• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:46
CEST 10:46
KST 17:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1424 users

The Art of War (SC Annotations)

Blogs > DGMavn
Post a Reply
DGMavn
Profile Blog Joined November 2009
United States48 Posts
August 06 2010 02:57 GMT
#1
The following is an annotation of Sun Tzu's The Art of War as it applies to Starcraft. Got bored and decided to create one extended metaphor. Some of it is cheesy, some of it is a stretch, but hopefully it's entertaining if not informative. The translation used here is that of Lionel Giles and can be found here.

Sun Tzu said: The art of war is of vital importance to the State.
+ Show Spoiler +
"War", of course, is Starcraft. "The State", in our case, is the collection of people for who "war" is waged: the E-Sports community.


It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
+ Show Spoiler +
War is not waged only for the warriors but for the benefit of the entire state. We have an obligation to improve our play so as to enhance the state of E-Sports as we know it. Traditional sports fans can recognize a 4-4-2 formation or know when the right time to bunt is. By enhancing our play, we provide opportunities for spectators to appreciate the subtleties in game tactics, be it a 6pool or a 21-minute timing push.


The art of war, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the field.
+ Show Spoiler +
Good Starcraft play is the result of several distinct skill sets:


These are: (1) The Moral Law; (2) Heaven; (3) Earth; (4) The Commander; (5) Method and discipline.

The Moral Law causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger.
+ Show Spoiler +
Sun Tzu is unspecific here as to whether the "people" and "ruler" mentioned are warriors and commander or civilians and ruler (in the sense of marshaling conscripts to raise an army).

If we assume the first interpretation, then Moral Law is the micro of the player, allowing the player's units to behave exactly as the commander intends.

If we assume the second interpretation, then Moral Law is being well-mannered. As the Moral Law allows all people (not just the warriors) to obey the commander, so do good manners command the respect of all the E-Sports community. Grace outside of battle will translate to grace under fire.


Heaven signifies night and day, cold and heat, times and seasons.
+ Show Spoiler +
These are all factors that exist completely separate from the war but that govern the waging of war - in other words, they change war, but are not changed by it. Heaven, then, can be seen as the 'metagame'; that knowledge that exists separate from the individual match but nonetheless dictates the flow of the game.


Earth comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.
+ Show Spoiler +
The Earth is the map. We must respect rush distances, chokes and positioning, and the placement of expansions when considering our battle plans.


The Commander stands for the virtues of wisdom, sincerity, benevolence, courage and strictness.
+ Show Spoiler +
The Commander, in this case, is the player, whose abilities to form game plans, adapt, theorize and execute are foremost in assessing the game situation. All the APM in the world are useless if they are used to make more zerglings to counter the opponent's banshees.


By method and discipline are to be understood the marshaling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.
+ Show Spoiler +
Method and discipline: control grouping, teching/upgrades, supply count, and spending minerals - this is some combination of micro and macro, depending on how you interpret the meaning of Moral Law.


These five heads should be familiar to every general: he who knows them will be victorious; he who knows them not will fail.
+ Show Spoiler +
You can be a good starcraft player by knowing the metagame or having good macro or possessing any combination of these skills, but the best players, the bonjwas, possess all five.


Therefore, in your deliberations, when seeking to determine the military conditions, let them be made the basis of a comparison, in this wise:--

(1) Which of the two sovereigns is imbued with the Moral law?
+ Show Spoiler +
Who has better micro or is better mannered? Better micro will mean seizing the unit advantage during confrontations, better manner will win you the respect and consideration of the tournament officials when they're analyzing that replay of the game your opponent dropped.

(2) Which of the two generals has most ability?
+ Show Spoiler +
Having a better grasp of the theorycraft for each matchup will allow you to allocate your resources more effectively, yielding either a unit advantage when your unit composition counters your opponent's, or an economic advantage when you are able to fend off an attack with minimal forces.

(3) With whom lie the advantages derived from Heaven and Earth?
+ Show Spoiler +
These both are out of the control of the player. Sometimes the metagame doesn't have a counter to terran mech and sometimes you play on Desert Oasis. These things can upset the balance of an otherwise even match, but both can be prepared for.

(4) On which side is discipline most rigorously enforced?
+ Show Spoiler +
Who has the stronger micro/macro? Better micro will net you short-term unit advantage that can be converted into economic advantage while better macro will yield a consistent unit or tech advantage throughout the course of several battles.

