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Improving at Starcraft 2 - A Competitive Approach

Blogs > DijiDiji
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DijiDiji
Profile Blog Joined July 2015
United States10 Posts
Last Edited: 2015-08-12 07:46:13
August 11 2015 07:19 GMT
#1
Argument:
+ Show Spoiler +
Competitive players should consider either joining another player or finding an interested and willing helper because as a team you will advance faster by using time more effectively.


Argument - Description:
+ Show Spoiler +
One person trying to ladder, work on multitasking, figure out reactions to opposing reactions, watch replays and online videos to further knowledge, and keep in touch with what pros do--it’s too damn much for one person, like trying to work 3 jobs. Plus, after losing 4 consecutive games, we really don’t feel like figuring anything out.


Solution:
+ Show Spoiler +
A more effective way to improve at Starcraft 2 without paying coaches is to create a team of at least two people with the following roles: player and strategist. One person is the designated Ladder player while one or more people are designated strategists.

In addition to laddering, the player works on multitasking, micro techniques, executing builds and reactions, and engraining cycles in his/her head, such as: *defend the attack* → check depots → build units → check upgrades, and 2) *about to attack* → build production facilities → expand → consider AA.

The strategist(s) can analyze replays, solve how to combat opposing strategies and reactions, design and refine build orders, test builds vs opposing builds, and watch videos to further game knowledge. This role relays all knowledge in condensed form to the player, saving a lot of time. In a tournament setting, strategists can prepare selected cheese builds, normal builds, reactions, and strategies vs selected potential opponents because each opponent plays differently. Strategists should have/create spreadsheet tables for each strategy to optimize the player’s production relative to the number of bases and harvesters.

An ideal team includes a designated map maker to replicate specific circumstances the player struggles with, such as fleeing workers at a baneling run-by while both macro’ing and harassing a mineral line. The player would repeatedly train these stressful events to familiarize them.


Summary:
+ Show Spoiler +
If you’re competitive at Starcraft, consider joining another competitor or finding a willing helper because you will save loads of time, climb ranks faster, and feel better. Everything you practice can be practiced more thoroughly, such as pure laddering, replay watching, or mechanics work. Maybe now you’re thinking, “But I already purely ladder.” Well you’re still missing out because you’re not closely watching replays, refining your builds, practicing specific repeatable circumstances, and researching videos. You could be better.

A team of 3 offers more efficiency than a team of 1. Imagine working on splitting units for 3 hours, knowing your teammate is knit-picking through 15 games you played yesterday while another teammate downloads the last 50 TvZ GSL Code S matches, notes patterns, figures out why these patterns exist, and will explain them to you when he or she finishes. Imagine your duty is to design a build to fight all of the possible Protoss one-base two-gas cheeses, or creating a replay database of all of the blink-all-ins so you can quickly refer to what other people do in the situation. Imagine losing an hour long ZvT mech or ZvP sky toss game and not feeling like shit because at least you know your strategist will watch that dreadful replay--NOT you. Imagine excellent mechanics, excellent strategy, and excellent decision-making.

Who is interested? We may want to team with players as the same race and +/- one league.


*
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 11 2015 08:16 GMT
#2
To me, what you're describing is the relation between a coach and a player.

What's in it for the strategist ? Do you take turns in each role ? Because how I see it, everyone would love to be the player who gets handled all the useful information nicely parsed by the strategist, while the strategist does all the boring/tedious work...
DijiDiji
Profile Blog Joined July 2015
United States10 Posts
Last Edited: 2015-08-13 05:02:48
August 11 2015 08:33 GMT
#3
LoneYoShi: Thank you for your input.

This is kind of a relationship between a coach and a player, but more thorough and team based. Coaches offer a lot because they act as a third perspective with a heck of a lot more experience than the player. They can intuitively tell the player what is going wrong and what to do differently, however, the coach does not thoroughly watch all of your games, helping every step of the way. So, my post describes a team scenario where the team builds concepts as a whole. For instance, the team could pay a coach to help all of them.

I hope this helps answer your question regarding the strategist. The strategist is part of the team, and the team advances--faster than an individual player does. I understand that you think people wouldn't want to be the strategist, but I have read giant posts of people analyzing games further than I do myself, and I consider myself an analytical person. For instance, I saw someone post about a spreadsheet he made that shows which units deal more DPS compared to Resource Cost. Another example is that one time I spent 12 hours designing a cheese build vs a protoss 2gas proxy play. It felt SO GOOD when it worked --- so you see, we enjoy this stuff! =]
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2015-08-11 09:08:28
August 11 2015 09:07 GMT
#4
OK, I understand better.

But in my opinion (and that is purely personnal), I still think most people will want to be the player and not the strategist.
But there's a good way to check that:


Poll: What role would you rather have ?

Player (10)
 
63%

Strategist (doing game/map/opponent analysis, preparing builds, series planning suggestions, etc) (6)
 
38%

16 total votes

Your vote: What role would you rather have ?

(Vote): Strategist (doing game/map/opponent analysis, preparing builds, series planning suggestions, etc)
(Vote): Player




Edit: my first poll ever on TL ! \o/
DijiDiji
Profile Blog Joined July 2015
United States10 Posts
August 11 2015 09:32 GMT
#5
Haha, good retort. And actually the poll may help, but I do not intend to find how many people would rather be what role, but rather, if people are willing to do this and team up with each other. This means that maybe the poll should be: "# of people willing to be strategists, or be on a team with others." What I could conclude is either some people are willing to be strategists, or none are, determining this idea as viable or non-viable.

But see, if players recognize that this could work and they'd benefit, then maybe the players want to search for who may help them out. Thus, the idea would be viable.

Thus, maybe the question should be, "How many players would like one or more strategists on their team?"
DijiDiji
Profile Blog Joined July 2015
United States10 Posts
August 16 2015 09:35 GMT
#6
All of the willing strategists - please private message me.
DijiDiji
Profile Blog Joined July 2015
United States10 Posts
September 11 2015 22:26 GMT
#7
Anyone interested in watching my stream please join me at http://www.twitch.tv/dijidiji

I of course do my best to explain what's going on in the matches because I simply love the game. I solely play LOTV because it will be the new game in couple of months!
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