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A Year of Legend of Zelda - Part VIII

Blogs > Mementoss
Post a Reply
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
Last Edited: 2012-03-06 17:37:14
March 06 2012 14:21 GMT
#1
Part VIII - 8th Time's a Charm

Heres a link to my last blog if you missed it: http://www.teamliquid.net/blogs/viewblog.php?id=316454

Hey guy's this will be a continuation of my play through Legend of Zelda: A Link to the Past, for the SNES. Currently my favorite game in the series (haven't beaten them all yet ). There are a few things I wanted to analyse about this game that make it great, and show some major advancements compared to its NES counter parts. This game really took the best parts of LoZ and AoL to make a great step forward in the series.

Mechanics:
Everything just feels better here, why you may ask? Well there is a few things that you may notice but never thought were important. Well they are.

Swordswing: Fucking amazing. Instead of the stab in the NES games, you get an actual sword swipe. Not only is it more realistic, it also feels better fighting in combat. Especially when enemies are coming at you in multiple directions. On top of this you get a new move, the sword spin. This since has become a trademark in the LoZ series, and guess where it started? Thats right, Lttp. Its an awesome move that is not only cool but useful in many situations. One last thing about the sword mechanics, the full life power beam things. They just look way cooler than flying swords.

Moving:
First Zelda that allows for diagonal walking. No big deal? Fuck yeah it is, it makes explores that much more easier, and accessible. It makes dodging moldorm possible, it makes dodging the flying floor tile sections possible. Also the pegasus boots, allowing link to run, allows for cool new secrets, as well as letting you get around way faster. Takes out filler walking, and keeps the action fun and fast paced.

Magic:
What was a good idea in AoL, was fixed in this game. Special items used magic rather than spells that used magic.

Items:
All items were useful throughout the game! Additionally, there were secret items that weren't necessary but were good to have, and just cool, and allowed for 100%ing the game/ getting heart pieces. Also, item design was fantastic. Items were made to be both function and fun to use. First appearance of the hookshot, a personal favourite of mine. Pegagsus boots as mentioned above. Fire/Ice rods, medalions. Mirror. Bottles. Bottles, what a great addition. Easy to get one, but to get all 4 was secretive and as the most helpful items in the game it was important, allowed for more than one potion of either health, magic, or both.

[image loading]
This item screen is pure awesome.

Alright onto my actual play we will hit off where we left off.

So last time I beat the water temple I believe. So onto skull woods. I am still bummed about it showing exact locations on the map. But okay lets do it. First I want to praise the game again for the uniqueness of its temples. This one is no exception, the woods is creepy and cool. The doors into the temple are skull heads and multiple entrances make this temple so interesting. Secret pit locations are an important part of beating this palace and are fun to use. The palace's interaction with the outside of it is a great puzzling aspect.

So I grab the fucking awesome item here, the fire rod. And make my way to the boss. The way you get to him is actually awesome. You have to go outside and fire rod a giant scary looking skull face. Then once you make your way through there rather than going through the traditional boss door. You fall into a unescapable death trap to fight the boss. Seriously, this is some shit you would see in a Saw movie.

[image loading]

Beat this shit without diagonal walking.

This boss is hard shit, everything is flying everywhere at you. If your prepared with potions though every boss is easily beatable in this game. Ya gotta find the bottles first though. Its encouraged to use the fire rod, but you will run out of magic pretty quick.

An important point I noted above is bosses are easy with potions. And as I noted before rupees are easy to come by. Then why doesn't everyone buy potions???! As a kid I never used maps or potions in Zelda, I did use fairies though. These are key parts to the game and made it way harder! Maybe I was scared of something else coming up to buy that I never wanted to buy potions, and maybe the map just looked overwhelming to a 7 year old boy. But man, these things help!

Onto the next temple, the thieves temple. First of all the location is fucking badass. Right in the middle of town. An underground society of badass villain thieves. This is another unique dungeon that breaks the mold. Rather than having a multiple floor/key system it makes you run around with weird maze type upper ground lower ground locations for the most part.

[image loading]
Hard to explain, but this is what it looks like.

Also its awesome because your first key I think is the Big Key. Usually you feel like hey I almost beat the dungeon!! When you get the big key. But not here. Your probably half-way through and haven't even found the chest yet buddy. The item here is the power glove upgrade, and allows you access to many more secret areas.

Now here is the gem of the temple. The mind fuck of your childhood. You go and blow up part of the roof by a window, just cause you see the floor is cracked cause you can. You go to the boss room as shown by your compass..... no boss. Then you read a hint that says you just gotta save the maiden and get her out. You find her, walk around with her, bring her in the light and then HOLY FUCK SHES NO MAIDEN. She turns into the fucking boss. How cool is that??! This guy is also fucking hard. He grows more heads that spin and shoot fireballs like a dick.

