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I dont play Starcraft as much as I used to anymore. I played the campaign and against the computer for nearly a year before I went on battle.net. This was back when I had 56k dial-up. Actually, this was before I even had internet. I "cracked" Juno (which meant I had to type in some 30-character password into a DUN thing), and then moved onto my sister's school dial-up (which was free, yay).
Back then, I didnt really play melee maps that much. I quickly found UMS maps (which Ive been playing since), and went into a mapmaking phase for a year or two. I probably stopped playing melee about 5-6 years ago. And I stopped playing for nearly two years sometime during that stage. But before I went on that long hiatus, I was playing heavily on Snipers Bald.
I remember the first version of Snipers that I played. High ground for each base, ramps on either side and a teleport on the middle. If you were on the bottom base, you could camp from your base the spot to the left of the teleport and cover both the left ramp and the teleport.
The next Snipers map after that became the template for future versions. Level terrain, lots of trees, (I forgot if they had anti-camp yet), upgrades at the middle left, cliff walls in the middle, high ground at top right and bottom right. Snipers Ultimate? This or the next one. The next one removed the upgrades, and left you with just the lone Ghost you start with.
Then came Snipers Bald, which removed all the trees. Easily the best one, and I had a blast on that map. Every time I was on battle.net, it was to play Snipers Bald (or Cat and Mouse, whenever things were slow). I had a rl friend to play it with (and we got another to join later). This was surely the Snipers era. We knew members of Sniper clans, and they knew us. Because we were good, see. I used to take screenshots of my scores after games, since I liked seeing the numbers.
It was fun, and it was intense sometimes. You had to play off each others' visions, vision yourself, lure them in, find blind spots, attack from the right angle, figure out where they are and where theyre going. Experimenting to find the blind spots in the newer versions was always fun.
And school rolled around and we just stopped playing. That was around the time Locks came out and gayed up the game.
Anyway, one of the terms youll occasionally hear in these games is "noob lock", which is when you get vision of the enemy and simply right click on him for a kill (usually from a long distance). They called it "noob" because you didnt lure, blind, or angle him.
I forgot how I was going to lead into this, so heres a bunch of pictures on Starcraft spells and splash:
+ Show Spoiler +Spider Mine Psionic Storm: (that Marine wouldve died too if he werent hugging the top left) Protoss Scarab (after damage): Infested Terran: Siege Tank (ranges):
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it was just Snipers Paintball Elite, they did come out with rudimentary anti-camp (before bald but not the first version of Snipers Paintball (trees)
and what you wrote was pretty accurate, locks made it so gay -.- (i always yelled at the creators for that), bald was great, and the blind spots were pretty easy to find (like 60+ on the map but very few actually useful)
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I dont remember what the left side (mid to bottom) of the map looked like. There were always key spots that were good: pillar on the left, the bottom-right of the center walls, and a bit to the right of the v-shaped indentation at the top of the center walls. But there was one blind spot (green dot) that you just couldnt vis in some versions.
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lol how can you not remember the left side it was the best side mid was for campers and right was long way for newbs
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Let's all get together and play some sniper bald then, just for you ^^
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United States24483 Posts
On July 03 2007 23:29 useless wrote: I forgot how I was going to lead into this, so heres a bunch of pictures on Starcraft spells and splash:
lol always fun to do something random
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On July 04 2007 00:26 Locked wrote:lol how can you not remember the left side it was the best side mid was for campers and right was long way for newbs
Left side was imba :O
I remember playing a fucked up version where there were like 8905834095809 Spider Mines there along with invincible DTs so you could NEVER go there, and only one guy could and then he just takes the kills -_- Killed the fun of SC Paintball for me
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There has always been on ongoing feud between snipers and teccers - teccers claim snipers is a dumbed down version of v-tec, while snipers claim v-tec is a mindless game of rock paper scizzors.
In v-tec, noob locking isnt as big of a problem as it is in snipers because it is easier to defend against (smaller playing area, larger units, more blind spots, unit combos)
I dont really know where im going with this post. I guess I just wanted to let you know that I immediately knew what you were talking about in your title ^^ I've played countless games of snipers before (while waiting for a tec game to start :O) so I feel your pain. However, my philosophy was/is that if you still die to it, you deserve to :X
And it always annoyed me a teeny tiny bit that nearly every single decent sniper player had some clever plain name like "Useless" or "Locked"
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Yeah, my handle back then was Useless_Ally (hence this name). I was witty back then >_>
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lol noob locking wasn't really a big problem in snipers though, really more of a joke, because a noob locker would always die to a proper pull and lure
sniper locks was sooo bad though, destroyed what was left of the game
but yes snipers always had the smoothest handles :D (even though i didn't really use this name before joining tl.net part of it definitely came from playing snipers) and snipers > vtec!11
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