• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:00
CEST 02:00
KST 09:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Data needed
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1871 users

Game Dev Blog XII

Blogs > Latedi
Post a Reply
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2013-03-18 14:11:09
March 18 2013 14:04 GMT
#1
Seems like my project is going to be put on ice for about three more months, sorry about that. I do have some progression but I don't deem it worth another blog. For now I'm doing an academic project which I hope people here would like to help me with. It's about lightning and what the player perceives as safety, or at least safer than other lightning settings. It sounds pretty limited but you can actually do a lot; lightning color, strength, range, brightness, movement, flickering and so on.

If you would like to help me out please download this
You don't have to answer the questions after each test (don't worry, there are only 9 in total) but it would be better for me as this research is more qualitative than quantitative. Basically I'll test as many people as I can offline too and they'll be forced to answer When you have completed the test you can simply post your results in here or send me a PM if you like. Thanks for helping me out

Poll: Is anyone interested in the results at all?

Yes I guess it's remotely interesting (2)
 
67%

Haha no why would I? (1)
 
33%

3 total votes

Your vote: Is anyone interested in the results at all?

(Vote): Haha no why would I?
(Vote): Yes I guess it's remotely interesting



I'm voting no. To be honest I've been reading more books than I've been doing schoolwork this course.

Edit: I just remembered, if you decide to try this, don't forget to run it in the highest graphic settings or you might end up getting no lightning at all.

I am Latedi.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 18 2013 14:58 GMT
#2
Highscore: 1025
My Choices: 2 1 1 1 1 3 4 4 1
Room 1
Green is the universal standard for "Yes go ahead it's safe.".
Room 2
Closest color to green.
Room 3
This one is tricky. All the paths were acceptable as a sign of safety, so I took the arbitrary decision of going through the stronger green. However I wouldn't make any difference between the choices.
Room 4
Same as before, but here the luminosity helps better since all of the are of the same color, and going through the brightest would theorically mean it's safer.
Room 5
The one with no misplaced light spots feels like more correct.
Room 6
This path felt more realistic, as if it had a lamp bouncing in the ceiling somehow.
Room 7
The faster the lights blink, the more danger/hurry feeling it gives you.
Room 8
The brighter path should be the safer path.
Room 9
Same as before.
"When the geyser died, a probe came out" - SirJolt
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 18 2013 15:38 GMT
#3
Highscore: 1050
My Choices: 2 1 1 1 1 3 2 3 1
Room 1
Green generally means correct.
Room 2
Light blue reminded me of nice things like sky and natural light.
Room 3
Since green is correct, the more saturated it is the more correct it is.
Room 4
Brightest = Stronger indicator
Room 5
Being more evenly lit makes it feel less strange.
Room 6
More uniform movement.
Room 7
The left one felt too fast and scary. The right one was a little too slow to be interesting.
Room 8
The more lights the better. Guide the way!
Room 9
The green light is much more interesting that just white.

Good luck with your project. Also I'd like to mention that you probably shouldn't say
It's about lightning and what the player perceives as safety
when you're trying to do a study as it creates bias in your results.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
March 18 2013 15:49 GMT
#4
Hey guys, thanks for doing the test
On March 19 2013 00:38 memcpy wrote:
+ Show Spoiler +
Highscore: 1050
My Choices: 2 1 1 1 1 3 2 3 1
Room 1
Green generally means correct.
Room 2
Light blue reminded me of nice things like sky and natural light.
Room 3
Since green is correct, the more saturated it is the more correct it is.
Room 4
Brightest = Stronger indicator
Room 5
Being more evenly lit makes it feel less strange.
Room 6
More uniform movement.
Room 7
The left one felt too fast and scary. The right one was a little too slow to be interesting.
Room 8
The more lights the better. Guide the way!
Room 9
The green light is much more interesting that just white.


Good luck with your project. Also I'd like to mention that you probably shouldn't say
Show nested quote +
It's about lightning and what the player perceives as safety
when you're trying to do a study as it creates bias in your results.


Well I need some kind of background right? I could say "Take which corridor you want" but that study wouldn't have any interesting results as it would be more like what colors the testers like etc. Safety is more specific.
I am Latedi.
delHospital
Profile Blog Joined December 2010
Poland261 Posts
March 18 2013 20:18 GMT
#5
Ha, my score is higher!
Highscore: 1125

+ Show Spoiler +
My Choices: 2 1 5 3 2 2 4 4 1
Room 1
green = safe, red = unsafe, blue = ???
Room 2
this blue-greenish thingy still looked safest.
yellow is like yellow traffic light
violet is psychedelic
Room 3
the least intense green looked almost like white. i see white light everywhere and don't think twice about passing a white-lit corridor
Room 4
i chose the medium-bright white, because it looked most natural/familiar. intense white reminds me of research facilities. the barely-lit room was dark and dark is scary
Room 5
chose the second to the left. looked most like a regular lightbulb
Room 6
the pulsating one looked safest. the one moving left-right looked psychedelic. the other one looked like some moving platform -- hard to say why, but it felt dangerous
Room 7
the one with the lowest pulsating frequency felt like just a broken fluorescent lamp. high frequency pulsations = alert/rave/psychedelic = less safe
Room 8
4 lights = regular corridor. 1 light = "hmm, why only 1 lightbulb in such a long corridor?"
Room 9
because it's centered and whitey


