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Active: 7134 users

In search of the perfect Z hotkey scheme.

Blogs > Wr3k
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Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-28 23:38:33
August 28 2010 23:35 GMT
#1
Over the last couple days I have become obsessed with finding the perfect zerg hotkey setup, so I figured, why not get some opinions. I know there are threads on hotkey setup as Z, but none of them really go into the same depth of control I would like.... The problem is I am running out of keys... (wish I had f1-4... sometimes I wish I was protoss... this wouldn't be an issue)

OK, I'm gonna break this up into two parts, queen control and hatch control, and list the possible methods and their pro/cons.

HATCHERY CONTROL:
1) Hotkey each individual hatchery, allowing you to change screens and macro from each individual hatch. Problem here being it takes extra keystrokes to mass macro and set rally points.
2) All in one group, problem here being you can't jump to each base for vision purposes or macro from specific hatcheries.
3) Both (one group with all, then each individual). Problem here being it uses up an extra key.

QUEEN CONTROL:
a) Don't hotkey them, use hatch key and click>v>click problem here being extra keystrokes.
b) Hotkey each queen (then double tap or click minimap), problem here being the key doesn't double as a macro key, and if the queen is moved to defend or gets killed you can no longer jump to that hatch.
c) All queens in one group + backspace method for mass fast macro. (shift que inject using backspace to switch hatcheries). Problem here being extra keystrokes in the early game just to inject your main & nat.


Now, for the first 2/3 of beta I used method 1a. This starts to get clumsy as you get into the late game and requires extra keystrokes to inject, rally, and even macro.

Then I tried method 2b (I think this is what idra uses), but I really don't like how you don't have control over which hatchery produces what unit, and how if your queens die/get pulled for D you can't jump to the base.

SO THEN, I decided to try method 1a + 2 (extra key with all hatcheries in them). This is great for macro AND jumping screens. I was content with this for a while until I found about backspace injecting.

Now I am trying to use methods 1a and 2c at the same time, but the problem here becomes somewhat obvious... You run out of keys.... I'm quite used to having my main base on 5, but I figure the only way to reasonably do this is to use 6-0 for bases. I figure this is probably my best bet... and I think its the best possible hotkey setup for Z, that gives both utmost control and macro speed, while sacrificing

1-3 units (I'm pretty sure 3 groups will be enough ><)
4-queens
5-hatcheries
6-base1
7-base2
8-base3
9-base4
0-base5

What do you guys think? / What method do you use?

Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 28 2010 23:37 GMT
#2
I use 1-3 units 4 all hatch 5-0 queens for each base, and I just remember which queen corresponds to each base so if I need to drone pump one I just 7click sd 4 etc.
oraoraoraoraoraoraoraora
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-28 23:44:10
August 28 2010 23:40 GMT
#3
On August 29 2010 08:37 Southlight wrote:
I use 1-3 units 4 all hatch 5-0 queens for each base, and I just remember which queen corresponds to each base so if I need to drone pump one I just 7click sd 4 etc.


I considered this, but I never want to have to click to build units. I can deal with delaying an inject if I absolutely can't look away from the battle, but certainly not my immediate wave of reinforcements... but I guess you are using 4 for that anyways. I wish we just had f1-f4... seriously.

I dunno, this method appeals I suppose, I just don't like hotkeying individual queens that much... I want to be able to do the backspace method and jump to each base... maybe I should just use my own overcomplicated setup, since clearly I'm having trouble compromising either way.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
August 28 2010 23:44 GMT
#4
Weird. I have the same hotkeys as July does, same as I had in Brood War.

4,5,6,7,8,9,0 hatcheries. 1,2,3 units. I do a single hatchery a hotkey. Old school.
I want to fuck Soulkey with a Zelderan.
cAPS
Profile Blog Joined April 2010
United States153 Posts
August 28 2010 23:45 GMT
#5
I don't really have input besides what I've been using:

1) All Hatcheries
2 Early) Important Building (spawning pool to get speed, hydra den to get range, etc.)
2 Late) Infestors
3) Zergling group
4) Hydra/Roach group
5) Current Scout
6) Evo Chambers
7) Queen Main
8) Queen Nat
9) Queen Third
0) Queen Fourth
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 28 2010 23:51 GMT
#6
On August 29 2010 08:44 SCC-Faust wrote:
Weird. I have the same hotkeys as July does, same as I had in Brood War.

4,5,6,7,8,9,0 hatcheries. 1,2,3 units. I do a single hatchery a hotkey. Old school.


