• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:59
CET 18:59
KST 02:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran AddOns placement Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Telegram @nuglink Buy THC Vape,Weed in Ho Chi Minh Telegram @nuglink Buy THC Vape,Weed in Hanoi Soma Explains: JD's Unrelenting Aggro vs FlaSh
Tourneys
[LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2049 users

My proposed Up and Down Match Structure

Blogs > dabom88
Post a Reply
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2011-09-14 22:48:26
September 14 2011 21:59 GMT
#1
Visual Aid:
[image loading]

Just something I cooked up with MS Paint because I couldn't find a bracket making site that would make the brackets like how I wanted. Losers Round 2 is done this way to avoid any possible repeat matches.

Pretty much a Best of 3 Double Elimination structure. Top 4 of the Winner's Bracket and the top 2 of the Loser's Bracket get into Code S. Now just doing this straight-up led to the need for seeds, so I thought up a way to reward people with these seeds.

Now, the tournament begins with 15 people, who are competing for 6 Code S spots. With 15 people, that leaves 1 man out if we want to go 1v1 Best of 3. So it was my opinion that it was pretty easy to know who the most deserving person of the season would be to give an automatic bye into the Winner's Round 2: the Code A Runner Up.

This is the guy who played just as many games as the winner of Code A, who gets an automatic spot into Code S. One win short in the season of getting into Code S. I thought that it was only fair to give the Runner Up the next best thing and make it so that he is still only 1 more win away from getting into Code S. If he loses that, he's still only 2 wins away just like everyone else who lost in WR2. Heck, give him the ability to choose 1 of 6 Winners R1 Groups to be Group 7, of which he'll face the winner (not including the 3rd/4th placement to avoid a possible Code A semifinal repeat match). If he thinks one of the groups is much weaker than the other one, or if, say it's TvT and he's confident against Terran and doesn't mind facing either one, let him pick that as Group 7.

Then came the problem with needing a seed for the Loser's Round 1. So I thought, hey, if you wind up in the Loser's Bracket Round 1, you need to win 3 matches in a row to get into Code S. Unless you're seeded, in which case you only need to win 2 matches in row. I thought, hey, you got into the Round of 4 in Code A, a step above the Round of 8 required to get into the Up and Down matches. How about the two who lost to the Finalists duke it out for 3rd place. The winner gets to go on for a chance to get into Code S. The loser, however, still gets rewarded for having made it into the Semifinals of Code A and bypasses Loser's Round 1 and gets into Loser's Round 2.

If you get 3rd place, and lose your match in Winner's Round 2, you still get placed into Loser's Round 2 like everyone else who loses in Winner's Round 2. But there's never any incentive to throw the 3rd/4th place match because you obviously want as many chances to get into Code S as you can get. Essentially, it rewards you for getting into the Semifinals by making sure that you at least make it into Loser's Round 2. Think of winning in the Code A Round of 8 as counting for their win in Losers Round 1.

I decided to give more favor to people who place high in Code A rather than were in Code S and got dropped down. Although I generally favor new blood, all the Code S people did that season to get into the Up and Down matches was lose 2 games in a row. The Semifinalists and Runner Up got more wins in that season than the people who made it into the Round of 8: 2 to get into the Round of 8, 3 for the Semifinalists, 4 for the Runner Up, 5 for the Code A Champion. More if they had to go through the hellish Code A qualifiers, which is commonly agreed to be one of the most difficult tournaments in the world. I think their effort and wins in Code A should be rewarded with seeds in the Up and Down matches.

So with that, that brings us to 7 Matches in WR1, 4 Matches, in WR2, 3 Matches in LR1, 4 Matches in LR2, and 2 Matches in the LR Finals, that brings our total to 20 matches. The old structure of GSL played 16 best of 3s over the course of 4 nights, 4 matches a night. I think an extra night can be afforded for the Up and Down Matches if they went with this structure.

So yeah, this is the plan. Two losses and you're knocked back into Code A. This holds true for everyone at all points in the tournament. 2 Wins no losses gets you into Code S. 2 Wins 1 loss gets you in if the loss came from Winners Round 2. 3 Wins 1 Loss gets you in if the loss comes from Winners Round 1. Unless you're seeded, which lowers those requirements.

I think this is a pretty good indication of who deserves the 6 code S spots. Anyone think this would be a good structure for the GSL? Should I suggest this to them and put this on the GOMTV forums?

*
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 15 2011 00:24 GMT
#2
Okay, so the summary paragraph near the end made sense, and each individual description of what one person's route is supposed to be makes sense, but I have no idea how this would work, and the diagram looks like it SHOULD make sense but instead it's super confusing. This might sound dumb but could you, like, make up 15 example players with your seeds and just sort of show me how the tournament would work? I still don't understand
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2011-09-15 01:16:30
September 15 2011 01:10 GMT
#3
On September 15 2011 09:24 Blazinghand wrote:
Okay, so the summary paragraph near the end made sense, and each individual description of what one person's route is supposed to be makes sense, but I have no idea how this would work, and the diagram looks like it SHOULD make sense but instead it's super confusing. This might sound dumb but could you, like, make up 15 example players with your seeds and just sort of show me how the tournament would work? I still don't understand


Sure no problem.

