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Replays and analysis: Learning from Idra at MLG

Blogs > Havefa1th
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Havefa1th
Profile Blog Joined November 2010
United States245 Posts
June 04 2011 08:44 GMT
#1
NOTE: This blog contains spoilers from the first day of matches of MLG Columbus. As of writing this, replays are available, so these can be watched.

Every Zerg player in the world should strive to be like Idra right now. No one can deny that he's been on a tear; apart from the few recent mirror loses in the NASL and the occasional EG Master's Cup mishaps, Idra has shown, from MLG to NASL to IPL, that he is the best foreign player in the world right now. After dominating this first day of matches by going 3-0 in the toughest group of the tournament, it's hard to turn a cold shoulder to our lovable, asshole hero-Zerg.

The greatest thing about his play is that everyone can learn from him. After watching the replays, here are three things I found that make Grack good, and can make you good as well:

1) Macro
Everyone knows that macro is the first part of being a good Starcraft player, but in Idra's case, his macro is his cornerstone. No supply shall be blocked, no larva shall be left sitting and no resource shall be pooling, however, it goes further than that for him. Looking specifically at game 2 against MC, Idra ended up with a failed roach/ling aggression around the with minimal forces after droning.

[image loading]
With all your lings occupied with a runby at his natural and 4 spine crawlers and 5 roaches in production, could you defend against this with the resources available in the screenshot AND come out ahead? Idra did.

Idra knows his macro is spot-on, so he can afford to be aggressive. Knowing that he can gather the resources to hold off any counter-push that could happen as a result of aggression is a safety-net that can remove your doubts in a game. By playing defensively in the early game and perfecting your technique, you can afford to be a stronger, more aggressive player, and there is nothing but good things that can come from that.

2) Overcoming Disabilities
Let's face it: Hydralisks in BW were BOSS. They melted gateway units, could become lurkers, were fast, spit acid and weren't afraid of anything. In SC2, they're rarely used because they just don't fit in with the rest of the Zerg army: they're slow and they die if you sneeze on them too hard. Idra decided he was going to use them anyway, and he used them effectively by simply overcoming their disabilities WHILE abusing MC's sim-city: drops. To be honest, Idra lost a fleet and a half of overlords in game 1 of the series and a lot of drops were unsuccessful. These two weren't.

[image loading]
MC walled off his third's back entrance with cannons and the front of his natural with gateways and pylons. Elevator-ing his units into MC's main prevented direct contact with the deathball, bypassed sim-city defenses AND required all MC's stalkers to run ALL the way around his natural's Nexus to defend. Oh yeah, and check his MC's third: Idra's dropping there too.

By dropping, Idra improved his positioning . By splitting up his bulky forces and getting them away from easily forcefield-able chokepoints, Idra bypassed the Hydra's lack of mobility and "hit 'em where they aint." You don't need a unique build or unit composition to the deathball, you just gotta figure out what your units are bad at and fix it, while figuring out what their units are bad at and abusing it. Most players drop for surprise, but consider the fact that dropping allows you to be where they aren't (even if they know it's coming), and that 99% of the time works out in your favor.

3) Being Comfortable in the Game
If you ever watch Idra stream, you know what I'm talking about: it's like he's conducting music. I'm not talking about first-person views of replays, no, his mouse cursor is as much a Swarm's Baton at it is anything else. Idra is obviously comfortable when he streams ladder games, and that comes not from experience, but from fundamentals. By knowing where your opponent stands, where you stand and where you want to go, you have no reason to sweat or get flustered. Even if you aren't doing a composition you're experience with, find some way to make yourself comfortable in the game. Scout, transition, expand, poke, anything to get yourself in the mindset of being comfortable in your play. From there, play becomes easier and you perform better.

These are my 3 cents per-say, and something people should think about beyond "my natural should have been 2 minutes quicker" when they're trying to improve. Love to hear some feedback or stuff you don't agree with, I love to debate this kinda stuff.

Eager to see more great games this weekend!

****
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Axel777
Profile Joined January 2011
United States9 Posts
June 05 2011 17:53 GMT
#2
thanks alot! really helped me out
"live moves pretty fast, if you dont stop and look around once in a while you could miss it"- Ferris bueller
enigamI
Profile Joined May 2010
Canada385 Posts
June 09 2011 22:20 GMT
#3
Fun read, informative too. Thanks
fatum
Profile Blog Joined November 2010
Spain83 Posts
June 09 2011 23:27 GMT
#4
[...] anything to get yourself in the mindset of being comfortable in your play. From there, play becomes easier and you perform better.

My feedback is that I loved this part.
The game is young, so people havent realised yet that, as humans, psycology is the most important part of anything we do.

I allways say that mindset is the only real difference between top10 and top100, but people tend to ignore me when I say it
Aim to climb as high as you can dream.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
June 09 2011 23:29 GMT
#5
idk if this is good or not because idra is pro and he does it, but I think he should probably not prematurely gg. Even if he has good reason for it, the image that comes into my head when that happens is two people, guys or girls. And one of them prematurely ejaculates
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
June 10 2011 05:41 GMT
#6
On June 10 2011 08:27 fatum wrote:
Show nested quote +
[...] anything to get yourself in the mindset of being comfortable in your play. From there, play becomes easier and you perform better.

My feedback is that I loved this part.
The game is young, so people havent realised yet that, as humans, psycology is the most important part of anything we do.

I allways say that mindset is the only real difference between top10 and top100, but people tend to ignore me when I say it

I completely agree with you! When you're comfortable, the little things things that muscle memory has slammed home becomes easy and almost second nature, allowing you to focus on other things in the game. I feel that Idra lost the second series to MC not because he was the worse player, but because he wasn't mentally comfortable after the MMA games. Whether he admits it or not, knowing that you could have won an important game that you lost is damaging to the psyche. When Idra is mentally there and on the top of his game, he's one of the best players in the world.

Thanks for your feedback!


On June 10 2011 08:29 Br3ezy wrote:
idk if this is good or not because idra is pro and he does it, but I think he should probably not prematurely gg. Even if he has good reason for it, the image that comes into my head when that happens is two people, guys or girls. And one of them prematurely ejaculates

To put this to rest, put yourself in Idra's shoes: The last he had seen of MMA's third base was the CC in MMA's main (the one MMA eventually killed). He didn't see the CC being killed, he only saw it in construction at the gold base. If you were Idra, the logic behind his thinking is that MMA is on 3 bases and building his 4th, combined with a drop and misclicked drones at his (Idra's) 4th, Idra, didn't think that he was ahead because he had no way of knowing the CC had been killed.

It's easy to be an armchair critic.

BESIDES: this blog was written on Friday night/Saturday morning and focused really only on Idra vs. MC, the first set. Irrelevant to his later play.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
June 10 2011 12:32 GMT
#7
Idra has a notorious reputation for tapping out before he's dead. Im just saying instead of doing that why not give it your all?
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
June 10 2011 19:24 GMT
#8
If Idra doesn't think he can win, he's not going to play. It's just part of his personality.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
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