If I had July's apm I would probably use that oldschool setup as well lol.
reza
Profile Blog Joined January 2010
Canada213 Posts
Last Edited: 2010-08-29 00:23:53
August 28 2010 23:52 GMT
#7
1 Lings/Mutas
2/3 Roach/Hydras/Everything else
4 Main Hatch(all hatch later on)
5 Main Hatch Queen
6-9 Expo Queens
0 Overseer/Nydus

700-800 ~ Diamond
reza
Profile Blog Joined January 2010
Canada213 Posts
August 28 2010 23:54 GMT
#8
On August 29 2010 08:45 cAPS wrote:
I don't really have input besides what I've been using:

1) All Hatcheries
2 Early) Important Building (spawning pool to get speed, hydra den to get range, etc.)
2 Late) Infestors
3) Zergling group
4) Hydra/Roach group
5) Current Scout
6) Evo Chambers
7) Queen Main
8) Queen Nat
9) Queen Third
0) Queen Fourth


why would you hotkey your evo chambers?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 28 2010 23:54 GMT
#9
1-2 for units - 3 overseers. 4 all queens in one group (i never get more than 4).

5 all hatcheries and then i happen to not make much use the rest. When i think about it maybe 1-2 is too little for units but im already used to this setup and rather than have more hotkeys for more units i rely on more on the spot micro, such as individually pulling lings from my main group to use for flanking. 2 for infestors or a relatively large flanking group such as mutalisks.

when it comes to injects with this setup eventually its like a clock in your head, you just sorta click the minimap or double click on the hatchery hotkey to check how far spawn larvae is on your main hatch (usually the first hatch you spew on regardless).
"Mudkip"
cAPS
Profile Blog Joined April 2010
United States153 Posts
August 29 2010 00:02 GMT
#10
On August 29 2010 08:54 reza wrote:
Show nested quote +
On August 29 2010 08:45 cAPS wrote:
I don't really have input besides what I've been using:

1) All Hatcheries
2 Early) Important Building (spawning pool to get speed, hydra den to get range, etc.)
2 Late) Infestors
3) Zergling group
4) Hydra/Roach group
5) Current Scout
6) Evo Chambers
7) Queen Main
8) Queen Nat
9) Queen Third
0) Queen Fourth


why would you hotkey your evo chambers?


I was finding that I wasn't using 6 in my setup, so I decided to start hotkeying those to keep on top of upgrades.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-08-29 00:16:54
August 29 2010 00:16 GMT
#11
If you hotkey queen + hatchery to 1 building you can have queen on first press then tab for hatchery.

What I'm moving towards for a scheme is...

5- all hatcheries
6- Queen + main
7- Queen + nat
8- Queen + 3rd
...
etc
...

So if I want to build from a particular hatch I can hit 7tab -> build, if I want to build from all hatcheries it's 5-> build. Queen macro is just 66v 77v 88v 99v.

I don't particularly like the backspace method because it can cause your queens to do some funky stuff and if you don't have 1:1 queen:hatch ratio it doesn't really work.
Logo
SneakPeek
Profile Joined April 2010
Philippines162 Posts
Last Edited: 2010-08-29 00:25:13
August 29 2010 00:19 GMT
#12
EDIT: sorry double post.
SneakPeek
Profile Joined April 2010
Philippines162 Posts
August 29 2010 00:19 GMT
#13
use the one you encoded. usually you hotkey the units ( in BW at least) so you can micro them according to what they will do at the moment, meaning no specific unit stays at the same hotkey for a very long period of time. thats because of the limited no of units per hotkey. well in SC2 its different but same mechanics apply. save a hotkey for scouting units and change that accordingly to an army unit you will use afterwards. example, use 3 for overseers, then after scouting change the unit content to defending units like hydras, or secondary assault units. hopefully you get the pt. but your proposed hotkeys are fine.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
Last Edited: 2010-08-29 00:22:16
August 29 2010 00:21 GMT
#14
When I played I just did:
1-4 units I usually just separate them, like 1 - zerglings 2 - roach/hydra 3 - infestors 4 - whatever else (usually muta, I like having mutas bound to 4)
5 - 0 hatcheries I don't hotkey queens, I just manually click on them to inject larva onto the hatchery

They're really simple and yours look good. ^^
"So I turned the lights off at night and practiced by myself"
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
August 29 2010 00:39 GMT
#15
1-4 units, 5-0 hatcheries, with 0 occasionally being used for a specific unit or building. Pretty simple, pretty solid, pretty good, and pretty.
안지호
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 29 2010 01:23 GMT
#16
I do 1-3 for units, 4,5,6 for hatcheries, 7 for all hatcheries, 8 for all queens.
Lucid90
Profile Joined September 2008
Canada340 Posts
August 29 2010 01:29 GMT
#17
I used 0 for all hatches, 9 and under for queens individually(so 9 for my main hatch, 8 for my expo, 7 for my 3rd, etc), and the rest going up from 1 for units.
I don't see a point for putting each hatch to a different hotkey, but that's just me. Whenever I want to go to a hatch real quick, i just hit backspace a couple of times.

