• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:41
CEST 23:41
KST 06:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?4Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris45Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Victoria gamers ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: herO's Baffling Game Starcraft at lower levels TvP
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 806 users

calculus change of rates

Blogs > Raithed
Post a Reply
Normal
Raithed
Profile Blog Joined May 2007
China7078 Posts
Last Edited: 2008-06-01 23:45:23
June 01 2008 23:27 GMT
#1
If a rocket is rising vertically at 880 ft/sec when it is 4,000 ft up, how fast is the camera - to - rocket distance changing at that instant?

how do i start this off? i drew this, but im not sure if its correctly drawn:

[image loading]


i just wanted to start it off, i mean it would equal to 4,000 right?

----

Suppose a liquid is to be cleared of sediments by pouring it through a cone - shaped filter. Assume the height of the cone is 16 in. and the radius at the base of the cone is 4 in. If the liquid is flowing out of the cone at a constant rate of 2 cubic inches per minute, how fast is the depth of the liquid decreasing when the level is 8 in. deep?

just from reading that, i think it would be best to get the cone formula? cone: A = (PIr^2h) / 3 after this, what would be the next step? thanks guys.

paper
Profile Blog Joined September 2004
13196 Posts
June 01 2008 23:35 GMT
#2
don't you need to know how far you are from the base of the launching rocket?
Hates Fun🤔
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 01 2008 23:45 GMT
#3
updated, sorry paper.
micronesia
Profile Blog Joined July 2006
United States24698 Posts
June 01 2008 23:46 GMT
#4
I don't mind people occasionally getting help, but why are you using tl as your primary source for learning everything that is math? It is getting to be too much :-/
ModeratorThere are animal crackers for people and there are people crackers for animals.
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 01 2008 23:51 GMT
#5
because you guys help me more than the internet does first time, its my primary source and basically my #1 place to go first. sometimes the sites i go to via google gives example that arent related or hard to understand.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
June 01 2008 23:53 GMT
#6
If he wants help and people wants helping it's not a problem imo

+ it's his blog
Enter a Uh
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2008-06-01 23:54:59
June 01 2008 23:54 GMT
#7
well, don't you have a book that teaches you this shit? o__O
when i took calc, everything was in the book lol

for #1, i'm guessing the answer is 700ft/s?
Hates Fun🤔
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 01 2008 23:54 GMT
#8
I'd help him except I spent all my free time watching the TSL and don't have anymore....LOL.
Do you really want chat rooms?
micronesia
Profile Blog Joined July 2006
United States24698 Posts
Last Edited: 2008-06-01 23:58:56
June 01 2008 23:55 GMT
#9
The distance between the camera and the rocket:

r = sqrt(y^2+3000^2)

differentiate:

dr/dt = .5 (y^2+3000^2)^(-.5) * 2y dy/dt

Plug in 880 for dy/dt and 4000 for y? I haven't plugged it in yet.

Edit: would give you 704 ft/s
ModeratorThere are animal crackers for people and there are people crackers for animals.
ydg
Profile Blog Joined March 2008
United States690 Posts
June 01 2008 23:59 GMT
#10
i love related rates. they're so fun. you just need to find a relationship and then take the derivative and plug in a number.
"If a rocket is rising vertically at 880 ft/sec when it is 4,000 ft up, how fast is the camera - to - rocket distance changing at that instant?"
so using your triangle, d^2=h^2+90,000 (pythagorean theorem)
you want to find dd/dt when h=4,000, and you're given dh/dt to be 880.
derive and plug in h=4,000, and then solve for dd/dt

