Ask semioldguy about SC2 - Page 2
Blogs > semioldguy |
Slaughter
United States20254 Posts
| ||
Latham
9531 Posts
| ||
Snet
United States3573 Posts
(Sorry, I haven't kept up in the SC2 forum, this question might be answered 100x +1 by now somewhere) | ||
Zelniq
United States7166 Posts
Do you know if Blizzard has tested out different variations of MBS? (such as.. you can still select multiple buildings but can only build one unit at a time with each keypress) | ||
Deleted User 3420
24492 Posts
lol yes that's my question hey fantastic job btw. keep it up oh, also are you able to hotkey groups of multiple buildings? so like, u could select all your command centers by pressing 1, or all ur barracks by pressing 2 | ||
useLess
United States4781 Posts
| ||
semioldguy
United States7488 Posts
| ||
HunterGatherer
118 Posts
| ||
Mowse
South Africa56 Posts
oh before that a thing i noticed from most of the fpvods of koreans playing is it seemed most of them werent aware of mbs at all... maybe some knew ... but only one i know that did is ra and i remember he mentioned he thought it was too easy... i noticed in the savior fpvods in sc2 and of the other ones of commentators or coaches im not sure but they didnt make use of it... they seemed to hotkey each hatch or gateway like in sc1.. ok back to my suggestion basically i was thinking of a smarter mbs system in which u still hotkey gateways or barracks together but it queues units in the gateways one by one so u would essentially if u had 4 gateways hotkeyed press 4zzzt to make 3zealots and a templar if u mixing for example.. keeps a bit of the feel of sbs with mbs added.. also allows unit mixing which i like..and a bit harder than going 4z so in essence it would be like sbs but allowing u too rally mass gateways,u wouldnt have to take eyes off army but u wouldnt be able to micro as much while u making units compared to current mbs also it would fit zerg well as well since as z sometimes ud have to make drones outta 1 or 2 hatches and units outta 1 or 2 so u could go 4 sd sd sh sh so in essence doesnt favour one race over another ... One last thing if u double tapped 4 for example with multible buildings assigned it would take u too either one of the buildings or first and if it is still selected and u double tapped again to the next building and so on and so forth.. allowing u too switch to different buildings hotkeyed within the group... works in a multitude of situations.. like if u have multiple nexuses hotkeyed and need to cycle through them, kinda like how the backspace button works in war3... hope to hear ure thoughts on it , i have more specifics on how it would work so if u need more info hola at me | ||
semioldguy
United States7488 Posts
Blizzard was think more along the lines of something separate from MBS that could allow for players to still show off macroing abilities without it being excessively simple to do like MBS potentially could be. | ||
Mowse
South Africa56 Posts
<edit> but wouldnt in order to do that ....really change the gameplay alot, by alot i mean ALOT, if they come up with an answer for that ill be stunned and awed by blizzard or someone who comes up with it, if it isnt silly or gamebreaking | ||
Mowse
South Africa56 Posts
| ||
Titusmaster6
United States5933 Posts
I question is, "Did you use the corrupter? If so, how did it fare against other air superiority units such as the phoenix or viking 1v1? Because watching the zerg gameplay video, it seemed like you needed to mass corrupter before they were really effective. And also, how fast is the corrupter's movement? And lastly, does having more corrupters increase the speed of corrupting another unit? | ||
useLess
United States4781 Posts
| ||
geno
United States1404 Posts
I like that alt MBS system for the other races though (if they do eventually end up keeping an MBS system - I hope it is this one) but its not really much of a compromise with SBS. They need something that will add an element of multitasking to macro, meaning something that forces attention away to your base, and they need to make it non-annoying while still feeling like Starcraft. Its a really hard problem, so I hope they have good brainstormers, because I've been trying to think of such a mechanic for a couple days now and have nothing lol. On to the question! I know that 3D proposes certain challenges for the developers, particularly with creating similar unit movements and attack methods as SC1 (mutalisk micro for instance). Were they overcoming these challenges though for other units? I know this is a bit general so let me give 2 examples that I find most important. Did the ranged units, like the hydralisk, have to slow pivot full circle before attacking an enemy behind it, or did it feel fluid and instant like it did in SC1? Also, when moving a dozen or more units, did their movement patterns feel like SC1's magic boxes or were they more similar to WC3 in which units would align themselves into moving patterns, then revert when they reached the destination? I imagine if it were like this in SC2, it would make them easy to target with storms while at the same time hard to micro and keep a certain unit in front (like the d-matrix lurker lure of SC1). | ||
NonY
8748 Posts
In my opinion, they'd really benefit from some dedicated RTS players playing their weekly builds for 60 hours a week every week to really get at the heart of balance issues. I just can't imagine that the testing they're currently doing is truly productive. They're probably just skimming the surface and making adjustments based on that. I'd hate to see some fan-favorite units or abilities get scrapped because of limited testing indicating that they're imbalanced. If you can provide any info you might have picked up on any of this from them, I'd be glad to hear it! | ||
geno
United States1404 Posts
| ||
semioldguy
United States7488 Posts
| ||
Nitro68
France470 Posts
How is the minimap ? Did you have some pathing issues ? Thx | ||
SayTT
Sweden2158 Posts
| ||
| ||