• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:41
CEST 18:41
KST 01:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)79ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) The future of the SC game model Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Best thing happen to StarCraft since Remastered? ASL 22 Proposed Map Pool BW General Discussion Data needed Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8707 users

Game making progress

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 03 2012 15:51 GMT
#1
Hello to everyone reading, this is going to be an update on my previous blog (here).

After spending about 24 hours the past 30 hours on my game making skills I finally managed to do it!

I got my characters to animate movements and attack on my iPhone, calculate the damage and show it on an enemy which also will flicker to show it's receiving damage :D

All of the above basically gets triggered when you choose to do a physical attack on an enemy.
So it's basically just 1 turn (WTF I know xD).

The hardest part was to actually show that my characters were doing something.
Now an artist can basically fill my placeholders and the result should be clear on screen right away without editing anything (maybe the time for each little animation).

Right now I have 12 image placeholders in a sprite sheet which has a character moving to the left, right, attacking, cast magic, use an item.

What's left now is a magic attack animation when choosing the option Magic and an animation for using an item on themselves/party.

If I can do that then I basically have my battle system complete and I can go on to make my levels and an artist can make my characters with their animations without interfering with each other.

I'm so relieved I managed to get it to work. It felt like trying to destroy a wall by smashing your head against the wall :d :p

*
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
February 03 2012 16:27 GMT
#2
AH congrats :D. I am doing game development at university and Iphone dev is bar FAR my favourite so far!!!
Also how did you improve the performance from the 30-60 if you don't mind me asking? I did alot of research into speeding up iphone 2D gfx just for my own....i guess you could say enjoyment, but i'm always eager to learn more :D!


At the moment i am trying to work on accelerating model skinning on the iphone CPU!
DONATE SC2 BETA KEY TO ME PLEASE
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 03 2012 17:01 GMT
#3
On February 04 2012 01:27 MrShankly wrote:
AH congrats :D. I am doing game development at university and Iphone dev is bar FAR my favourite so far!!!
Also how did you improve the performance from the 30-60 if you don't mind me asking? I did alot of research into speeding up iphone 2D gfx just for my own....i guess you could say enjoyment, but i'm always eager to learn more :D!


At the moment i am trying to work on accelerating model skinning on the iphone CPU!

Hey man.
One of the things I noticed in my previous game is that I stacked a lot of objects on the stack unnecessary (thank god for my Algorithms and Datastructures book I read) and doing a lot of calls on Open GL (didn't use sprite sheets before :p) and a few design patterns which I didn't use in the other game.

I came across this when I was profiling my project. Profiling helps a lot I tell ya :D It really helps with looking where to optimize your code.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
February 03 2012 17:58 GMT
#4
Ye the thing that sped up my program the most was combining all of the vertices into a massive interleaved array and submitting that to OpenGL using spritesheets aswell, also using static vbo's for static geometry helped a TON aswell.

At the moment i'm doing NEON stuff, which is a vector processor thing that allows you to do some calculations in parallel using assembly, so just trying to get my head round that.

I keep meaning to read an Algorithms and Data structures book, but havent yet... . Are you using the build in Instruments profiler to use your code? I couldn't find a section that tells you how many ms a function takes to run on average. Just a percentage of how much time is spent in a certain function which isn't as useful when you want to know how much faster a function has gotten!

I take it you are not using objective C?

DONATE SC2 BETA KEY TO ME PLEASE
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 03 2012 22:03 GMT
#5
On February 04 2012 02:58 MrShankly wrote:
Ye the thing that sped up my program the most was combining all of the vertices into a massive interleaved array and submitting that to OpenGL using spritesheets aswell, also using static vbo's for static geometry helped a TON aswell.

At the moment i'm doing NEON stuff, which is a vector processor thing that allows you to do some calculations in parallel using assembly, so just trying to get my head round that.

I keep meaning to read an Algorithms and Data structures book, but havent yet... . Are you using the build in Instruments profiler to use your code? I couldn't find a section that tells you how many ms a function takes to run on average. Just a percentage of how much time is spent in a certain function which isn't as useful when you want to know how much faster a function has gotten!

I take it you are not using objective C?


I had to look some stuff up to understand a bit what you just said there with the NEON stuff :p

And I am using the build in profiler ya. I actually log everything with a timestamp in each method with a timestamp and that way to tell the difference of how long it takes each method. I use the profiler mainly to check methods where I spent most time at and then start optimizing from there.

I don't think there is a function (I think I tried finding as well some while ago) that measures the time it takes for each method (unless I'm blind which does happen sometimes LOL).

I am programming in Objective-C I might go c++ which is more handy for multiple platforms (but not right now).
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
February 03 2012 22:34 GMT
#6
Ah ok, i was already more familiar with C++ syntax, so ive been making my games in C++, i cant stand the obj C syntax .

I use some Objective-C stuff though.... you can mix both in the same file, but it just kinda looks ugly at times so i try not to. The NSString class is just awesome !
DONATE SC2 BETA KEY TO ME PLEASE
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #6
LiquipediaDiscussion
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 709
MindelVK 62
BRAT_OK 55
SHIN 47
StarCraft: Brood War
EffOrt 904
Jaedong 897
Mini 897
Light 340
ZZZero.O 297
BeSt 286
ggaemo 158
Mong 152
Rush 80
sorry 79
[ Show more ]
Hyun 64
Pusan 51
JYJ 41
Rock 21
GoRush 20
Terrorterran 20
HiyA 19
Sacsri 12
Dota 2
Gorgc8557
qojqva2054
Counter-Strike
x6flipin868
edward40
Super Smash Bros
hungrybox363
Heroes of the Storm
Khaldor640
Liquid`Hasu454
Other Games
FrodaN2081
JuggernautJason1280
Liquid`RaSZi858
Beastyqt537
byalli288
KnowMe171
Mew2King84
ArmadaUGS59
UpATreeSC51
Grubby39
Organizations
Dota 2
PGL Dota 2 - Main Stream14491
Other Games
EGCTV1683
StarCraft 2
TaKeTV 651
Other Games
BasetradeTV265
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 44
• StrangeGG 25
• LUISG 20
• Freeedom5
• Adnapsc2 5
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1044
Other Games
• Shiphtur380
Upcoming Events
RSL Revival
9h 19m
WardiTV Weekly
18h 19m
RSL Revival
1d 17h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.