• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:21
CEST 01:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 [ASL21] Semifinals A [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1279 users

Starcraft in the Classroom

Blogs > Failsafe
Post a Reply
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 25 2012 22:28 GMT
#1
everyone knows the best thing about Starcraft II is the Galaxy Editor. this program is awesome. it does everything. i spent like a zillion hours tinkering with things there and i still feel like there's a bunch more that i could learn.

i notice it's got XML or wahtever settings and then some more user friendly stuff though tbh it could be a lot lot lot more user friendly.

i think everyone who goes into programming and stuff or whatever i don't know that much about it computer science stuff loves two things. one thing is building things and the other thing is strategic games etc. and i think it's that the mind evolution that results in a computer science student is the same sort of thing with engineering and is rooted probably primarily from the development of human strategic social interaction with a particular emphasis on intertribal warfare kinda stuff

so in my opinion, blizzard should do some facelifting and some simplifying and user-friendliness stuff to galaxy editor and then sell it to universities and high schools because i think people would find programminga nd building stuff on computers a lot more interesting if they could build battles and cities and battling cities and stuff like that

like sim city in the classroom (if you've ever been to atlanta and seen the road system there then you can appreciate just how necessary it is that urban planners be introduced to sim city in the classroom)

plus i think that sim city would have a lot more appeal to people if there were dangers and strategic elements that were more than just playing against an pre-programmed ai with pre-programmed rewards and stuff

and the galaxy editor, especially if some of the engine elements were upgraded or whatever looks like it could create all sorts of games including 3D games of different types and you can import WoW models so it looks like you could make all sorts of thing

there are all sort of art programs selling $5000000 per copy or something so

in my opinon there should be videogame develpoing programs though they have to be more user friendly than galaxy editor cuz u need like 160+ IQ to even operate that program

lol

but it is a great program and has a lot of potential especially if there were more support

anyway i notice that great sites like mapster don't get much hits like they should and i think it's because the galaxy editor is just so damn hard to use

fortunately there are persistent people out there making guides

and i'm guessing a lot of it is just a joke on the part of the developers about how annoying coding or whatever can be sometimes because no one publishes all the necessary information

but someone should publish all the necessary information and then people should put galaxy editor in class rooms because people would love to make video games and battle games and stuff that they can make in the galaxy editor

well anyway

MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 25 2012 22:56 GMT
#2
I made a TON of maps in Sc1, it was really fun and easy.

In War3 it was noticeably harder, but I could do fun things like make AI that played fairly well, and have them fight each other. It took a lot longer to use, but I got at least 3 really good maps out of it, and a few good AI's.

I took one look at the galaxy editor and was like
+ Show Spoiler +
[image loading]
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 25 2012 23:57 GMT
#3
I don't even know how to create an unit. I spent 50min trying.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 26 2012 02:43 GMT
#4
lol, it's a shame because it's probably the sickest editing program ever, it's just impossible to figure how to use it unless you're willing to invest like several hundred hours, which most people aren't at least in terms of the introductory stage of just learning how to build anything

the data editor is particularly tough (impossible), especially most of the 'complicated' features that don't have any description text, or at least they didn't when i was designing maps

pretty much the only way i could figure out how to make anything was to download other people's stuff and then rework it myself; after like a thousand hours of effort stuff started to be somewhat intuitive and i could make my own custom stuff but it definitely did take a lot of work; i'll admit i could probably figure how to do it faster these days with less stress in my life and i feel like my brain is operating pretty good; just i think that the casual user, and even the determined mapper might find it inapproachable
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
March 26 2012 02:46 GMT
#5
i get the impression that at some point in the process of designing everything they wanted to make for the game, the people developing the map editor said to themselves 'well it's obvious that there's no way any one other than us is gonna be able to use this'

the other problem is that some of Blizzard's brightest guys were the ones doing the work on it, and it reflects their thought processes and all the time they've ever spent learning how to do this coding stuff, so that's like some of the smartest programmers in the world and all their expertise being condensed into a program.

so if you do that and then you don't build quite an extensive self-help guide to learning users it's probably gonna be impossible for them to use it
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
March 26 2012 04:49 GMT
#6
On March 26 2012 07:56 CursOr wrote:
I made a TON of maps in Sc1, it was really fun and easy.

In War3 it was noticeably harder, but I could do fun things like make AI that played fairly well, and have them fight each other. It took a lot longer to use, but I got at least 3 really good maps out of it, and a few good AI's.

I took one look at the galaxy editor and was like
+ Show Spoiler +
[image loading]

Same here.

StarEdit was my first exposure to any type of programming (triggers are kind of like programming). I immediately fell in love, and currently plan on majoring in Comp Sci when I enter college.

But I can't work the galaxy editor for shit (or at least I couldn't last time I tried, which was before taking any formal computer science courses).
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 462
SpeCial 112
CosmosSc2 41
StarCraft: Brood War
Artosis 590
NaDa 12
Dota 2
monkeys_forever759
NeuroSwarm154
League of Legends
Doublelift3409
Counter-Strike
fl0m4644
Fnx 1295
Super Smash Bros
hungrybox900
Other Games
summit1g8211
tarik_tv5145
Liquid`RaSZi1422
shahzam542
C9.Mang0338
Day[9].tv239
WinterStarcraft203
Liquid`Hasu128
Livibee75
ViBE69
Mew2King37
Maynarde4
Organizations
Other Games
BasetradeTV633
gamesdonequick525
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 103
• musti20045 36
• davetesta17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1352
• Scarra718
• Day9tv239
Upcoming Events
Replay Cast
39m
The PondCast
10h 39m
OSC
10h 39m
Replay Cast
1d
RSL Revival
1d 10h
OSC
1d 13h
Korean StarCraft League
2 days
RSL Revival
2 days
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.