For my units I use the following:
1. ling, bilng, ultra, muta if im going muta or corruptors if im using them
2. roaches
3. hydra
4. infestors
5-6 i generally dont use, but sometimes I might put a couple of banelings and an infestor in a onverlord and go kill off my opponent's workers or something.

Im a 800 diamond zerg.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
gondolin
Profile Blog Joined September 2007
France332 Posts
Last Edited: 2010-08-29 01:46:37
August 29 2010 01:42 GMT
#18
I use groups of hatchery: one for the units, the other for the drones and then in late game one group for each hatch that are _close_.
So at the beginning it is 5 main, 6 exp, 7 and 8 the 2 queens.
Then it is 5 for the main and exp, 6 for the B3 and B4, and I group my queens in 7 and use the minimap. I don't like the backspace method since you need to have one queen per hatch if you want to do it fast (without having to look if there is indeed a queen at the current hatch). 8 will contain the B4 if it is not saturated or a B5. So that when I have time for drones i do 8+... then 5 and 6, while if I want production first I do 5 and 6 then 8 for drones (so that hatch that are in the drones group and production groups makes units or production first according to what I need). I could group 5 an 6 together, but it is easier for setting up flanks.
reza
Profile Blog Joined January 2010
Canada213 Posts
August 29 2010 02:16 GMT
#19
On August 29 2010 10:29 Lucid90 wrote:
I used 0 for all hatches, 9 and under for queens individually(so 9 for my main hatch, 8 for my expo, 7 for my 3rd, etc), and the rest going up from 1 for units.
I don't see a point for putting each hatch to a different hotkey, but that's just me. Whenever I want to go to a hatch real quick, i just hit backspace a couple of times.

For my units I use the following:
1. ling, bilng, ultra, muta if im going muta or corruptors if im using them
2. roaches
3. hydra
4. infestors
5-6 i generally dont use, but sometimes I might put a couple of banelings and an infestor in a onverlord and go kill off my opponent's workers or something.

Im a 800 diamond zerg.


woah thats different heh
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2010-08-29 04:44:14
August 29 2010 04:38 GMT
#20
I've been using a similar hotkey setup as OP, 1-3 units, 4 queens, 5 hatches, but I haven't tried setting each hatch individually after. Instead I just click on the minimap to move from hatch to hatch, which I guess seems just a tiny bit slower for injecting than using hotkeys (takes like half a second to jump screens as opposed to like 0.1 using hotkeys). I think I'll see how it feels using 6-0.

I dislike any setup that hotkeys queens individually because often you can have up to 3-4 queens on 2 base and they can die, which just seems like a pain to deal with, and transfusion is harder to use.
Galois
Profile Blog Joined August 2010
United States124 Posts
August 29 2010 04:44 GMT
#21
On August 29 2010 08:35 Wr3k wrote:
The problem is I am running out of keys... (wish I had f1-4... sometimes I wish I was protoss... this wouldn't be an issue)

Get ready to want to make love to me.

+ Show Spoiler +

[image loading]


You're welcome.
It's gonna take a lot to drag me away from you / There's nothing that a hundred men or more could ever do
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2010-08-29 05:19:24
August 29 2010 05:18 GMT
#22
This could be solved with F keys being brought back, haha... Oh well.
EDIT: WAIT WHAT?! LOL. I'll have to do that next time I play. Gah, I can't believe I missed that. (Unless it's just a really good photoshop. If so, it's very convincing).
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 29 2010 22:39 GMT
#23
On August 29 2010 14:18 Archaic wrote:
This could be solved with F keys being brought back, haha... Oh well.
EDIT: WAIT WHAT?! LOL. I'll have to do that next time I play. Gah, I can't believe I missed that. (Unless it's just a really good photoshop. If so, it's very convincing).


It's legit, but only f8 and f9 work, which is fucking retarded. F10 brings up menu and f11 message log.


I don't know why the hell th ey don't give us f1-f4...
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