"
Suppose a liquid is to be cleared of sediments by pouring it through a cone - shaped filter. Assume the height of the cone is 16 in. and the radius at the base of the cone is 4 in. If the liquid is flowing out of the cone at a constant rate of 2 cubic inches per minute, how fast is the depth of the liquid decreasing when the level is 8 in. deep?
"
again, use the formula for the volume of the cone. derive it. plug in what you know and find dh/dt, where h is the height of the cone. you're given dv/dt and you want to find dh/dt when h=8
also note, you can find the radius when h=8 by using similar triangles
The only courage that matters is the kind that gets you from one moment to the next.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2008-06-02 00:02:14
June 02 2008 00:01 GMT
#11
I got 2*4*88=704 on paper not sure it's right though, I did it pretty fast

edit: yup, seems right. Did it just like micronesia
Enter a Uh
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 02 2008 00:08 GMT
#12
Use pythagorean theorem
x^2 + y^2 = d^2

Differentiate implicitly wrt t to get something like
x dx/dt + y dy/dt = d dd/dt
dy/dt = given, d = can figure out easily, dx/dt = 0, dd/dt = answer
Trucy Wright is hot
micronesia
Profile Blog Joined July 2006
United States24698 Posts
June 02 2008 00:10 GMT
#13
On June 02 2008 09:08 Purind wrote:
Use pythagorean theorem
x^2 + y^2 = d^2

Differentiate implicitly wrt t to get something like
x dx/dt + y dy/dt = d dd/dt
dy/dt = given, d = can figure out easily, dx/dt = 0, dd/dt = answer

your alphabetical collision is XD
ModeratorThere are animal crackers for people and there are people crackers for animals.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 02 2008 00:12 GMT
#14
Use the volume of a cone formula.
V = something.
it will be in terms of r and h. You can find a relation between r and h. It'll be like... h = 4r or something like that (draw one view of the cone so that it looks like a triangle, you should be able to figure out what the equation is from that). Plug that relationship into the volume equation so that the only unknown is h.

Differentiate wrt t to get
dV/dt = something dh/dt
dh/dt should be your answer
Trucy Wright is hot
Purind
Profile Blog Joined April 2004
Canada3562 Posts
June 02 2008 00:15 GMT
#15
On June 02 2008 09:10 micronesia wrote:
Show nested quote +
On June 02 2008 09:08 Purind wrote:
Use pythagorean theorem
x^2 + y^2 = d^2

Differentiate implicitly wrt t to get something like
x dx/dt + y dy/dt = d dd/dt
dy/dt = given, d = can figure out easily, dx/dt = 0, dd/dt = answer

your alphabetical collision is XD


Shut up, I don't read or think!!
Trucy Wright is hot
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 02 2008 00:30 GMT
#16
On June 02 2008 08:55 micronesia wrote:
The distance between the camera and the rocket:

r = sqrt(y^2+3000^2)

differentiate:

dr/dt = .5 (y^2+3000^2)^(-.5) * 2y dy/dt

Plug in 880 for dy/dt and 4000 for y? I haven't plugged it in yet.

Edit: would give you 704 ft/s

i get the dr/dt part, but getting the r = sqrt(y^2+3000^2) part i got lost, why y^2 which i dont know, i know its the pythagorean formula, but that confused me, to get "r" dont i need 2 numbers? i guess its calculus and you dont huh?

i have a question guys when solving these kinds of stuff, im still looking at it, which one am i solving for; meaning, which side? its asking how fast the camera is, so we're solving for the hypotenuse right? thanks again. and ydg can you explain the second one like write it out?

so..

A = (PIr^2h) / 3
derive this? PI = 0 r^2 would be 2r and h would be dy/dx? the 3 going on top would be 3^-1, am i on the right track?
micronesia
Profile Blog Joined July 2006
United States24698 Posts
Last Edited: 2008-06-02 00:38:29
June 02 2008 00:37 GMT
#17
On June 02 2008 09:30 Raithed wrote:
Show nested quote +
On June 02 2008 08:55 micronesia wrote:
The distance between the camera and the rocket:

r = sqrt(y^2+3000^2)

differentiate:

dr/dt = .5 (y^2+3000^2)^(-.5) * 2y dy/dt

Plug in 880 for dy/dt and 4000 for y? I haven't plugged it in yet.

