man i miss such manly brood war game with (mostly) maxed rooms and going on full scale war after war. this is what teamfights are about. 5/5!
BW is for Newbs Pt 3 - Page 2
Blogs > Falling |
konadora
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Singapore66117 Posts
man i miss such manly brood war game with (mostly) maxed rooms and going on full scale war after war. this is what teamfights are about. 5/5! | ||
Lord_Bryon
Canada9 Posts
All in all it was a lot of fun to play this game and fun to read about it too ![]() also ..... NUKE! | ||
CecilSunkure
United States2829 Posts
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Grovbolle
Denmark3804 Posts
Sorry, had to be done. | ||
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c3rberUs
Japan11285 Posts
Anyway, thanks for sharing this wonderful game!!! | ||
ReketSomething
United States6012 Posts
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FFW_Rude
France10201 Posts
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Jaevlaterran
Sweden578 Posts
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LastWish
2013 Posts
You know where you did mistake: + Show Spoiler + ![]() moar, moar, moar | ||
FFW_Rude
France10201 Posts
![]() Told you the triple alliance had it ! | ||
quirinus
Croatia2489 Posts
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Falling
Canada11310 Posts
On October 30 2013 01:48 LastWish wrote: Very nice read. You know where you did mistake: + Show Spoiler + ![]() moar, moar, moar I've definitely played late game where I got over-run, but still had Defilers buried and hiding. A few well timed plagues on BC's or Carriers does wonders. But none of mine survived the attack into LordBryon's base. And it's so much gas to get back to when you are also trying to make air to tackle the Terran and Protoss fleets. Half the time, I'm lucky just to get back up to mutalisks before they find and destroy my Lair. (I skipped several Lair kills on the east side. On October 30 2013 01:54 FFW_Rude wrote: So...No dark archons came to mind control !!!?? I loved teamgames or FFA where there's a player that just basicly mind control all of he sees ![]() Told you the triple alliance had it ! Probably mostly my fault on how I teach the game these days. I don't teach all the units as I've over-whelmed people in the past. I teach how to macro with hotkeys, how to make more production facilities rather than queuing, the importance of expo's, how to mass a basic army that beginners can handle, how to move said army with hotkeys, going/defending air, and then after I teach about detection. (And yes, I had already talked about detection and cloaked units prior to this game.) Then I say there are a lot of fancy and fun units, if you want to experiment or learn more, try it out or ask me. I'm encouraging Jdog to get Arbiters because of cloak, stasis and recall are soooo powerful late game. | ||
3FFA
United States3931 Posts
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Falling
Canada11310 Posts
DJB made two reavers. He's played the game a long time and likes special forces groups, so of all the players he would probably make Dark Archons. Actually in 2007-8, I was the guy that would make 4-5 Dark Archons when we only played against comps on shared base, big money maps. We'd turtle too much and the comps would take over the entire map. So behind turret walls with BC and Carrier fleets, I'd just try and steal all the enemy capital ships. Fun times though not very effective. Corsairs at low levels have suicidal tendencies. They always take off and sit on top of some turret and die before you realize they are gone. | ||
FFW_Rude
France10201 Posts
On October 30 2013 11:16 Falling wrote: No. But when I main Protoss, I bring the thunder with shuttle-reaver. (As much as my lousy reaver micro can anyways.) I have also been encouraging reavers defensively or to put in shuttles, but right now they aren't trying too much drop play. LordBryon's starting to use vultures, but I bet eScapegoat could incorporate raiding vultures as well. DJB made two reavers. He's played the game a long time and likes special forces groups, so of all the players he would probably make Dark Archons. Actually in 2007-8, I was the guy that would make 4-5 Dark Archons when we only played against comps on shared base, big money maps. We'd turtle too much and the comps would take over the entire map. So behind turret walls with BC and Carrier fleets, I'd just try and steal all the enemy capital ships. Fun times though not very effective. Corsairs at low levels have suicidal tendencies. They always take off and sit on top of some turret and die before you realize they are gone. Reaver/Shuttle is so powerfull against lower player so you did good to pick Zerg ![]() ![]() | ||
3FFA
United States3931 Posts
On October 30 2013 18:18 FFW_Rude wrote: Reaver/Shuttle is so powerfull against lower player so you did good to pick Zerg ![]() ![]() I love it when one makes a whole build around getting two armies that makes use of some of the least popular units and then proceeds to name it after a portable or fixed apparatus that furnishes heat for warmth, cooking, etc., commonly using coal, oil, gas, wood, or electricity as a source of power that then proceeds to destroy the opponent. ![]() | ||
FFW_Rude
France10201 Posts
On October 30 2013 21:18 3FFA wrote: I love it when one makes a whole build around getting two armies that makes use of some of the least popular units and then proceeds to name it after a portable or fixed apparatus that furnishes heat for warmth, cooking, etc., commonly using coal, oil, gas, wood, or electricity as a source of power that then proceeds to destroy the opponent. ![]() You mean something like build scouts and harass mineral lines to confuse your oponents as an opening ? The problem with the kind of build you talk about is that you have to do dishes after this :p Also. Burns are a danger with this. + Show Spoiler [For those who don't get it] + | ||
DyEnasTy
United States3714 Posts
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