I came up with some ideas, of which many are probably completly overblown. But why not throw things out there, maybe some ideas are worth thinking about. And i am of the opinion that BUFFS are the way to go, instead of NERFS for things that seem strong. Make players happy. Here is my list of changes:
- Queens don't profit from upgrades anymore
- -1 collusion size of Ultralisks
- Ultralisk base armor increased by 1
- Anabolic Synthesis removed (Ultra speed upgarde) - Ultralisks now naturally move quicker off creep.
- New upgrade for ultralisks: Anti-Psyonic Blades
(+20 damage vs shields)
- +5HP to Roaches/Ravagers (from 145 to 150 | 120 to 125)
- +10HP to Hydralisks (from 90 to 100)
- Muscular Augments and Grooved Spines resreach time reduced from 71s to 57s respectively
- Infestor: Microbial Shroud replaced by Vampiric Dust.
Radius increased from 3.5 to 4. Now heals attacking ground units by 5 per attack.
- -1 collusion size for Thors
- Thor base armor increased by 1
- Tank damage vs light in siege mode increased from 40 (+4) to 50 (+4)
- Smart Servos also allow Tanks and Liberators to siege and unsiege faster
- Combat Shields renamed to Combat Armory and also gives Marauders and Hellbats +10 HP, increasing it from 125 to 135 and 135 to 145 respectively.
- Ship Weapons upgrade removed. Air units now profit from Vehicle Weapon upgrades.
Costs changed from 100/100 | 175/175 | 250/250 to 150/150 | 225/225 | 300/300
- Planetary Fortress Hitpoints increased from 1500 to 2000.
- Scan energy cost reduced from 50 to 40.
- Warpprism pickup range reduced by 1 (from 5 to 4)
- Warpins under the power of a warpprism is reduced from fast (near gateway/nexus pylon speed) to slow (normal warpin speed), unless a gateway or nexus in in range
- -1 collusion size for Archons
- Colossus damage increased from 10 (+5 vs light) x2 to 14 (+4 vs light) x2
- Tempest movement speed increased from 3.15 to 3.85
- Prismatic Alignment doesn't slow down Void Rays anymore.
- Cannons and Shield batteries within 10 radius of a nexus now gain a 100 shield bonus
- Stalker damage changed from 13 (+5 to armored) to 15 (+5 to armored)
- Graviton Catapult reimplemented into the game. Interceptors now all launch at the speed of .18 with this upgrade, instead of the first 4 being released by .089. (The standard value from carriers is 0.27)
- Observer Movement speed increased from 2.63 (+1.31 with Gravitic Boosters) to 3.15 (+1.31)