• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:28
CET 22:28
KST 06:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8210 users

Aspects of Game Design

Blogs > Korakys
Post a Reply
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
Last Edited: 2016-04-21 05:39:07
March 23 2016 05:35 GMT
#1
Just some brief thoughts on game design that have been slowly coalescing in my mind lately. I thought I'd share them before I forget them again.

Accuracy: In RTS games this is called micro mechanics, in shooters it's called good aim, in fighting games it's button combos. Not super important in MOBAs and not typically relevant in turn-based games. This is all about how well you can control your keyboard, mouse, gamepad, etc. In StarCraft, macro is really just micro of your base instead of your army. This is the physical part of playing a computer game, where you use your body (typically your fingers).

Positioning: How you move around the map, set up flanks, judge distances, scout, force your opponents actions, etc. This really exercises your brains time-constrained thinking capacity - your ability to think on your feet. It's kind of a stretch, but how you play your hand in card games could also be considered positioning, or at least a substitute for it.

Build: How you spec your character or construct your units and the order you do it in. What cards you put in your deck or the class and/or spells, weapons and items you select. This is stuff you do before you fight and it tests your deep-thinking ability where you can off-load a lot of time spent thinking and testing to before the round even starts. This does mean you can just copy other people and this is where the term "the meta game" is appropriate.

Map: The terrain you play on and move your character or pieces around on. Maps are super-fucking important in games that have a significant positioning element, which is nearly every game type (but not card games for example). This is entirely controlled by the game designer and not the player which separates it out from the other aspects.

What is the point of this? Well, to make you think. And to check if my thoughts make sense here, feedback is wanted.

I think the best games have relatively equal weightings on each of the three player controlled aspects, which is what StarCraft does (although it might be high on the accuracy element). But you can still make great esports games that have unbalanced aspects. Fighting games like Smash have lots of accuracy and positioning, but no build element, while card game Hearthstone lacks an accuracy aspect and something like the WoW arena is heavily build focused. MOBAs seem to really amp up the build aspect, having many choices, perhaps to compensate for lesser focus on accuracy.

I have never watched any esport other than StarCraft so I've made a lot of educated guesses in my analysis.

Swing away sOs, swing away.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-03-24 09:51:31
March 24 2016 09:42 GMT
#2
hi, how about:

Live knowledge of the game / time spent playing it competitively
(as people showcase how to play it to maximum efficiency, as game developers change it, map pool evolution)

Multitasking and and live focus management/strategy
(choices made on where/when to allocate one's attention, not how well you input the orders to the game)

Strategy (positioning is tactics not strategy)
(meta decisions made that are correlated to the current opponent, the timing (3rd game of a best of 7 for instance) not to the game itself)
"not enough rights"
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
April 21 2016 05:12 GMT
#3
You make some good points, but I was writing more about aspects of game design and not what players do with the game once they can play it. Of course players influence (or should influence) how a game is revised by the designers once it has been released.
Swing away sOs, swing away.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
April 22 2016 12:42 GMT
#4
i am designing such a "new" game and i find that shit fascinating.

Like all "artistic" endeavor, the creation takes a life of its own.
[insert astroboy frankenstein's monster and doctor jekyl pictures enhancing visual aid/support]

You start up with concepts and end up with a child
"not enough rights"
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
November 20 2017 01:07 GMT
#5
I just realised this is probably applicable to martial arts, and possibly military battles in general, too.
Swing away sOs, swing away.
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Liquipedia
AI Arena Tournament
02:00
RO4
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 24
CosmosSc2 15
StarCraft: Brood War
ZZZero.O 252
Hyun 57
Terrorterran 10
Dota 2
420jenkins433
syndereN12
Heroes of the Storm
Liquid`Hasu539
Other Games
tarik_tv5843
summit1g5042
Grubby2540
B2W.Neo1881
FrodaN899
PiGStarcraft313
Pyrionflax179
XaKoH 133
NeuroSwarm74
Mew2King43
ViBE28
Railgan27
Organizations
Other Games
gamesdonequick803
BasetradeTV173
Counter-Strike
PGL96
StarCraft 2
angryscii 25
EmSc Tv 24
EmSc2Tv 24
[ Show 19 non-featured ]
StarCraft 2
• printf 118
• musti20045 78
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix4
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2333
• Jankos2254
Other Games
• imaqtpie996
• WagamamaTV375
• Shiphtur363
• tFFMrPink 13
Upcoming Events
IntoTheTV X SOOP
13h 33m
IPSL
19h 33m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 1h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.