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Blogggg time!!!
I haven't done it for a while, so here's a new blog!
I took a short 3 day break from SC2 to play Skyrim(Who didn't? )
After Skyrim, I was a little off and on SC2, mainly watching Streams, but in this last week I've started participating in tournaments and playing a lot. Anyone else who is masters that want's to practice, join 'Masters practice group' I've met so many great player who have agreed to practice with me, so I'm going to go back to my schedule.
I didn't really watch all that much Dreamhack since it started really early in the morning for me, and I just ended up playing SC2, except I watched the finals. Pretty amazing with the casters lounge and the games weren't too bad.
So I booted up SC2 Gears and looked at my matchups.. This is what it returned me with..
From the left: Matchups, Games Played, APM, EAPM, APM Redundancy, Record, Win-rate, Time spent in matchup, Average game length, Presence, Average games a day, First Game, Last Game Yes.. That's over 100 hours spent in ZvZ while less then 60 hours spent in the other two match-ups, and I was wondering why I could play toe-to-toe with players on the level of vileHawk. So I decided that I won't be focusing on ZvZ(which I still feel is my weakest matchup) but a 63% win-rate says otherwise. Looking at that makes me feel like my ZvT and ZvP aren't too bad either, but it's counting replays I had since I was in platinum.. So I think that's why it's that high. I don't know, I'd love to see an automated 'last 50 matches' type of win percentages or something along those lines, I can do it myself, but that requires time off of SC2!
Now for my APM! :D Shamless bragging incoming!
This made me a little confused.. Why did my APM over seemingly random periods of time just spike down? I did a little research.. and lo and behold! It was because those were the weeks I was offracing as Protoss :x I don't know what the dashes represent, I was thinking maybe long periods of time where I wasn't playing and came back or something along the lines like that.. I have no clue.
So my ZvP's have been a little weird lately, Mass lings into infestors or hydras. I never go mutas because the second all these Protoss find these abusive timings to punish the fast tech of Zerg, a lot of Zergs will fail with their ZvP. I'm finding ling infestor, ling hydra and the good old roach hydra pretty good. I'm starting to mix up my games with bane drops as well. I'm starting to win a lot more in ZvP so I think this might be my style of gameplay.
In other news, 2 stargate's are so fucking annoying. Sometimes I will take no damage from them, even if they are surprise(if they kill overlords on the way etcetc) since I always get an early evo chamber to start upgrades, but sometimes.. I just completely fail with my defense. They find the ONE spot that I don't have a spore crawler and just harass from there. It's really frustrating as well, and makes me tilt a little. This warp prism play most Protoss are doing now isn't too hard to stop, spore and 2 spines in each mineral line to buffer time or out right kill the harassment.
In ZvT I'm losing a lot to just the standard marine tank shit. I find it so hard to break contains on certain maps(specifically Shattered Temple and Antiga Shityards(Just joking on the name play, I'm like 16-2 against T on MLG anitga, but 1-6 on normal antiga..))
In ZvZ I'm just doing Roach infestor or Roach Hydra into infestor, I really enjoy playing with Roach Hydra though, the aggression you can put on in an instant is amazingly fun, but you can also play it pretty defensively(not as good defensive though)
So overall so far this week it's been pretty swell, I've been frustrated with myself for messing up a lot of play, and I end up grinding a few AI games to get me back into the groove while also practising against the thing that made me frustrated. If it's at night I just logout and go to bed, like what I'm about to be doing!
Also, I don't really get why people bring up BW mechanics while talking about SC2 balance. Like honestly.. The games are two completely different things, just because the units follow the same type of concept as its predecessors, it doesn't mean it's the exact same and should be balanced like BW, and half the people(see also: Idiots) that talking about BW don't actually know what they're talking about too :\
Anyways, enough of my bragging and ranting, thanks for reading as always, and expect more of these in the future.
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Also, I don't really get why people bring up BW mechanics while talking about SC2 balance. Like honestly.. The games are two completely different things, just because the units follow the same type of concept as its predecessors, it doesn't mean it's the exact same and should be balanced like BW, and half the people(see also: Idiots) that talking about BW don't actually know what they're talking about too :\ Curious what you are trying to say here.
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60% apm redundancy is a lot.... it means you're like super spamming useless things. If you want to measure changes in your multitasking skills, you should look at the EAPM, which is your APM - (APM*APM redundancy) and focus on improving that (although there's no gurantee that EAPM is a 100% accurate way of measuring your multitasking).
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hmm first and fore most, congratz
now about the paragraph nazgul just quote, i think you just get it a bit wrong. 'mechanics' is not the right word i think. Balance could also be a wrong word but im not sure how did you want to use it.
It is true that the 2 games are different but sc2 is build based on BW. I mean its not called CNC 5 but SC2 for a reason. There is a signature play styles/ feeling about each race back in BW while sc2 is just a cluster fucked that dustin browder failed in design. For example, Terran supposed to be the slow race with a slow paced heavy turtle mech style while Protoss is the race which have really expensive but 'good' tier 1 units. Zerg in BW requires a GOD sense in decision making with the larva management mechanic. Mean while in sc2, they just give each race a dragoon(Stalker marauder roaches), an air2air (phoenix corruptors vikings) and stop thinking. Bad game DESIGN which then lead to the rock-paper-sciccor system with the 'A hard counter B' balance approached make sc2 become no more than a slow paced complicated poker games between 2 players.