Also, it's lighting, not lightNing.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
March 18 2013 20:55 GMT
#6
On March 19 2013 05:18 delHospital wrote:
Ha, my score is higher!
Highscore: 1125

+ Show Spoiler +
My Choices: 2 1 5 3 2 2 4 4 1
Room 1
green = safe, red = unsafe, blue = ???
Room 2
this blue-greenish thingy still looked safest.
yellow is like yellow traffic light
violet is psychedelic
Room 3
the least intense green looked almost like white. i see white light everywhere and don't think twice about passing a white-lit corridor
Room 4
i chose the medium-bright white, because it looked most natural/familiar. intense white reminds me of research facilities. the barely-lit room was dark and dark is scary
Room 5
chose the second to the left. looked most like a regular lightbulb
Room 6
the pulsating one looked safest. the one moving left-right looked psychedelic. the other one looked like some moving platform -- hard to say why, but it felt dangerous
Room 7
the one with the lowest pulsating frequency felt like just a broken fluorescent lamp. high frequency pulsations = alert/rave/psychedelic = less safe
Room 8
4 lights = regular corridor. 1 light = "hmm, why only 1 lightbulb in such a long corridor?"
Room 9
because it's centered and whitey


Also, it's lighting, not lightNing.


Haha noo! I've been spelling it wrong all my life
I am Latedi.
KharadBanar
Profile Joined February 2011
Austria463 Posts
March 18 2013 21:27 GMT
#7
On March 19 2013 00:49 Latedi wrote:
Hey guys, thanks for doing the test
Show nested quote +
On March 19 2013 00:38 memcpy wrote:
+ Show Spoiler +
Highscore: 1050
My Choices: 2 1 1 1 1 3 2 3 1
Room 1
Green generally means correct.
Room 2
Light blue reminded me of nice things like sky and natural light.
Room 3
Since green is correct, the more saturated it is the more correct it is.
Room 4
Brightest = Stronger indicator
Room 5
Being more evenly lit makes it feel less strange.
Room 6
More uniform movement.
Room 7
The left one felt too fast and scary. The right one was a little too slow to be interesting.
Room 8
The more lights the better. Guide the way!
Room 9
The green light is much more interesting that just white.


Good luck with your project. Also I'd like to mention that you probably shouldn't say
It's about lightning and what the player perceives as safety
when you're trying to do a study as it creates bias in your results.


Well I need some kind of background right? I could say "Take which corridor you want" but that study wouldn't have any interesting results as it would be more like what colors the testers like etc. Safety is more specific.


This is true, you don't need to tell the tester about your intentions though. Just say "Go where you feel safest" and you will probably achieve the same effect without creating bias.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
March 18 2013 21:31 GMT
#8
On March 19 2013 06:27 KharadBanar wrote:
Show nested quote +
On March 19 2013 00:49 Latedi wrote:
Hey guys, thanks for doing the test
On March 19 2013 00:38 memcpy wrote:
+ Show Spoiler +
Highscore: 1050
My Choices: 2 1 1 1 1 3 2 3 1
Room 1
Green generally means correct.
Room 2
Light blue reminded me of nice things like sky and natural light.
Room 3
Since green is correct, the more saturated it is the more correct it is.
Room 4
Brightest = Stronger indicator
Room 5
Being more evenly lit makes it feel less strange.
Room 6
More uniform movement.
Room 7
The left one felt too fast and scary. The right one was a little too slow to be interesting.
Room 8
The more lights the better. Guide the way!
Room 9
The green light is much more interesting that just white.


Good luck with your project. Also I'd like to mention that you probably shouldn't say
It's about lightning and what the player perceives as safety
when you're trying to do a study as it creates bias in your results.


Well I need some kind of background right? I could say "Take which corridor you want" but that study wouldn't have any interesting results as it would be more like what colors the testers like etc. Safety is more specific.


This is true, you don't need to tell the tester about your intentions though. Just say "Go where you feel safest" and you will probably achieve the same effect without creating bias.


Hmm yes that could affect the testers somehow I guess. But once you're running the game it's pretty obvious really.
I am Latedi.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games
Rogue vs ByuN
SHIN vs ByuN
Rogue vs ByuN
TBD vs herO
PiGStarcraft568
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft568
ProTech145
CosmosSc2 59
StarCraft: Brood War
Britney 24694
firebathero 156
Aegong 131
Dota 2
monkeys_forever207
capcasts148
League of Legends
Doublelift3440
Other Games
gofns14507
tarik_tv8070
summit1g7601
Gorgc5601
FrodaN1308
C9.Mang0326
JimRising 222
ViBE127
amsayoshi28
Organizations
Other Games
gamesdonequick785
BasetradeTV356
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21127
Other Games
• imaqtpie999
• Scarra842
Upcoming Events
Replay Cast
1m
CranKy Ducklings6
WardiTV Map Contest Tou…
11h 1m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
15h 1m
uThermal 2v2 Circuit
15h 1m
BSL
19h 1m
Sparkling Tuna Cup
1d 10h
WardiTV Map Contest Tou…
1d 11h
Ladder Legends
1d 15h
BSL
1d 19h
CranKy Ducklings
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-23
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.