• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:53
CEST 22:53
KST 05:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"6ZeroSpace Early Access is Now Live!34Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)103
StarCraft 2
General
Terran or Protoss Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? 3kb/s downloading patch..... are we back to 1998?
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8911 users

In search of the perfect Z hotkey scheme.

Blogs > Wr3k
Post a Reply
1 2 Next All
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-28 23:38:33
August 28 2010 23:35 GMT
#1
Over the last couple days I have become obsessed with finding the perfect zerg hotkey setup, so I figured, why not get some opinions. I know there are threads on hotkey setup as Z, but none of them really go into the same depth of control I would like.... The problem is I am running out of keys... (wish I had f1-4... sometimes I wish I was protoss... this wouldn't be an issue)

OK, I'm gonna break this up into two parts, queen control and hatch control, and list the possible methods and their pro/cons.

HATCHERY CONTROL:
1) Hotkey each individual hatchery, allowing you to change screens and macro from each individual hatch. Problem here being it takes extra keystrokes to mass macro and set rally points.
2) All in one group, problem here being you can't jump to each base for vision purposes or macro from specific hatcheries.
3) Both (one group with all, then each individual). Problem here being it uses up an extra key.

QUEEN CONTROL:
a) Don't hotkey them, use hatch key and click>v>click problem here being extra keystrokes.
b) Hotkey each queen (then double tap or click minimap), problem here being the key doesn't double as a macro key, and if the queen is moved to defend or gets killed you can no longer jump to that hatch.
c) All queens in one group + backspace method for mass fast macro. (shift que inject using backspace to switch hatcheries). Problem here being extra keystrokes in the early game just to inject your main & nat.


Now, for the first 2/3 of beta I used method 1a. This starts to get clumsy as you get into the late game and requires extra keystrokes to inject, rally, and even macro.

Then I tried method 2b (I think this is what idra uses), but I really don't like how you don't have control over which hatchery produces what unit, and how if your queens die/get pulled for D you can't jump to the base.

SO THEN, I decided to try method 1a + 2 (extra key with all hatcheries in them). This is great for macro AND jumping screens. I was content with this for a while until I found about backspace injecting.

Now I am trying to use methods 1a and 2c at the same time, but the problem here becomes somewhat obvious... You run out of keys.... I'm quite used to having my main base on 5, but I figure the only way to reasonably do this is to use 6-0 for bases. I figure this is probably my best bet... and I think its the best possible hotkey setup for Z, that gives both utmost control and macro speed, while sacrificing

1-3 units (I'm pretty sure 3 groups will be enough ><)
4-queens
5-hatcheries
6-base1
7-base2
8-base3
9-base4
0-base5

What do you guys think? / What method do you use?

Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 28 2010 23:37 GMT
#2
I use 1-3 units 4 all hatch 5-0 queens for each base, and I just remember which queen corresponds to each base so if I need to drone pump one I just 7click sd 4 etc.
oraoraoraoraoraoraoraora
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-08-28 23:44:10
August 28 2010 23:40 GMT
#3
On August 29 2010 08:37 Southlight wrote:
I use 1-3 units 4 all hatch 5-0 queens for each base, and I just remember which queen corresponds to each base so if I need to drone pump one I just 7click sd 4 etc.


I considered this, but I never want to have to click to build units. I can deal with delaying an inject if I absolutely can't look away from the battle, but certainly not my immediate wave of reinforcements... but I guess you are using 4 for that anyways. I wish we just had f1-f4... seriously.

I dunno, this method appeals I suppose, I just don't like hotkeying individual queens that much... I want to be able to do the backspace method and jump to each base... maybe I should just use my own overcomplicated setup, since clearly I'm having trouble compromising either way.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
August 28 2010 23:44 GMT
#4
Weird. I have the same hotkeys as July does, same as I had in Brood War.

4,5,6,7,8,9,0 hatcheries. 1,2,3 units. I do a single hatchery a hotkey. Old school.
I want to fuck Soulkey with a Zelderan.
cAPS
Profile Blog Joined April 2010
United States153 Posts
August 28 2010 23:45 GMT
#5
I don't really have input besides what I've been using:

1) All Hatcheries
2 Early) Important Building (spawning pool to get speed, hydra den to get range, etc.)
2 Late) Infestors
3) Zergling group
4) Hydra/Roach group
5) Current Scout
6) Evo Chambers
7) Queen Main
8) Queen Nat
9) Queen Third
0) Queen Fourth
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 28 2010 23:51 GMT
#6
On August 29 2010 08:44 SCC-Faust wrote:
Weird. I have the same hotkeys as July does, same as I had in Brood War.

