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[D]Marauder Harass into FE

Blogs > Licmyobelisk
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Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2010-10-23 22:41:30
October 22 2010 02:35 GMT
#1
Hello guys,

I'm looking for help and I wish to update the Terran Strategy guide on the wiki page. But in order to do so, I would like to get help from high-level Terrans regarding this build.


I actually saw this in the Gisado Stream (I think it's down now ) but at least this is a gem that will help all of us terran players:

So here is how it goes:

Overview:

This is build provides an early economy lead or match the economy of a fast expanding Protoss. It also slightly delays the Protoss in fast expanding on their natural

Goal

For Terran to have an economic advantage over the protoss. Also a slight delay if ever the Protoss opponent decides to fast expand himself. The goal here is to match/overwhelm the amount of units the opponents has once he has the warp gate tech. It's important to note that you are pushing for a macro-oriented game.



Basic Build Order

+ Show Spoiler +

9 - supply
12 - rax
13 - refinery + add 2 more SCV's once ref is made
14 - marine
15 - OC (orbital command) \ tech lab
16 - supply / concussive shells
17 - marauders (Queue two of these)
23 - Command Center / Supply
24 - add 2 barracks or 1 barrack
25 - refinery / stim pack research
at 100% of barracks add reactor
if you have two, add a tech lab to the other one
at 100% of Command Center upgrade to Orbital Command then lift off to natural once it's done


Notes:

This is the time that you choose to tech up or build a sizable army of infantry, also if your opponent goes for a timing push you can pull out some of the scv to join in the fight. This build is great if you're on a cross position against an opponent in 4 player maps (Lost Temple, Delta Quadrant, Metalopolis, Shakuras Plateau)

Scouting

if you see that you're being saturated with minerals, you can use the OC energy to scan opponents tech / or if he is powering units. You can sacrifice an SCV to check if he is massing/Fast expanded as well.

Execution

The most important part of this build is the marauder harass. you basically need to keep protoss at bay in order for you to have the safe expand, a marauder can single-hand
a stalker but you'll have a hard time if they've produced a sentry. Also note that you should micro while you multitask in making production facilities on your main base. Do not let the marauders die if ever your harass fails, bring them back to your base and create a bunker in front of natural if you feel that he will push.


Adaptation

Check what tech he is powering up, if collosus, try to create a factory / reactor then starport which you would swap once starport is done. If you find a twilight council, create a ghost academy to counter Dark Templars/High Templars with EMP. Usually, adding an engineering bay once you have the economy really helps since it would counter both a VR/Dark Templars/Warp Prism Drops at the same time.

Maps:
Lost Temple
Metalopolis
Delta Quadrant
Shakuras Plateau

Pros
Superb early economy, can do double tech at mid game, easy addition of production facilities because of economy lead. pretty strong against fast Void Rays


Con
If opponents went for very fast collosus, (if you weren't able to scout) susceptible to timing pushes.
(please add)


References:

Removed first video since it's the Zatic Build (damn, should have rewatched it in the office)

(Nada part 1)


Note: I'm not an expert but I do have great success when using this build. Please constructive criticism, help will be so much appreciated since this isn't only for us but for the whole community and people who would like to find more terran strategies.

Help me out with grammar errors and if you want to add something please help out! Will post this in the wiki page once we have finalized that it's good to go



*
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Harem
Profile Joined November 2007
United States11393 Posts
October 22 2010 02:49 GMT
#2
http://wiki.teamliquid.net/starcraft2/Zatic_Build

??
Moderator。◕‿◕。
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2010-10-22 02:59:58
October 22 2010 02:53 GMT
#3
On October 22 2010 11:49 Harem wrote:
http://wiki.teamliquid.net/starcraft2/Zatic_Build

??



Oh, I saw that this one's pretty different I guess. Since you wouldn't have that many marines and mostly your composition would be 1 marine/ 2 marauders before you harass the protoss.

The difference between this build and the zatic build is the timing of the CC, this is a pretty greedy build that exploits the use of mules. I saw one of my replays I and you get an advantage of 300 minerals over Protoss.
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Bub
Profile Blog Joined June 2006
United States3518 Posts
October 22 2010 03:13 GMT
#4
Hm should try this sometimes. Thanks for sharing
XK ßubonic
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
October 22 2010 03:23 GMT
#5
Sounds like the Cauthonluck expand to me, without the reaper
do you have enough resolve, hero of justice?
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
October 22 2010 04:25 GMT
#6
Just wait for some bigger map and we will see 14 CC :D, that would be COOL
Terran
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
October 22 2010 05:15 GMT
#7
I like the idea of the Zatic build, and I've been doing something similar.

The opening pretty much solidifies a bio play by you though..... Possibly bio-mech or bio-air, but it's still going to be a lot of bio or wasted buildings and tech.....

To get around that, I've been going factory -> tech lab on my rax, and pushing out with my initial 2 marines, 2 marauders (getting concussive after the first marauder so I have it before I get to his base), 2 scvs, and 1 hellion with a 2nd rallied to my small army. It gives me a lot of options, depending on what my opponent is doing, without sealing me into a bio play, and it works against T, Z, and P fairly well, so I can do this against a Random player if I haven't scouted what race he is by the time I've comitted to the opening.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
October 23 2010 21:42 GMT
#8
hello guys, any of you uses the build with great success? any additives that you guys would like to put in here?

I'm posting this already in Wiki if no replies... well, you can provide feedback there and I'll edit anyway.
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 23 2010 22:28 GMT
#9
On October 22 2010 11:35 Licmyobelisk wrote:
This build isn't good if you know that your opponent is going for VRs or all-in Protoss builds (4 gate, 3 gate robo mass stalkers/immortals/fast Collosus), this build gets killed by VRs since you don't have that much anti-Air ,. So if you have extra minerals don't use it too much on mules. if ever you do this build be sure to scout for 2 gates/3gates with proxy Stargate so that you can react with turrets.


..so,it´s useless?
https://steamcommunity.com/id/*tlusernamehere*/
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
October 23 2010 22:37 GMT
#10
On October 24 2010 07:28 HwangjaeTerran wrote:
Show nested quote +
On October 22 2010 11:35 Licmyobelisk wrote:
This build isn't good if you know that your opponent is going for VRs or all-in Protoss builds, this build gets killed by VRs since you don't have that much anti-Air ,. So if you have extra minerals don't use it too much on mules. if ever you do this build be sure to scout for 2 gates/3gates with proxy Stargate so that you can react with turrets.


..so,it´s useless?



LOL, yeah.. thanks for the feed back hhhmmm let me play with this build latter. I think I might have put all the protoss builds there.. so the cons is a little bit exaggerated. works perfectly against 3 gate robo as far as I had used this..

anystuff that you can add with regards to cons?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
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