[image loading]
Three headed maiden bitch witchcraft

Now onto the ice temple. This temple is the water temple of orcarina of time. This is the hardest in the game puzzlewise. The ice is slippery and adds an extra dynamic to the game. Its fucking annoying/cool. Its a pretty confusing layout.You get one of the most helpful items here, the blue tunic takes off damage by half. I got to a part where you have to push blocks through a hole, but there was fucking other red switch in the way. I got stuck here for 30 minutes. And I've done this before!

The boss is a fucking let down. Hes cool, but really easy. You use your fire rod than he splits into three and you just kill him.

[image loading]
I can't even move, can you use the fire rod to melt me out and help me move and make me hardeR??

Onto the next temple. In the swamp. The location looks really really nice. But the temple itself is the biggest letdown in the darkworld imo. Its item is the block maker red cane, which I am not a fan off. And it seems a bit too similar to the thieves dungeon to start. It makes its own way eventually but overall wasn't impressive. The boss was also the easiest in the game and was really cool looking but had terrible stupid design. Sit there and keep pressing swing sword and you win.

[image loading]

Or I guess you coooooould do it this way TT

Turtle rock, just as the name sounds. Death mountain I complained about before not being scary is now fucked. Lightning storms and dark and evil music and hard monsters make it what it should be. Not a fun place to makeout with your girlfriend like in the light world. Turtle rock consists of annoying laser beams and using your square maker to travel around. The mirror shield makes you look like a badass too.A really unique puzzle filled dungeon that is fun. The boss looks super cool and allows you to use ice and fire. Hes very memorable dragon with 3 heads.

[image loading]
Skyrim the original QQ LOL.

Now onto the forgotten temple. The last one. I actually thought I would just go kill ganon now. But you use your crystals and go through a very tall straight forward temple. This is the first temple in the game that is combat heavy over puzzle heavy. Which is a good change/ challenge for the last temple in the game. Random spinning shit everywhere will leave you fucked. The boss is the same as in the light world X3. Very unoriginal design and stupid easy. Ganon pops out of her and lands through the pyramid in a very cool sequence.

From here you grab the super bomb to get the silver arrows and the gold sword. Both very badass cool nessecary weapons. Then you go fight ganon. As a kid I would grab fairies. As an adult I grabbed 3 red potions and a blue potion. Since the money was pretty easy to come by. I remember this boss being super difficult in my childhood. But with 1 potion I found it pretty easy. That BY NO MEANS makes it dissapointing. This boss looks cool, has a cool design and is FUN. He has three different forms, and requires much multitasking to beat him. Also if you fall in the floor you start all over. FUUUUUUU. You have to dodge him and light the room and then follow his transportation. Ah fuck it heres a video. Actually go beat him yourself hes the most satisfying last boss in the series.

[image loading]


Overall Opinion/Review:
Explained a bit in my blog so I will just mention the key points.

Pros:
-Lightworld dark world works very well
-mechanics
-11 unique dungeons
-tons of items secrets heart peices etc.
-great looking graphics
-difficult is great
-Music is amazing

Cons:
- ..

By todays standards, put on a handheld system, I would give this game a 10/10. Game barely ages and is long enough to keep a new person playing 10-20 hours to beat the game without cheating, and an extra 5-10 for 100%.
For the standards of 1991 I would give this game 11/10. Raised the bar for not only LoZ series but every game on the SNES. The SNES was filled with amazing games and this was in the top 3 for me personally, along chrono trigger and Super mario RPG.

Overall Progress:
Legend of Zelda (Completed) - 10 Hours
Zelda 2: Adventure of Link (Completed) - 16.5 Hours
Legend of Zelda: A Link to the Past - 8.75 Hours (Completed)


Coming up next:
Links Awakening yayayaya.

[image loading]



****
http://www.youtube.com/watch?v=uu96xMwFVXw
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
March 06 2012 14:44 GMT
#2
you should play minish cap. comes closest to link to the past style and quality, but also has quite a few clever new features.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
March 06 2012 14:59 GMT
#3
Ah yes, the maiden boss. Preparing little boys for real women.

By the way, you should have links to all parts of this series instead of just the last one (just copy paste and add the new one) as it could be annoying for someone that wants to read from the start. I know they can search but people are lazy and you'll get more readers that way.

I like this more when it's game you are unfamiliar with or having a tough time with; more in depth and LttP felt more like a review than a play through vs the others.

Still a good read.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 06 2012 15:05 GMT
#4
On March 06 2012 23:59 Kurr wrote:
Ah yes, the maiden boss. Preparing little boys for real women.