4,5,6,7,8,9,0 hatcheries. 1,2,3 units. I do a single hatchery a hotkey. Old school.


If I had July's apm I would probably use that oldschool setup as well lol.
reza
Profile Blog Joined January 2010
Canada213 Posts
Last Edited: 2010-08-29 00:23:53
August 28 2010 23:52 GMT
#7
1 Lings/Mutas
2/3 Roach/Hydras/Everything else
4 Main Hatch(all hatch later on)
5 Main Hatch Queen
6-9 Expo Queens
0 Overseer/Nydus

700-800 ~ Diamond
reza
Profile Blog Joined January 2010
Canada213 Posts
August 28 2010 23:54 GMT
#8
On August 29 2010 08:45 cAPS wrote:
I don't really have input besides what I've been using:

1) All Hatcheries
2 Early) Important Building (spawning pool to get speed, hydra den to get range, etc.)
2 Late) Infestors
3) Zergling group
4) Hydra/Roach group
5) Current Scout
6) Evo Chambers
7) Queen Main
8) Queen Nat
9) Queen Third
0) Queen Fourth


why would you hotkey your evo chambers?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 28 2010 23:54 GMT
#9
1-2 for units - 3 overseers. 4 all queens in one group (i never get more than 4).

5 all hatcheries and then i happen to not make much use the rest. When i think about it maybe 1-2 is too little for units but im already used to this setup and rather than have more hotkeys for more units i rely on more on the spot micro, such as individually pulling lings from my main group to use for flanking. 2 for infestors or a relatively large flanking group such as mutalisks.

when it comes to injects with this setup eventually its like a clock in your head, you just sorta click the minimap or double click on the hatchery hotkey to check how far spawn larvae is on your main hatch (usually the first hatch you spew on regardless).
"Mudkip"
cAPS
Profile Blog Joined April 2010
United States153 Posts
August 29 2010 00:02 GMT
#10
On August 29 2010 08:54 reza wrote:
Show nested quote +
On August 29 2010 08:45 cAPS wrote:
I don't really have input besides what I've been using:

1) All Hatcheries
2 Early) Important Building (spawning pool to get speed, hydra den to get range, etc.)
2 Late) Infestors
3) Zergling group
4) Hydra/Roach group
5) Current Scout
6) Evo Chambers
7) Queen Main
8) Queen Nat
9) Queen Third
0) Queen Fourth


why would you hotkey your evo chambers?


I was finding that I wasn't using 6 in my setup, so I decided to start hotkeying those to keep on top of upgrades.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-08-29 00:16:54
August 29 2010 00:16 GMT
#11
If you hotkey queen + hatchery to 1 building you can have queen on first press then tab for hatchery.

What I'm moving towards for a scheme is...

5- all hatcheries
6- Queen + main
7- Queen + nat
8- Queen + 3rd
...
etc
...

So if I want to build from a particular hatch I can hit 7tab -> build, if I want to build from all hatcheries it's 5-> build. Queen macro is just 66v 77v 88v 99v.

I don't particularly like the backspace method because it can cause your queens to do some funky stuff and if you don't have 1:1 queen:hatch ratio it doesn't really work.
Logo
SneakPeek
Profile Joined April 2010
Philippines162 Posts
Last Edited: 2010-08-29 00:25:13
August 29 2010 00:19 GMT
#12
EDIT: sorry double post.
SneakPeek
Profile Joined April 2010
Philippines162 Posts
August 29 2010 00:19 GMT
#13
use the one you encoded. usually you hotkey the units ( in BW at least) so you can micro them according to what they will do at the moment, meaning no specific unit stays at the same hotkey for a very long period of time. thats because of the limited no of units per hotkey. well in SC2 its different but same mechanics apply. save a hotkey for scouting units and change that accordingly to an army unit you will use afterwards. example, use 3 for overseers, then after scouting change the unit content to defending units like hydras, or secondary assault units. hopefully you get the pt. but your proposed hotkeys are fine.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
Last Edited: 2010-08-29 00:22:16
August 29 2010 00:21 GMT
#14
When I played I just did:
1-4 units I usually just separate them, like 1 - zerglings 2 - roach/hydra 3 - infestors 4 - whatever else (usually muta, I like having mutas bound to 4)
5 - 0 hatcheries I don't hotkey queens, I just manually click on them to inject larva onto the hatchery

They're really simple and yours look good. ^^
"So I turned the lights off at night and practiced by myself"
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
August 29 2010 00:39 GMT
#15
1-4 units, 5-0 hatcheries, with 0 occasionally being used for a specific unit or building. Pretty simple, pretty solid, pretty good, and pretty.
안지호
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 29 2010 01:23 GMT
#16
I do 1-3 for units, 4,5,6 for hatcheries, 7 for all hatcheries, 8 for all queens.
Lucid90
Profile Joined September 2008
Canada340 Posts
August 29 2010 01:29 GMT
#17
I used 0 for all hatches, 9 and under for queens individually(so 9 for my main hatch, 8 for my expo, 7 for my 3rd, etc), and the rest going up from 1 for units.
I don't see a point for putting each hatch to a different hotkey, but that's just me. Whenever I want to go to a hatch real quick, i just hit backspace a couple of times.