Essentially start at the middle with Winner's Round 1 and work your way up/down.

Let's take the 15 participants of the last GSL Up/Down. Besides Group 1, I made them all essentially randomly.

1. Taeja and Leenock would be group 1 since they're the Code A Semifinalists that Ganzi and MarineKing beat. They're competing for 3rd place. Let's say Taeja won. He would advance to Winners Round 2 and Leenock would be automatically seeded into Losers Round 2.

2. Say Kyrix and MC are Group 2 in Winner's Round 1. Say MC wins. He goes on to Winner's Round 2 and Kyrix drops into Losers Round 1.

3. Say Supernova and Check are Group 3 in Winners Round 1. Say Supernova wins. He goes on to Winners Round 2 and Check goes to Losers Round 1.

4. Say Alicia and Yoda are Group 4 in Winner's Round 1. Say Alicia wins. He goes on to Winners Round 2 and Yoda drops to Losers Round 1.

5. Say Losira and JYP are Group 5 in Winner's Round 1. Say Losira wins. He goes on to Winners Round 2 and JYP drops to Loser's Round 1.

6. Say Byun and Trickster are Group 6 in Winner's Round 1. Say Byun wins. He goes on to Winners Round 2 and Trickster Drops to Losers Round 1.

7. Say MarineKing chooses Violet and Jjakji as Group 7. Say Jjakji wins. He goes on to Winners Round 2 and Violet drops to Losers Round 1.

MarineKing gets a bye into Winners Round 2 because he's the Code A Runner Up.

Thus we have our Winners Round 2 and Losers Round 1 groups:

WR2
1: Taeja vs. MC. Taeja wins. He gets into Code S and MC drops to Losers Round 2.
2: Supernova vs. Alicia. Supernova wins. He gets into Code S and Alicia drops to Losers Round 2.
3. Losira vs. Byun. Losira wins. He gets into Code S and Byun drops to Losers Round 2.
4. MarineKing vs. Jjakji. MarineKing wins. He gets into Code S and Jjakji drops to Losers Round 2.

LR1
1. Bye. Leenock goes to Losers Round 2 because he's a Code A Semifinalist.
2. Kyrix vs. Check. Check wins. He goes to Losers Round 2 and Kyrix drops to Code A.
3. Yoda vs. JYP. JYP wins. He goes on to Losers Round 2 and Yoda drops to Code A.
4. Trickster vs. Violet. Violet wins. He goes on to Losers Round 2 and Trickster drops to Code

Losers Round 2
1. Leenock vs. Byun. Leenock wins. He goes on to Losers Finals and Byun drops to Code A.
2. MC vs. JYP. MC wins. MC goes to Losers Finals and JYP drops to Code A.
3. Check vs. Jjakji. Jjakji wins. Jjakji goes to Losers Finals and Check drops to Code A.
4. Alicia vs. Violet. Violet wins. Violet goes to Losers Finals and Alicia drops to Code A.

Losers Finals
1. Leenock vs. MC. Leenock wins. Leenock gets Code S and MC drops to Code A.
2. Jjakji vs. Violet. Jjakji wins. Jjakji gets Code S and Violet drops to Code A.

Final results in order of achievement:
Code S: Taeja, Supernova, Losira, MarineKing, Leenock, Jjakji.
Code A: Kyrix, Yoda, Trickster, Byun, JYP, Check, Alicia, MC, Violet
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL s10 TeamLeague: ASH vs PTB
Freeedom33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 262
ProTech135
Vindicta 52
MindelVK 40
JuggernautJason31
gerald23 29
StarCraft: Brood War
Britney 28435
Sea 2727
Rain 1858
Dewaltoss 128
Hyun 62
JYJ 30
IntoTheRainbow 26
Dota 2
Gorgc4817
qojqva1607
Counter-Strike
fl0m1519
Super Smash Bros
hungrybox373
Heroes of the Storm
Khaldor545
Liquid`Hasu333
Other Games
gofns29994
tarik_tv13770
B2W.Neo799
Beastyqt473
crisheroes258
ToD145
KnowMe121
QueenE103
Liquid`VortiX83
Mew2King63
Trikslyr60
Organizations
StarCraft 2
WardiTV1292
Counter-Strike
PGL317
Other Games
gamesdonequick146
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2309
• Shiphtur365
Other Games
• imaqtpie32
Upcoming Events
DaveTesta Events
16m
AI Arena Tournament
2h 1m
Replay Cast
6h 1m
PiG Sty Festival
15h 1m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
16h 1m
uThermal 2v2 Circuit
21h 1m
Replay Cast
1d 15h
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.