Edit: would give you 704 ft/s

i get the dr/dt part, but getting the r = sqrt(y^2+3000^2) part i got lost, why y^2 which i dont know, i know its the pythagorean formula, but that confused me, to get "r" dont i need 2 numbers? i guess its calculus and you dont huh?

I'm not sure if I understand your question. I kept 3000 as a number because it is always 3000. I kept y as a variable because, even though we know the value at some point in time, we need to keep it as a variable in order to determine the overall relationship between y and r, and dy and dr. Once we have that relationship, then we can plug in the actual value of 4000.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ydg
Profile Blog Joined March 2008
United States690 Posts
June 02 2008 00:38 GMT
#18
for the first one, r is the hypotenuse and y is the height and 3000 is the given distance between the launch and the rocket.

okay second one..
[image loading]

[image loading]

[image loading]

derive, plug in, solve
The only courage that matters is the kind that gets you from one moment to the next.
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 02 2008 00:44 GMT
#19
ydg, does the 16/4 always have to be h/r? and which do i derive for? the V = 1/3PI(h/4)^2 or h = PI(h^3/48)? im guessing the latter?
ydg
Profile Blog Joined March 2008
United States690 Posts
June 02 2008 00:46 GMT
#20
similar triangles, so the height/base of one triangle is equal to the height/base of another
and uh, lol, it's just two equations that are equal to each other, v=that, which =the last thing. derive the v=pi h^3/48
The only courage that matters is the kind that gets you from one moment to the next.
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 02 2008 00:54 GMT
#21
okay not to sound even more stupid;

V = PI * ( h^3 / 48 )

the next step is product rule or quotient in the parenthesis?
ydg
Profile Blog Joined March 2008
United States690 Posts
June 02 2008 01:11 GMT
#22
neither, since pi and 48 are constants and not variables
The only courage that matters is the kind that gets you from one moment to the next.
paper
Profile Blog Joined September 2004
13196 Posts
June 02 2008 02:16 GMT
#23
raithed what year are you?
Hates Fun🤔
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
June 02 2008 03:46 GMT
#24
You can't just "derive" a formula generally

you derive by a variable

like if you have your V = PI * ( h^3 / 48 ) you could calculate dV/dt which would yield a formula for how much the vulume changes over time, in this case V would be a constant function.

If you are looking for dV/dh == how much the volume changes when h changes you can in this case just use the standard rule and get (PI/48) *(3*h^2). Pi and 48 are constant and doesn't affect the differentiation.
Enter a Uh
Normal
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
21:30
Round 5
Team Dewalt vs Team Sziky
ZZZero.O19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 252
Livibee 103
JuggernautJason91
ProTech47
Vindicta 38
StarCraft: Brood War
Sea 2620
Calm 2342
Shuttle 451
Larva 429
Mini 258
EffOrt 219
sSak 70
TY 66
Aegong 35
ZZZero.O 19
League of Legends
Reynor85
Counter-Strike
fl0m3991
Stewie2K314
byalli225
Super Smash Bros
PPMD102
Heroes of the Storm
Liquid`Hasu417
Other Games
tarik_tv8257
summit1g5844
Grubby2521
Mew2King62
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 116
• musti20045 39
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 38
• HerbMon 22
• Pr0nogo 7
• iopq 6
• Eskiya23 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21732
• WagamamaTV325
League of Legends
• TFBlade944
Counter-Strike
• Shiphtur270
Other Games
• imaqtpie1427
Upcoming Events
Replay Cast
2h 19m
Sparkling Tuna Cup
12h 19m
PiGosaur Monday
1d 2h
LiuLi Cup
1d 13h
Replay Cast
2 days
The PondCast
2 days
RSL Revival
2 days
Maru vs SHIN
MaNa vs MaxPax
OSC
3 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
3 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
[ Show More ]
CranKy Ducklings
4 days
RSL Revival
4 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
4 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
4 days
RSL Revival
5 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS1
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.