For my units I use the following:
1. ling, bilng, ultra, muta if im going muta or corruptors if im using them
2. roaches
3. hydra
4. infestors
5-6 i generally dont use, but sometimes I might put a couple of banelings and an infestor in a onverlord and go kill off my opponent's workers or something.

Im a 800 diamond zerg.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
gondolin
Profile Blog Joined September 2007
France332 Posts
Last Edited: 2010-08-29 01:46:37
August 29 2010 01:42 GMT
#18
I use groups of hatchery: one for the units, the other for the drones and then in late game one group for each hatch that are _close_.
So at the beginning it is 5 main, 6 exp, 7 and 8 the 2 queens.
Then it is 5 for the main and exp, 6 for the B3 and B4, and I group my queens in 7 and use the minimap. I don't like the backspace method since you need to have one queen per hatch if you want to do it fast (without having to look if there is indeed a queen at the current hatch). 8 will contain the B4 if it is not saturated or a B5. So that when I have time for drones i do 8+... then 5 and 6, while if I want production first I do 5 and 6 then 8 for drones (so that hatch that are in the drones group and production groups makes units or production first according to what I need). I could group 5 an 6 together, but it is easier for setting up flanks.
reza
Profile Blog Joined January 2010
Canada213 Posts
August 29 2010 02:16 GMT
#19
On August 29 2010 10:29 Lucid90 wrote:
I used 0 for all hatches, 9 and under for queens individually(so 9 for my main hatch, 8 for my expo, 7 for my 3rd, etc), and the rest going up from 1 for units.
I don't see a point for putting each hatch to a different hotkey, but that's just me. Whenever I want to go to a hatch real quick, i just hit backspace a couple of times.

For my units I use the following:
1. ling, bilng, ultra, muta if im going muta or corruptors if im using them
2. roaches
3. hydra
4. infestors
5-6 i generally dont use, but sometimes I might put a couple of banelings and an infestor in a onverlord and go kill off my opponent's workers or something.

Im a 800 diamond zerg.


woah thats different heh
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2010-08-29 04:44:14
August 29 2010 04:38 GMT
#20
I've been using a similar hotkey setup as OP, 1-3 units, 4 queens, 5 hatches, but I haven't tried setting each hatch individually after. Instead I just click on the minimap to move from hatch to hatch, which I guess seems just a tiny bit slower for injecting than using hotkeys (takes like half a second to jump screens as opposed to like 0.1 using hotkeys). I think I'll see how it feels using 6-0.

I dislike any setup that hotkeys queens individually because often you can have up to 3-4 queens on 2 base and they can die, which just seems like a pain to deal with, and transfusion is harder to use.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#60
RotterdaM1271
TaKeTV 485
TKL 367
IndyStarCraft 268
SteadfastSC211
ZombieGrub154
BRAT_OK 130
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1271
ByuN 572
TKL 367
IndyStarCraft 268
SteadfastSC 211
ZombieGrub149
BRAT_OK 127
ProTech100
StarCraft: Brood War
Calm 3595
Mini 538
EffOrt 493
ggaemo 172
Mong 53
yabsab 13
sorry 12
Dota 2
monkeys_forever425
League of Legends
Doublelift2006
Super Smash Bros
PPMD5
Heroes of the Storm
Liquid`Hasu522
Other Games
Grubby3559
shahzam684
Beastyqt638
Mlord467
B2W.Neo357
ToD267
Pyrionflax189
C9.Mang0176
UpATreeSC119
Livibee118
JuggernautJason93
Mew2King52
Trikslyr41
Organizations
Other Games
BasetradeTV97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 177
• StrangeGG 49
• Reevou 11
• RyuSc2 7
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Eskiya23 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3110
• masondota21012
Other Games
• imaqtpie1045
• Shiphtur565
Upcoming Events
Sparkling Tuna Cup
13h 7m
INu's Battles
14h 7m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 3h
The PondCast
1d 13h
Kung Fu Cup
1d 14h
Patches Events
1d 19h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.