• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:09
CET 12:09
KST 20:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book3Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
$5,000 WardiTV Winter Championship 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Gypsy to Korea 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1494 users

calculus change of rates

Blogs > Raithed
Post a Reply
Normal
Raithed
Profile Blog Joined May 2007
China7078 Posts
Last Edited: 2008-06-01 23:45:23
June 01 2008 23:27 GMT
#1
If a rocket is rising vertically at 880 ft/sec when it is 4,000 ft up, how fast is the camera - to - rocket distance changing at that instant?

how do i start this off? i drew this, but im not sure if its correctly drawn:

[image loading]


i just wanted to start it off, i mean it would equal to 4,000 right?

----

Suppose a liquid is to be cleared of sediments by pouring it through a cone - shaped filter. Assume the height of the cone is 16 in. and the radius at the base of the cone is 4 in. If the liquid is flowing out of the cone at a constant rate of 2 cubic inches per minute, how fast is the depth of the liquid decreasing when the level is 8 in. deep?

just from reading that, i think it would be best to get the cone formula? cone: A = (PIr^2h) / 3 after this, what would be the next step? thanks guys.

paper
Profile Blog Joined September 2004
13196 Posts
June 01 2008 23:35 GMT
#2
don't you need to know how far you are from the base of the launching rocket?
Hates Fun🤔
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 01 2008 23:45 GMT
#3
updated, sorry paper.
micronesia
Profile Blog Joined July 2006
United States24753 Posts
June 01 2008 23:46 GMT
#4
I don't mind people occasionally getting help, but why are you using tl as your primary source for learning everything that is math? It is getting to be too much :-/
ModeratorThere are animal crackers for people and there are people crackers for animals.
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 01 2008 23:51 GMT
#5
because you guys help me more than the internet does first time, its my primary source and basically my #1 place to go first. sometimes the sites i go to via google gives example that arent related or hard to understand.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
June 01 2008 23:53 GMT
#6
If he wants help and people wants helping it's not a problem imo

+ it's his blog
Enter a Uh
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2008-06-01 23:54:59
June 01 2008 23:54 GMT
#7
well, don't you have a book that teaches you this shit? o__O
when i took calc, everything was in the book lol

for #1, i'm guessing the answer is 700ft/s?
Hates Fun🤔
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 01 2008 23:54 GMT
#8
I'd help him except I spent all my free time watching the TSL and don't have anymore....LOL.
Do you really want chat rooms?
micronesia
Profile Blog Joined July 2006
United States24753 Posts
Last Edited: 2008-06-01 23:58:56
June 01 2008 23:55 GMT
#9
The distance between the camera and the rocket:

r = sqrt(y^2+3000^2)

differentiate:

dr/dt = .5 (y^2+3000^2)^(-.5) * 2y dy/dt

Plug in 880 for dy/dt and 4000 for y? I haven't plugged it in yet.

Edit: would give you 704 ft/s
ModeratorThere are animal crackers for people and there are people crackers for animals.
ydg
Profile Blog Joined March 2008
United States690 Posts
June 01 2008 23:59 GMT
#10
i love related rates. they're so fun. you just need to find a relationship and then take the derivative and plug in a number.
"If a rocket is rising vertically at 880 ft/sec when it is 4,000 ft up, how fast is the camera - to - rocket distance changing at that instant?"
so using your triangle, d^2=h^2+90,000 (pythagorean theorem)
you want to find dd/dt when h=4,000, and you're given dh/dt to be 880.
derive and plug in h=4,000, and then solve for dd/dt