It is true that Blizzard did a great job in balancing the game. Look at how many patches had came out since beta? A close 50% win rate across all match up show that they care. But the fact that they are incompetent in designing a game to live up with BW is undeniable and should be mentioned as a lot of people were blind because of how sc2 helped eSports grow in general. I mean they could just design sc2 and call it 'space war: wing of liberty' instead of using the name 'Starcraft'.
Finally, dont go to fast on calling people idiot... Every single 'idiot' out there is a potential customer for blizzard and who would not care about their customer? You might be 'oh this guy is dumb fuck wasting my time let me close this thread' but the next day when you wake up, guess what? Roaches to 2 supply! Phoenix get 'auto attack'! Carrier is removed! Just be patient with the slow
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On December 01 2011 23:18 Liquid`Nazgul wrote:Show nested quote +Also, I don't really get why people bring up BW mechanics while talking about SC2 balance. Like honestly.. The games are two completely different things, just because the units follow the same type of concept as its predecessors, it doesn't mean it's the exact same and should be balanced like BW, and half the people(see also: Idiots) that talking about BW don't actually know what they're talking about too :\ Curious what you are trying to say here.
I know they're the same franchise, but comparing them is like comparing war1 to war3. That's kinda what I'm trying to say. And in terms of people talking out of their ass, it's people who just look at the game and go, wow
On December 02 2011 00:21 .Sic. wrote: 60% apm redundancy is a lot.... it means you're like super spamming useless things. If you want to measure changes in your multitasking skills, you should look at the EAPM, which is your APM - (APM*APM redundancy) and focus on improving that (although there's no gurantee that EAPM is a 100% accurate way of measuring your multitasking).
I know that it's a lot of apm redundancy, but I've always played the game doing some spammy spammy. My EAPM is like always 124-134. I also play that multi tasking trainer where you have to save the probe from the ling, rescue a high templar, make sure your queen stays under 70 energy, Minerals needs to stay below xxx(depends on difficulty) and protect your base from a Terran, while also killing the Terran after you save the templar xx(again, based on the difficulty) times. So I like to think my multi tasking is slow improving.
On December 02 2011 01:10 NB wrote:hmm first and fore most, congratz now about the paragraph nazgul just quote, i think you just get it a bit wrong. 'mechanics' is not the right word i think. Balance could also be a wrong word but im not sure how did you want to use it. It is true that the 2 games are different but sc2 is build based on BW. I mean its not called CNC 5 but SC2 for a reason. There is a signature play styles/ feeling about each race back in BW while sc2 is just a cluster fucked that dustin browder failed in design. For example, Terran supposed to be the slow race with a slow paced heavy turtle mech style while Protoss is the race which have really expensive but 'good' tier 1 units. Zerg in BW requires a GOD sense in decision making with the larva management mechanic. Mean while in sc2, they just give each race a dragoon(Stalker marauder roaches), an air2air (phoenix corruptors vikings) and stop thinking. Bad game DESIGN which then lead to the rock-paper-sciccor system with the 'A hard counter B' balance approached make sc2 become no more than a slow paced complicated poker games between 2 players. It is true that Blizzard did a great job in balancing the game. Look at how many patches had came out since beta? A close 50% win rate across all match up show that they care. But the fact that they are incompetent in designing a game to live up with BW is undeniable and should be mentioned as a lot of people were blind because of how sc2 helped eSports grow in general. I mean they could just design sc2 and call it 'space war: wing of liberty' instead of using the name 'Starcraft'. Finally, dont go to fast on calling people idiot... Every single 'idiot' out there is a potential customer for blizzard and who would not care about their customer? You might be 'oh this guy is dumb fuck wasting my time let me close this thread' but the next day when you wake up, guess what? Roaches to 2 supply! Phoenix get 'auto attack'! Carrier is removed! Just be patient with the slow
The BW and SC2 mechanics are different, they're not the same. By mechanics, I mean the SC2 engine. How the game runs, Units clump up more, units have better pathing and units are easier to control. The signature play styles are completely different in some cases in SC2 then in BW, and that's why the games are completely different.
I'm not going to start arguing balance because I couldn't care less - but the games are different because the engine SC2 uses is completely different. Also I never said that Blizzard balanced the game, All I said that was BW and SC2 are completely different games in terms of mechanics so using units in BW as an example to balance is stupid.
How about.. You give SC2 10 years to achieve perfection LIKE BW WAS GIVEN. It's fucking down right retarded to compare a year old game with a 10 year old game and say that isn't balanced as much.
And I call people idiots because they're talking out of their ass. I never said that Blizzard didn't care or anything like that, I just simply said that half the people saying that SC2 units should act like BW units don't actually know what they're talking about. I never said anything in regards to balance, nor did I say anything about Blizzard responding to them. Also I don't see where this beautifully masked balance whine came from as well.
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