real client so perhaps that makes it more professional and thus carries more weight?

So in closing, if you were an employer which would help convince you to give me the job more?

P.S: The money from the student job isn't really a factor, as I'm not in dire need of the money. Living at home keeps costs down. I don't think the library will pay much either, since they approached the college students to do it for free originally.

"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
August 16 2008 17:05 GMT
#2
On August 17 2008 01:56 Phyre wrote:
In the end, what I'm most concerned with is which I can bring to an interview and actually have the potential employer be more impressed with. The hobby project would obviously be more technically demanding, uses the industry standard tech (C++/DX), would show project management/planning abilities (we're writing up design/tec docs), and show I can collaborate with other programmers. However, the student project is paid and has a real client so perhaps that makes it more professional and thus carries more weight?

So in closing, if you were an employer which would help convince you to give me the job more?

P.S: The money from the student job isn't really a factor, as I'm not in dire need of the money. Living at home keeps costs down. I don't think the library will pay much either, since they approached the college students to do it for free originally.


I think you answered your own question.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
August 16 2008 17:30 GMT
#3
Both should be a good experience. I'd recommend the hobby project since I'm not the one who's not getting paid
Official Entusman #21
LastWish
Profile Blog Joined September 2004
2013 Posts
August 16 2008 17:37 GMT
#4
Ok I work as a programmer so I can tell you go for number 2 since you don't care about money at all.

Finnishing someone else's program, with no documentation and in C is probably one of the worst nightmares that you can meet.

Number too will be a lot more fun, and you'll gain more from designer's point of view(since you'll probably refactor your program few times).
I'd recommend you do it in C# instead of C++, but I'm not sure support of Direct X in C#...
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Maxee
Profile Joined August 2008
Argentina12 Posts
August 16 2008 17:49 GMT
#5
number 2.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
August 16 2008 17:51 GMT
#6
I suggest both. It's always good to be paid to do something, regardless of the technical demand, they paid you to do it. If your excited about developing this hobby project with your genius friend then do that as well. Put in double the effort get double the reward.
Nak Allstar.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2008-08-16 18:57:16
August 16 2008 18:56 GMT
#7
On August 17 2008 02:51 MiniRoman wrote:
I suggest both. It's always good to be paid to do something, regardless of the technical demand, they paid you to do it. If your excited about developing this hobby project with your genius friend then do that as well. Put in double the effort get double the reward.

Doing both isn't really possible unless I can somehow create more hours in a day. As is, I work 9 to 5 with a 4 hour round trip commute which leaves very little time at the end of the day to do anything. The student project has a deadline and it certainly wouldn't be possible splitting my time between my primary job, the hobby project, and that.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
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