• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:23
CEST 07:23
KST 14:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9645 users

Why I will particate in tlmc11

Blogs > Meavis
Post a Reply
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 27 2018 18:35 GMT
#1
Because its a fun contest, amazing prizes and cool to see your map played in Starcraft?

Well no, except the last mostly the contrary.
In regards to the last in fact its still largely the only way to get a map into the competitive circuit, which if you're looking for tldr is the answer, if you want to get a map into competitive sc2 you're forced to participate, there's no way around it with few exceptions which do not apply to everyone.

But more interestingly, why is this a problem? Why would anyone not want to participate.

Starting where the TLMC also begins is the announcement, nearly every single announcement has had editing errors, had wrong information or held information back.
To give examples:
The current TLMC initially stated the 4 categories as main categories with 2 challenges, the next day this was rewritten and 2 categories were replaced with the challenges becoming categories.
But really this is just a minor offence.
On a previous TLMC where only 10 days were given the categories were nearly completely rewritten, resetting the clock on day 6 giving only 4 days to make and enter a map.
I'm sure its comforting knowing the professional scene relies on maps to be hastily put together in just 4 days. When most quality maps are month long processes. Rushing development compromises map quality and to have this span the width of all entries makes for poor results.

But wait, theres more.
Let's not forget the TLMC where "by coincidence" all but 1(?) Map had backdoors to the main or natural.

And what turns out? Oops we forgot to tell everyone that Blizzard was specifically looking for backdoor maps.

By now it should be clear that during any point of the contest mappers are completely blind to what happens from entry til end, unsure whats expected and makes the TLMC as fun as a career in dice rolling.

To continue hammering on the lack of transparency, up until the backdoor map contest there were only suspicions from guesses on behavior that blizzard was involved in TLMC beyond the funding and picking maps for ladder, but rather also has the full say in the content of the contest as well as judging process.

This is concerning when you consider the quality of Blizzard to community made maps which has resulted in a near complete takeover of tournament map pools by community made maps. But even here Blizzard still has complete say and control over what is played, since nearly every tournaments map pool is a replica of ladder.

This issue is one that I already addressed in previous blogs and I will not go deeper in on it beyond the fact that it still persists.

Lets continue with the entry and judging process, which while still mostly nontransparent can be pieced together with fragments.

Entries are significantly disproportionate to finalists, so whats happening here that nobody can vote on?

The purpose here is to cut off low quality entries, and prevent poor maps from making it to the stage of community voting, but this under TLMC organization goes horribly horribly wrong.

Whats wrong here? That the process works in counter to the objective as judging crew has no better if not worse objectivism than community voting.

I will refrain from examples to avoid name calling as I don't fault any fellow mapmakers for using this though I do not approve of it

Judges have considerable bias to map aesthetics, such as being susceptible to overly bright lighting and bloom effects on overviews.

Another issue is overwhelming presence of single colours or 2 contrasting colours in map aesthetics which while pleasing has had disproportionate influence in outcomes.

While these are the most common there are a bunch more "meme" thematics that prey on poor judging skill.

Examples here make name calling harder to avoid and also more justified.

Biome had easily gamed both judges and community voters by combining a number of memes casting deception on the aptitude of the maps
For one a 5 player map is fairly unique, earning it points
Then comes using 5 different themes per spawn section
And lastly safe expanding.

But none of these points are actually worth anything

To debunk them
While 5 player maps are unique, this says nothing about quality of the map under any sort of perspective.

The different aesthetics may look funny but has results contrasting to purpose.
With so many themes texture slots and more advanced thematics and art are severly limited.
As such most wings had no more than 2 textures, directly playing into overview colour memes but look absolutely awful up close. The map had nearly no doodads as the mixed thematics made and left no room for more advanced art without compromising the mix bag.

Lastly safe expanding was made possible by clouding the map in bases, and pathing simplified into a single direction to accommodate this and the 5 spawns.
Result? A map that only makes a pretty picture from overview, and the most extremely bland expanding and attack pathing seen in a map to date.
It is no surprise that despite it winning TLMC it never got anywhere.

Yet it did win tlmc.
As participant this will be your competition, easily argued worse maps placing higher with the assistance of a poor judging process.

Let it be clear this is not a case of a single violation of objectivism but rather the highlight

Not convinced yet?

Lets move to what judging consists off.
Consistently has there been a demand for judges resulting on the barrier to entry quite low, not to say anything about the qualities of every single judge but this does lead to problematic cases.

Such cases are balance bias, people entering judging solely to help maps with played race biases to get through whilst avoiding maps that are more even or imabalanced for other races.

While it is great if unbalanced maps are filtered, this behaviour from judges have resulted in an emphasis on the contrary, purposely assisting unbalanced maps making it through the process.

