Hi guys!
I participated about a month ago in a contest called Indie Speed Run 2013, in which you had to make a game in 48 hours with a group of maximum 4 people. So, I got a group together (1 senior dev, 1 really jr dev, and another artist) and got ready to start it off!
We were given the following guidelines for the game:
Theme/Setting: TV/Film
Element: Drums
So we got together, and spent the next 20 hours just thinking about the concept and idea. The idea was to that the main character would be sucked into the TV to a dangerous environment, but before it, he had to choose a weapon/gear that would fit him more in that environment to be able to survive. The drum elelment would be used as a time element.
Original concept art and 3d modeling with textures:
At start, we had a big goal of having 4 characters+textures+animations in the game. When I made the designs, I thought that the most important thing would be to reuse the rig and animations for all characters, to make sure that there would be enough time. So I decided to use the same proportions and rig it to the same system. The other artist thought of another good idea to make production faster: Keep it B&W so we didnt have to worry about color combinations.
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Rig system and animation video.
Environments:
The other artist focused on the 4 environments. He made a really sick sick environment for the start, and 3 other environments that were a bit rushed due to time constrants.
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First view of the game
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http://www.youtube.com/watch?v=N2L_mJkSfUY
TV footage
I also had to make 9 images that had to be on the tv to guide the player what items to use in which environment. The idea was that they would be swapped one image after another.
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Lots of screenshots of the game!
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Final words
Throughout the the development, I kept thinking of this: "The chain is as strong as it's weakest link". The team had one really junior developer that slowed down the progress, so we could not finish all implementation. There was alot of art that had to be reintegrated due to bad integration from him and about 10 hours of code that he lost due to not using the subversion system appropiately -_-' It really slowed the team down, and we didn't quite make what we wanted. We missed implementation of gear stuff, music element, and nice maps. Guess next year I'll learn from this mistake!
Still playable, but definetely not what I wanted to come out with. At least it was a great opportunity to work on my pipeline and learn!
Download the game!
Windows: https://www.hightail.com/download/OGhmK0dqTStKV1A0WjhUQw
Mac (has a weird bug): http://www.escapistmagazine.com/content/indie-speed-run/?game=630