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WCS : No China, and no Taiwan. - Page 3

Blogs > Enders116
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BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
April 05 2013 16:54 GMT
#41
On April 05 2013 17:24 felisconcolori wrote:
Also, I would say that Brood War's LAN support was very important in China. But not for the reasons you're thinking.
I played Brood War on a "LAN“ before in China. servers were divided up at the provincial level in China. 200 people connected to a single server at a time with the program I played through.
Retired caster / streamer "BingeHD". Digital Nomad.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
April 05 2013 17:13 GMT
#42
Brood war was popular for the same reason it was popular in Korea. It was one of the first games that is widely available pirated and installed in internet cafe and doesn't require a beast computer to run.

Most BW fans in China are oldies well approaching or past 30 now. Almost no new bloods.
Rillanon.au
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
April 05 2013 21:13 GMT
#43
Now I have updated with input from SoBadRush. If you feel that my translation was inaccurate, then please send me a message or post it here and I will do my best to correct it.
Retired caster / streamer "BingeHD". Digital Nomad.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
April 06 2013 00:18 GMT
#44
The goal of Blizzard's World Championship series is to unify the scene and create an overarching narrative. They wanted to select the premier tournaments (eg GSL and MLG) because those tournaments contain what the scene recognizes as the big names and the biggest champions.

I agree that it's a shame that it's more difficult for players from China/SEA since they don't have their own regional tournaments. However, I still prefer the premier tournament system over the "offer a local tournament for every region." First, local-based tournaments trade-off with the traditional premier tournaments like MLG, Dreamhack, GSL, etc. It was weird to not see the GSL champions winning WCS Korea, and that largely seems to be a result of the fact that players had to pick priorities in what they dedicated their time towards.Adding WCS qualifiers independent of premier tournaments would contribute to the oversaturation of the tournament scene and further divide both fans' and players' attentions for the scene (when the overall goal, again, is to unify it).

One option is to hybridize the system: allow MLGs and GSLs to represent the current regions as is, but provide WCS qualifiers for the underrepresented regions. Still, it seems unfair to require other regions to go through extremely rigorous premier international tournaments. Yes, we may think that the GSL is more prestigious than the MLG, but let's be real, the level of competition at MLG is nothing to scoff at.

Here's my thoughts on a better solution: use a local WCS qualifier for unrepresented regions, but have that qualify players to participate in one of the premier tournaments that act as WCS qualifiers - eg winning an expense-covered opportunity to participate in GSL/MLG/etc. (with winners of the local WCS qualifier having travel and tournament costs covered).

Another solution is to help foster the big tournaments in said unrepresented region so that it becomes recognizable as a premier-level tournament worthy of WCS qualification. I recall hearing about the NSL in China, but to be honest, I didn't think the tournament was marketed that effectively towards the foreign scene. Don't get me wrong, I loved the intro video that was done, but I didn't see updates/threads for the tournament in the SC2 tournaments threads, I didn't see rebroadcasts at American/European times, etc. It's also tough when you have a pool of players that most aren't familiar with, personalities, performance, or otherwise. Have interviews with the players so that we can see personalities, encourage them to participate in online tournaments like ZOTAC or even big LANs, or bring in other famous casters to duo-cast with you to get broader recognition. Just some thoughts/suggestions.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
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