Premise: A 3d RTS played on a spherical world, similar to Populous: The Beginning. Populous had some competitive issues that would drive Starcraft players insane (it's ui was a little difficult), but it was pretty cool nonetheless.
What I have so far is a randomly generated tile world. Tiles are made up of triangles (not hexa/penta). I haven't decided if the game should be discrete or continuous physics, although it is much simpler to have discrete physics. Right now units can move around randomly on a randomly-generated world, but other than that it is completely open ended.
Here's a screenshot:
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How you can help:
Help me direct this game. Are there particular units or abilities that would work well in the 3d world (maybe siege units or ICBMs where you can see the arc go around the world, or maybe underground tunnels)? Maybe there's a theme that isn't humans vs orcs or tribe vs tribe?