By the way, you should have links to all parts of this series instead of just the last one (just copy paste and add the new one) as it could be annoying for someone that wants to read from the start. I know they can search but people are lazy and you'll get more readers that way.

I like this more when it's game you are unfamiliar with or having a tough time with; more in depth and LttP felt more like a review than a play through vs the others.

Still a good read.


Anyone that wants a link to all parts of my Blog just click Blog beside my name between Profile and Quote.
http://www.youtube.com/watch?v=uu96xMwFVXw
gds
Profile Blog Joined February 2007
Iceland1391 Posts
March 06 2012 17:23 GMT
#5
On March 06 2012 23:44 Corvi wrote:
you should play minish cap. comes closest to link to the past style and quality, but also has quite a few clever new features.


i have to agree, and personnaly the minish cap is my favorite Zelda
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
Last Edited: 2012-03-06 17:37:24
March 06 2012 17:29 GMT
#6
I just beat aLttP over the weekend too. It's still awesome! I like that kids knew even back in the day to do dungeon 6 before dungeon 5. Like, I don't even remember how I knew that, probably just heard it from someone at school. That's how information spread before the internet - some kid knew some shit at school haha. The good old days
Moderator
Zorkmid
Profile Joined November 2008
4410 Posts
March 06 2012 17:46 GMT
#7
Link to the Past was great (I played Ocarina too, and the NES ones, but not the rest).

The NES games were very challenging in terms of puzzles and combat.

In Ocarina and Link to the Past however, combat seemed much simpler and the real challenge came from puzzles, figuring out what to do next, and struggling to find as many heart pieces and bottles as you could.

What are the newer games like in terms of challenge?
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
March 06 2012 17:48 GMT
#8
knew even back in the day to do dungeon 6 before dungeon 5


OMG so true. I think it was because dungeon 6 was just soo much easier to find. It was in the exact middle of the town.
"Cause ya know, Style before victory." -The greatest mafia player alive
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 06 2012 17:56 GMT
#9
On March 07 2012 02:29 Chill wrote:
I just beat aLttP over the weekend too. It's still awesome! I like that kids knew even back in the day to do dungeon 6 before dungeon 5. Like, I don't even remember how I knew that, probably just heard it from someone at school. That's how information spread before the internet - some kid knew some shit at school haha. The good old days


Haha I didn't even realize I did this! But I'm pretty sure its the way I always have. Wait so according to the game map the swampy place comes before the ice temple? Cause I do the ice temple before the swampy place, just by mistake I always go looking for a heart piece after my titans glove and then it warps me to ice temple.

Also I actually forgot where the cape was during this run through and never got it -_-. Looked it up afterwards and realized my stupid mistake, not that I ever used it, only for that one heart piece. Also have you ever used the medallions for anything other than entertainment/opening dungeons. Bombos is badass as fuck but i never actually used it functionally.

And yes aLttP ages very well
http://www.youtube.com/watch?v=uu96xMwFVXw
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 06 2012 18:01 GMT
#10
On March 07 2012 02:46 Zorkmid wrote:
Link to the Past was great (I played Ocarina too, and the NES ones, but not the rest).

The NES games were very challenging in terms of puzzles and combat.

In Ocarina and Link to the Past however, combat seemed much simpler and the real challenge came from puzzles, figuring out what to do next, and struggling to find as many heart pieces and bottles as you could.

What are the newer games like in terms of challenge?


I'll let you know when I get there I'd imagine there puzzle heavy as well, kids today can't handle frustrating combat/its hard to design frustrating combat for DS/ wii without it being blamed on bad control design.

On March 07 2012 02:48 MysteryMeat1 wrote:
Show nested quote +
knew even back in the day to do dungeon 6 before dungeon 5


OMG so true. I think it was because dungeon 6 was just soo much easier to find. It was in the exact middle of the town.


What? Dungeon 6 was Thieves hut? It makes so much sense for that to be dungeon 4, cause its located right below dungeon 3.... My order, which I thought was the order the map gave in game...Monkey dungeon, water dungeon, woods dungeon, thieves dungeon, ice palace, swamp dungeon, turtle rock.
http://www.youtube.com/watch?v=uu96xMwFVXw
Velr
Profile Blog Joined July 2008
Switzerland10800 Posts
March 06 2012 18:02 GMT
#11
Back in the day i "started" like 3-4 dungeons in the dark world and finished none.. I allways got the item but never found the boss.

Didn't end pretty because it was a total clusterfuck, i had keys from like 3-4 dungeons.. used some in others... UGH.. Had to restart the whole game because i created the biggest clusterfuck "in which temple do i have not found the key i should have found long ago?" riddle :D.
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