"
Suppose a liquid is to be cleared of sediments by pouring it through a cone - shaped filter. Assume the height of the cone is 16 in. and the radius at the base of the cone is 4 in. If the liquid is flowing out of the cone at a constant rate of 2 cubic inches per minute, how fast is the depth of the liquid decreasing when the level is 8 in. deep?
"
again, use the formula for the volume of the cone. derive it. plug in what you know and find dh/dt, where h is the height of the cone. you're given dv/dt and you want to find dh/dt when h=8
also note, you can find the radius when h=8 by using similar triangles
The only courage that matters is the kind that gets you from one moment to the next.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2008-06-02 00:02:14
June 02 2008 00:01 GMT
#11
I got 2*4*88=704 on paper not sure it's right though, I did it pretty fast

edit: yup, seems right. Did it just like micronesia
Enter a Uh
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 02 2008 00:08 GMT
#12
Use pythagorean theorem
x^2 + y^2 = d^2

Differentiate implicitly wrt t to get something like
x dx/dt + y dy/dt = d dd/dt
dy/dt = given, d = can figure out easily, dx/dt = 0, dd/dt = answer
Trucy Wright is hot
micronesia
Profile Blog Joined July 2006
United States24753 Posts
June 02 2008 00:10 GMT
#13
On June 02 2008 09:08 Purind wrote:
Use pythagorean theorem
x^2 + y^2 = d^2

Differentiate implicitly wrt t to get something like
x dx/dt + y dy/dt = d dd/dt
dy/dt = given, d = can figure out easily, dx/dt = 0, dd/dt = answer

your alphabetical collision is XD
ModeratorThere are animal crackers for people and there are people crackers for animals.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 02 2008 00:12 GMT
#14
Use the volume of a cone formula.
V = something.
it will be in terms of r and h. You can find a relation between r and h. It'll be like... h = 4r or something like that (draw one view of the cone so that it looks like a triangle, you should be able to figure out what the equation is from that). Plug that relationship into the volume equation so that the only unknown is h.

Differentiate wrt t to get
dV/dt = something dh/dt
dh/dt should be your answer
Trucy Wright is hot
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 02 2008 00:15 GMT
#15
On June 02 2008 09:10 micronesia wrote:
Show nested quote +
On June 02 2008 09:08 Purind wrote:
Use pythagorean theorem
x^2 + y^2 = d^2

Differentiate implicitly wrt t to get something like
x dx/dt + y dy/dt = d dd/dt
dy/dt = given, d = can figure out easily, dx/dt = 0, dd/dt = answer

your alphabetical collision is XD


Shut up, I don't read or think!!
Trucy Wright is hot
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 02 2008 00:30 GMT
#16
On June 02 2008 08:55 micronesia wrote:
The distance between the camera and the rocket:

r = sqrt(y^2+3000^2)

differentiate:

dr/dt = .5 (y^2+3000^2)^(-.5) * 2y dy/dt

Plug in 880 for dy/dt and 4000 for y? I haven't plugged it in yet.

Edit: would give you 704 ft/s

i get the dr/dt part, but getting the r = sqrt(y^2+3000^2) part i got lost, why y^2 which i dont know, i know its the pythagorean formula, but that confused me, to get "r" dont i need 2 numbers? i guess its calculus and you dont huh?

i have a question guys when solving these kinds of stuff, im still looking at it, which one am i solving for; meaning, which side? its asking how fast the camera is, so we're solving for the hypotenuse right? thanks again. and ydg can you explain the second one like write it out?

so..

A = (PIr^2h) / 3
derive this? PI = 0 r^2 would be 2r and h would be dy/dx? the 3 going on top would be 3^-1, am i on the right track?
micronesia
Profile Blog Joined July 2006
United States24753 Posts
Last Edited: 2008-06-02 00:38:29
June 02 2008 00:37 GMT
#17
On June 02 2008 09:30 Raithed wrote:
Show nested quote +
On June 02 2008 08:55 micronesia wrote:
The distance between the camera and the rocket:

r = sqrt(y^2+3000^2)

differentiate:

dr/dt = .5 (y^2+3000^2)^(-.5) * 2y dy/dt

Plug in 880 for dy/dt and 4000 for y? I haven't plugged it in yet.

