On January 09 2008 21:34 niteReloaded wrote:
Wow, like 2 weeks ago i did a research on this subject also, because I tought that you didnt explore all the options. I have a good bunch of screenshots which i'll post here and you can include it in your post if you like them. I think you'll find some of them interesting.
I was going to create a thread, but I just couldnt get myself to start typing. I covered all possibilities of making CC, Barax and supply next to each other. Some block better than the others, some are useful, some suck. What I really focused on is exploiting the matrix, so keep an eye on which parts of the buildings overlap before going to do it yourself. After I did this research, went to play some games, it took me some time to actually use the things I learned, because I kept doing it wrong. Anyway, have a look:
Practical use:
I made all starting positions for the RLT and RHIII so that you get the idea of how to use this in a real game.
There, hope it helps! cheers!
Wow, like 2 weeks ago i did a research on this subject also, because I tought that you didnt explore all the options. I have a good bunch of screenshots which i'll post here and you can include it in your post if you like them. I think you'll find some of them interesting.
I was going to create a thread, but I just couldnt get myself to start typing. I covered all possibilities of making CC, Barax and supply next to each other. Some block better than the others, some are useful, some suck. What I really focused on is exploiting the matrix, so keep an eye on which parts of the buildings overlap before going to do it yourself. After I did this research, went to play some games, it took me some time to actually use the things I learned, because I kept doing it wrong. Anyway, have a look:
- CC+Baracks combos:
+ Show Spoiler + - Barracks + Supply combos
+ Show Spoiler + - CC + supply combos:
No matter how you put them next to each other, not a marine nor a zealot can go in between.
(Had a picture of it, but apparently I dont have it anymore. This one shouldnt be too hard to understand
)
Practical use:
I made all starting positions for the RLT and RHIII so that you get the idea of how to use this in a real game.
- Reverse Temple:
+ Show Spoiler + - Rush Hour III:
+ Show Spoiler +
There, hope it helps! cheers!






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