Add to this a low number of judges and there will be, and have been cases where one race goes unrepresented.

Moving on, the final voting.
If you were expecting something here you have been deceived, as nothing what the community says has any impact here but where the prize money goes.
In fact you could very well consider the map contest to be already over when it hits this stage.

Shortly, from entry til end maps tumble down the stairs of mismanagement and unprofessionalism without breaks.

If any of this alarms you even in the slightest and it really should, the following should be devastating to any hope you could possibly have left for the map contest.

ALL of these problems are known to organization and smugly brushed off with the pretentious pride that the map contest had no issues.
Which is why there has never been any, and there continues to be no desire for significant changes to the TLMC.

So in short, a serious lack of proffesional organization
Complete lack of transparency
Void of alternate options in regards to map entry
Horrible judging process
Continued denial of any of the many perssisting problems to be an issue
And no foreseeable changes.

And what would criticism be without suggested solutions

I would like to remind TLMC organization that excluding participating mappers, by no coincidence also the ones actually interested and have the ambition to build a quality mapping scene upon is a gross mistake. Any issues that this could possibly avoid are ran into head on by the current process.

Another thing id like to give a reminder off is the past existence of the qmpr system, which to date has IMO seen the highest quality judging process, and would advise any reader to look at that to get a view of what and just how much professional Starcraft has missed out on.

With this, in conclusion, I will yet again be participating in TLMC, without burden of hope and with continued disapproval and criticism.

Till next blog.


****
"Not you."
Dynge
Profile Joined July 2012
Denmark46 Posts
June 30 2018 15:50 GMT
#2
Interesting read, thanks.
I don't know what the qmpr system is and my Google-Fu is not helping. Can you give some deeper explanation?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 30 2018 19:19 GMT
#3
On July 01 2018 00:50 Dynge wrote:
Interesting read, thanks.
I don't know what the qmpr system is and my Google-Fu is not helping. Can you give some deeper explanation?


Meavis used to organize the Quarterly Map Power Rank where mapmakers ranked the maps from the last quarter.
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 05 2018 08:42 GMT
#4
Your two major complain points are from tlmc 4 (4 years ago) and tlmc 6 (3 years ago). That's such a long time ago dude. There have been significant changes since then with the introduction of categories and now two categories that are like map jams.

In all the recent tlmc edition, i don't see any awful finalists and even less bad maps ending high up in the final ranking.

The only valid complain is the lack of transparency, we don't know who the judges are.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 05 2018 16:55 GMT
#5
the point remains, for 4 years nothing has changed nor have categories made any more progress than simply having a greater number off maps pass through.
even the most recent TLMC features many examples of blue/red or blue/orange contrast and over the top lighting.
the TLMC before that one was the one where an entire race went unrepresented by judges and heavily skewed results.

again, no improvements are made, nor is there seemingly any will to change that.
"Not you."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-07-06 04:23:34
July 06 2018 04:22 GMT
#6
On July 05 2018 17:42 Superouman wrote:
Your two major complain points are from tlmc 4 (4 years ago) and tlmc 6 (3 years ago). That's such a long time ago dude. There have been significant changes since then with the introduction of categories and now two categories that are like map jams.

In all the recent tlmc edition, i don't see any awful finalists and even less bad maps ending high up in the final ranking.

The only valid complain is the lack of transparency, we don't know who the judges are.


Maxwell Platform, Geumgangsan, Eremita, Arch of Janus, and System Shock all deserved to be thrown out at a glance. And that's only naming maps that have truly glaring issues, and aren't merely bad.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 09 2018 10:05 GMT
#7
Things have changed! now everyone on sc2 knows mapmakers can get a map on ladder through the tlmc.

Dustin Browder lead dev of sc2 at wol retail:
TOURNAMENTS will introuce new maps which might get them in the ladder pool!
Not one major tournament ever did it right?

Also, "no transparency"?
You kidding right? You complaining that they don't throw people under the bus? Much wow.
"not enough rights"
Please log in or register to reply.
Live Events Refresh
Next event in 4h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 46
StarCraft: Brood War
Rain 2747
Shuttle 2103
GuemChi 1546
Leta 191
Soma 141
Noble 48
yabsab 27
Bale 24
Icarus 9
Dota 2
NeuroSwarm182
Counter-Strike
summit1g5367
Other Games
C9.Mang0304
XaKoH 242
Livibee151
Mew2King86
UpATreeSC20
Organizations
Other Games
BasetradeTV31
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH236
• practicex 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 13
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2764
• lizZardDota2123
League of Legends
• Lourlo1139
• Rush1127
Upcoming Events
Escore
4h 37m
IntoTheTV X SOOP
5h 37m
RotterdaM Event
11h 7m
Korean StarCraft League
20h 37m
GSL
1d 5h
Replay Cast
1d 18h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.