Edit: would give you 704 ft/s

i get the dr/dt part, but getting the r = sqrt(y^2+3000^2) part i got lost, why y^2 which i dont know, i know its the pythagorean formula, but that confused me, to get "r" dont i need 2 numbers? i guess its calculus and you dont huh?

I'm not sure if I understand your question. I kept 3000 as a number because it is always 3000. I kept y as a variable because, even though we know the value at some point in time, we need to keep it as a variable in order to determine the overall relationship between y and r, and dy and dr. Once we have that relationship, then we can plug in the actual value of 4000.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ydg
Profile Blog Joined March 2008
United States690 Posts
June 02 2008 00:38 GMT
#18
for the first one, r is the hypotenuse and y is the height and 3000 is the given distance between the launch and the rocket.

okay second one..
[image loading]

[image loading]

[image loading]

derive, plug in, solve
The only courage that matters is the kind that gets you from one moment to the next.
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 02 2008 00:44 GMT
#19
ydg, does the 16/4 always have to be h/r? and which do i derive for? the V = 1/3PI(h/4)^2 or h = PI(h^3/48)? im guessing the latter?
ydg
Profile Blog Joined March 2008
United States690 Posts
June 02 2008 00:46 GMT
#20
similar triangles, so the height/base of one triangle is equal to the height/base of another
and uh, lol, it's just two equations that are equal to each other, v=that, which =the last thing. derive the v=pi h^3/48
The only courage that matters is the kind that gets you from one moment to the next.
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 02 2008 00:54 GMT
#21
okay not to sound even more stupid;

V = PI * ( h^3 / 48 )

the next step is product rule or quotient in the parenthesis?
ydg
Profile Blog Joined March 2008
United States690 Posts
June 02 2008 01:11 GMT
#22
neither, since pi and 48 are constants and not variables
The only courage that matters is the kind that gets you from one moment to the next.
paper
Profile Blog Joined September 2004
13196 Posts
June 02 2008 02:16 GMT
#23
raithed what year are you?
Hates Fun🤔
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
June 02 2008 03:46 GMT
#24
You can't just "derive" a formula generally

you derive by a variable

like if you have your V = PI * ( h^3 / 48 ) you could calculate dV/dt which would yield a formula for how much the vulume changes over time, in this case V would be a constant function.

If you are looking for dV/dh == how much the volume changes when h changes you can in this case just use the standard rule and get (PI/48) *(3*h^2). Pi and 48 are constant and doesn't affect the differentiation.
Enter a Uh
Normal
Please log in or register to reply.
Live Events Refresh
RongYI Cup
11:00
Playoffs Final Day
herO vs Maru
RotterdaM655
Rex47
IntoTheiNu 13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 655
SortOf 181
Rex 47
BRAT_OK 15
StarCraft: Brood War
Britney 21971
Horang2 11120
GuemChi 1712
Jaedong 929
Flash 721
Hyuk 604
Stork 408
BeSt 208
Mini 165
Last 158
[ Show more ]
Hyun 132
Rush 113
Mong 62
ggaemo 55
Bonyth 52
Shine 49
Shinee 44
Shuttle 42
sSak 38
EffOrt 38
Mind 36
NaDa 34
Backho 31
Aegong 27
Free 25
Terrorterran 21
910 20
GoRush 18
zelot 16
Movie 16
SilentControl 11
Dota 2
XcaliburYe342
NeuroSwarm88
febbydoto57
League of Legends
JimRising 467
C9.Mang0249
Super Smash Bros
Mew2King170
Other Games
singsing1823
B2W.Neo1439
Organizations
Other Games
gamesdonequick1040
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2105
League of Legends
• Jankos1900
Upcoming Events
SC Evo League
1h 51m
Replay Cast
12h 51m
uThermal 2v2 Circuit
1d
WardiTV Winter Champion…
1d 3h
OSC
1d 12h
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
[ Show More ]
PiGosaur Monday
3 days
LiuLi Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Online Event
5 days
LiuLi Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.