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Game in 48 hours!

Blogs > ZeroCartin
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ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 02 2013 20:05 GMT
#1
First off: WARNING: LOTS OF IMAGES
Hi guys!

I participated about a month ago in a contest called Indie Speed Run 2013, in which you had to make a game in 48 hours with a group of maximum 4 people. So, I got a group together (1 senior dev, 1 really jr dev, and another artist) and got ready to start it off!

We were given the following guidelines for the game:
Theme/Setting: TV/Film
Element: Drums

So we got together, and spent the next 20 hours just thinking about the concept and idea. The idea was to that the main character would be sucked into the TV to a dangerous environment, but before it, he had to choose a weapon/gear that would fit him more in that environment to be able to survive. The drum elelment would be used as a time element.

Original concept art and 3d modeling with textures:
At start, we had a big goal of having 4 characters+textures+animations in the game. When I made the designs, I thought that the most important thing would be to reuse the rig and animations for all characters, to make sure that there would be enough time. So I decided to use the same proportions and rig it to the same system. The other artist thought of another good idea to make production faster: Keep it B&W so we didnt have to worry about color combinations.

+ Show Spoiler +

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Rig system and animation video.



Environments:
The other artist focused on the 4 environments. He made a really sick sick environment for the start, and 3 other environments that were a bit rushed due to time constrants.
+ Show Spoiler +
[image loading]


First view of the game
+ Show Spoiler +
http://www.youtube.com/watch?v=N2L_mJkSfUY


TV footage
I also had to make 9 images that had to be on the tv to guide the player what items to use in which environment. The idea was that they would be swapped one image after another.
+ Show Spoiler +

[image loading]
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Lots of screenshots of the game!
+ Show Spoiler +
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Final words
Throughout the the development, I kept thinking of this: "The chain is as strong as it's weakest link". The team had one really junior developer that slowed down the progress, so we could not finish all implementation. There was alot of art that had to be reintegrated due to bad integration from him and about 10 hours of code that he lost due to not using the subversion system appropiately -_-' It really slowed the team down, and we didn't quite make what we wanted. We missed implementation of gear stuff, music element, and nice maps. Guess next year I'll learn from this mistake!

Still playable, but definetely not what I wanted to come out with. At least it was a great opportunity to work on my pipeline and learn!

Download the game!
Windows: https://www.hightail.com/download/OGhmK0dqTStKV1A0WjhUQw
Mac (has a weird bug): http://www.escapistmagazine.com/content/indie-speed-run/?game=630

*****
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
digmouse
Profile Blog Joined November 2010
China6331 Posts
November 02 2013 21:44 GMT
#2
Oh shit this is so damn impressive!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
November 02 2013 22:04 GMT
#3
Which software did you use? Like Unity? Ogre, Irrlicht or did you really do something from scratch with OpenGL in 48 hours!?

Please enlighten me!
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 02 2013 22:09 GMT
#4
We used Unity for the game. Maya and Photoshop for 3d and texturing respectively
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
HaRuHi
Profile Blog Joined November 2010
1220 Posts
November 02 2013 22:21 GMT
#5
On November 03 2013 07:09 ZeroCartin wrote:
We used Unity for the game. Maya and Photoshop for 3d and texturing respectively


Thanks for the info!
Still impressive, but not as intimidating...after all you hail from the realm of mortals.^^
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
November 02 2013 22:27 GMT
#6
On November 03 2013 07:21 HaRuHi wrote:
Show nested quote +
On November 03 2013 07:09 ZeroCartin wrote:
We used Unity for the game. Maya and Photoshop for 3d and texturing respectively


Thanks for the info!
Still impressive, but not as intimidating...after all you hail from the realm of mortals.^^

Yeah great work!! Wanna see what you guys can make given a six months opportunity
Jaedong.
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
November 03 2013 08:02 GMT
#7
Looks awesome! Great job!
Graphics
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
November 03 2013 10:52 GMT
#8
Beautiful end result, I love seeing your work ZC! :D
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2013-11-03 14:28:23
November 03 2013 14:24 GMT
#9
:O Amazing how much you've achieved in 48 hours!
but erm... what am I actually supposed to do? Run around slashing guys? Survive?
Great music too!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 03 2013 19:01 GMT
#10
The concept looks great. Splendid job.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 04 2013 13:48 GMT
#11
Thanks all!
On November 03 2013 23:24 JieXian wrote:
:O Amazing how much you've achieved in 48 hours!
but erm... what am I actually supposed to do? Run around slashing guys? Survive?
Great music too!

Yes, that is basically it on this prototype. The music is from Skyrim I believe
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
November 04 2013 17:30 GMT
#12
On November 04 2013 22:48 ZeroCartin wrote:
Thanks all!
Show nested quote +
On November 03 2013 23:24 JieXian wrote:
:O Amazing how much you've achieved in 48 hours!
but erm... what am I actually supposed to do? Run around slashing guys? Survive?
Great music too!

Yes, that is basically it on this prototype. The music is from Skyrim I believe


haha i thought you made it
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
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