• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:43
CEST 18:43
KST 01:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4636 users

My proposed Up and Down Match Structure

Blogs > dabom88
Post a Reply
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2011-09-14 22:48:26
September 14 2011 21:59 GMT
#1
Visual Aid:
[image loading]

Just something I cooked up with MS Paint because I couldn't find a bracket making site that would make the brackets like how I wanted. Losers Round 2 is done this way to avoid any possible repeat matches.

Pretty much a Best of 3 Double Elimination structure. Top 4 of the Winner's Bracket and the top 2 of the Loser's Bracket get into Code S. Now just doing this straight-up led to the need for seeds, so I thought up a way to reward people with these seeds.

Now, the tournament begins with 15 people, who are competing for 6 Code S spots. With 15 people, that leaves 1 man out if we want to go 1v1 Best of 3. So it was my opinion that it was pretty easy to know who the most deserving person of the season would be to give an automatic bye into the Winner's Round 2: the Code A Runner Up.

This is the guy who played just as many games as the winner of Code A, who gets an automatic spot into Code S. One win short in the season of getting into Code S. I thought that it was only fair to give the Runner Up the next best thing and make it so that he is still only 1 more win away from getting into Code S. If he loses that, he's still only 2 wins away just like everyone else who lost in WR2. Heck, give him the ability to choose 1 of 6 Winners R1 Groups to be Group 7, of which he'll face the winner (not including the 3rd/4th placement to avoid a possible Code A semifinal repeat match). If he thinks one of the groups is much weaker than the other one, or if, say it's TvT and he's confident against Terran and doesn't mind facing either one, let him pick that as Group 7.

Then came the problem with needing a seed for the Loser's Round 1. So I thought, hey, if you wind up in the Loser's Bracket Round 1, you need to win 3 matches in a row to get into Code S. Unless you're seeded, in which case you only need to win 2 matches in row. I thought, hey, you got into the Round of 4 in Code A, a step above the Round of 8 required to get into the Up and Down matches. How about the two who lost to the Finalists duke it out for 3rd place. The winner gets to go on for a chance to get into Code S. The loser, however, still gets rewarded for having made it into the Semifinals of Code A and bypasses Loser's Round 1 and gets into Loser's Round 2.

If you get 3rd place, and lose your match in Winner's Round 2, you still get placed into Loser's Round 2 like everyone else who loses in Winner's Round 2. But there's never any incentive to throw the 3rd/4th place match because you obviously want as many chances to get into Code S as you can get. Essentially, it rewards you for getting into the Semifinals by making sure that you at least make it into Loser's Round 2. Think of winning in the Code A Round of 8 as counting for their win in Losers Round 1.

I decided to give more favor to people who place high in Code A rather than were in Code S and got dropped down. Although I generally favor new blood, all the Code S people did that season to get into the Up and Down matches was lose 2 games in a row. The Semifinalists and Runner Up got more wins in that season than the people who made it into the Round of 8: 2 to get into the Round of 8, 3 for the Semifinalists, 4 for the Runner Up, 5 for the Code A Champion. More if they had to go through the hellish Code A qualifiers, which is commonly agreed to be one of the most difficult tournaments in the world. I think their effort and wins in Code A should be rewarded with seeds in the Up and Down matches.

So with that, that brings us to 7 Matches in WR1, 4 Matches, in WR2, 3 Matches in LR1, 4 Matches in LR2, and 2 Matches in the LR Finals, that brings our total to 20 matches. The old structure of GSL played 16 best of 3s over the course of 4 nights, 4 matches a night. I think an extra night can be afforded for the Up and Down Matches if they went with this structure.

So yeah, this is the plan. Two losses and you're knocked back into Code A. This holds true for everyone at all points in the tournament. 2 Wins no losses gets you into Code S. 2 Wins 1 loss gets you in if the loss came from Winners Round 2. 3 Wins 1 Loss gets you in if the loss comes from Winners Round 1. Unless you're seeded, which lowers those requirements.

I think this is a pretty good indication of who deserves the 6 code S spots. Anyone think this would be a good structure for the GSL? Should I suggest this to them and put this on the GOMTV forums?

*
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
September 15 2011 00:24 GMT
#2
Okay, so the summary paragraph near the end made sense, and each individual description of what one person's route is supposed to be makes sense, but I have no idea how this would work, and the diagram looks like it SHOULD make sense but instead it's super confusing. This might sound dumb but could you, like, make up 15 example players with your seeds and just sort of show me how the tournament would work? I still don't understand
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2011-09-15 01:16:30
September 15 2011 01:10 GMT
#3
On September 15 2011 09:24 Blazinghand wrote:
Okay, so the summary paragraph near the end made sense, and each individual description of what one person's route is supposed to be makes sense, but I have no idea how this would work, and the diagram looks like it SHOULD make sense but instead it's super confusing. This might sound dumb but could you, like, make up 15 example players with your seeds and just sort of show me how the tournament would work? I still don't understand


Sure no problem.

Essentially start at the middle with Winner's Round 1 and work your way up/down.

Let's take the 15 participants of the last GSL Up/Down. Besides Group 1, I made them all essentially randomly.

1. Taeja and Leenock would be group 1 since they're the Code A Semifinalists that Ganzi and MarineKing beat. They're competing for 3rd place. Let's say Taeja won. He would advance to Winners Round 2 and Leenock would be automatically seeded into Losers Round 2.

2. Say Kyrix and MC are Group 2 in Winner's Round 1. Say MC wins. He goes on to Winner's Round 2 and Kyrix drops into Losers Round 1.

3. Say Supernova and Check are Group 3 in Winners Round 1. Say Supernova wins. He goes on to Winners Round 2 and Check goes to Losers Round 1.

4. Say Alicia and Yoda are Group 4 in Winner's Round 1. Say Alicia wins. He goes on to Winners Round 2 and Yoda drops to Losers Round 1.

5. Say Losira and JYP are Group 5 in Winner's Round 1. Say Losira wins. He goes on to Winners Round 2 and JYP drops to Loser's Round 1.

6. Say Byun and Trickster are Group 6 in Winner's Round 1. Say Byun wins. He goes on to Winners Round 2 and Trickster Drops to Losers Round 1.

7. Say MarineKing chooses Violet and Jjakji as Group 7. Say Jjakji wins. He goes on to Winners Round 2 and Violet drops to Losers Round 1.

MarineKing gets a bye into Winners Round 2 because he's the Code A Runner Up.

Thus we have our Winners Round 2 and Losers Round 1 groups:

WR2
1: Taeja vs. MC. Taeja wins. He gets into Code S and MC drops to Losers Round 2.
2: Supernova vs. Alicia. Supernova wins. He gets into Code S and Alicia drops to Losers Round 2.
3. Losira vs. Byun. Losira wins. He gets into Code S and Byun drops to Losers Round 2.
4. MarineKing vs. Jjakji. MarineKing wins. He gets into Code S and Jjakji drops to Losers Round 2.

LR1
1. Bye. Leenock goes to Losers Round 2 because he's a Code A Semifinalist.
2. Kyrix vs. Check. Check wins. He goes to Losers Round 2 and Kyrix drops to Code A.
3. Yoda vs. JYP. JYP wins. He goes on to Losers Round 2 and Yoda drops to Code A.
4. Trickster vs. Violet. Violet wins. He goes on to Losers Round 2 and Trickster drops to Code

Losers Round 2
1. Leenock vs. Byun. Leenock wins. He goes on to Losers Finals and Byun drops to Code A.
2. MC vs. JYP. MC wins. MC goes to Losers Finals and JYP drops to Code A.
3. Check vs. Jjakji. Jjakji wins. Jjakji goes to Losers Finals and Check drops to Code A.
4. Alicia vs. Violet. Violet wins. Violet goes to Losers Finals and Alicia drops to Code A.

Losers Finals
1. Leenock vs. MC. Leenock wins. Leenock gets Code S and MC drops to Code A.
2. Jjakji vs. Violet. Jjakji wins. Jjakji gets Code S and Violet drops to Code A.

Final results in order of achievement:
Code S: Taeja, Supernova, Losira, MarineKing, Leenock, Jjakji.
Code A: Kyrix, Yoda, Trickster, Byun, JYP, Check, Alicia, MC, Violet
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Please log in or register to reply.
Live Events Refresh
Next event in 17h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2396
RushiSC 33
StarCraft: Brood War
Calm 6103
Bisu 2243
Sea 1501
Jaedong 1257
Shuttle 1058
EffOrt 784
Mini 654
Soulkey 579
Soma 424
firebathero 308
[ Show more ]
Light 275
Snow 193
Rush 89
Hm[arnc] 63
Free 47
sorry 35
Killer 32
Movie 29
sSak 25
scan(afreeca) 23
Aegong 23
Bale 22
Rock 20
yabsab 19
Terrorterran 17
Sexy 16
IntoTheRainbow 11
Shine 9
Dota 2
Gorgc7115
XcaliburYe180
League of Legends
KnowMe43
Counter-Strike
fl0m1138
byalli382
Super Smash Bros
C9.Mang0116
Other Games
singsing1966
hiko769
B2W.Neo751
ceh9272
crisheroes200
Livibee83
Trikslyr42
XaKoH 19
Organizations
Other Games
gamesdonequick2850
StarCraft 2
TaKeTV343
Other Games
BasetradeTV263
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile137
• LUISG 3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4589
• TFBlade1332
Other Games
• imaqtpie823
• Shiphtur345
Upcoming Events
The PondCast
17h 18m
Replay Cast
1d 16h
CrankTV Team League
1d 18h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
3 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.