(5) Which army is stronger?
+ Show Spoiler +
Who has the supply advantage?

(6) On which side are officers and men more highly trained?
+ Show Spoiler +
Who has the tech/upgrade advantage?

(7) In which army is there the greater constancy both in reward and punishment?
+ Show Spoiler +
The interpretation of this consideration is slightly abstract since nobody kills their own workers if they don't harvest minerals fast enough. Consider the effects of said constancy as applied to warriors: the more good deeds are rewarded and the more misdeeds are punished, the better disciplined the army will be and the more likely to follow the commander and the more likely the commander is to see his plans executed. Therefore, we can interpret this constancy of reward and punishment to be the level of execution of the player - all the theory, micro and macro in the world will go to waste if you make a crucial mistake at a critical moment - forgetting to hold position against a ling runby, mispositioning your lurkers, or mis-rallying your void rays towards that MMM ball.


By means of these seven considerations I can forecast victory or defeat.

The general that hearkens to my counsel and acts upon it, will conquer: let such a one be retained in command! The general that hearkens not to my counsel nor acts upon it, will suffer defeat:--let such a one be dismissed!
+ Show Spoiler +
The player who applies himself to learning how best to macro/micro and how to respond to each situation in the game will find that s/he wins more often than not.

While heading the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules.
+ Show Spoiler +
Sometimes, rules are made to be broken. Sometimes BoxeR beats your siege tanks with a bio ball because he has to. (Side note: which game was that? Some TvT played on the medusa tileset - I don't remember the specific map. But he went pure bio against a T who had tanks and basically won because of high ground and walling off alternate paths brilliantly.)


According as circumstances are favorable, one should modify one's plans.
+ Show Spoiler +
A game is a fluid situation, always shifting and changing. If you plan to go void rays into expand PvZ but are able to snipe the hydra den, deviating into a void ray all-in can win you the game right then and there.


All warfare is based on deception.
+ Show Spoiler +
Scouting provides incomplete information about the enemy. If you scout a Terran and don't find a rax, is he fast-expanding or is he in the middle of a proxy BBS? For a few seconds, you don't know, and those seconds will buy you critical advantages - you are forced to either commit to defending the all-in or waiting those extra 5 seconds to check the natural expansion, both of which can put you behind if you choose wrong. This is an advantage purely based on you not having information. The less information you allow your opponent to have, the more options he has to defend against - meaning he's either spread too thin or simply not defending against an option.


Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
+ Show Spoiler +
All of these are extensions of the concept of deception as they relate to positioning and aggression. Timing pushes are based on hitting your opponent when he is weak or when he has allocated resources towards an advantage that will not materialize for a couple minutes (an expansion or tech/upgrades). If your opponent doesn't know where your army is, you have the advantage in that he always has to be prepared for a flank from some direction, especially if your army is more mobile than your opponent's.


Hold out baits to entice the enemy. Feign disorder, and crush him.
+ Show Spoiler +
Manipulating your opponent into disadvantageous situations will net you significant advantages. There are a multitude of ways to bait players into such situations. Most of these, again, involve abusing your opponent's partial information or assumptions. If your opponent sees your hydras retreat up your ramp, he may not be expecting the zergling flank. Alternately, you can infuriate your opponent when he finds out his corruptors were all killing hallucinated colossi and are now useless.


If he is secure at all points, be prepared for him. If he is in superior strength, evade him.
+ Show Spoiler +
If you yourself cannot scout your enemy, make sure that you are prepared against "win right now" strats such as banshees, DTs, mass void rays, or lurkers. (Basically, get a bare minimum of detection and anti-air.) If he comes out with a superior ground force, micro your units away until you have the positional advantage or until you can reinforce.


If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.
+ Show Spoiler +
If you're playing IdrA, cheese him. Use terrible foreigner strats to confuse him.


If he is taking his ease, give him no rest. If his forces are united, separate them.
+ Show Spoiler +
If your opponent seems to be stationary, harass him. If you let an opponent macro uninterrupted, oftentimes you will find yourself on the bad end of a battle later when his tech advantage materializes. The best way to attack a turtling opponent is by poking with small harass - drops, reavers, etc. Small advantages gained while harassing, combined with map control and being able to expand freely, will be needed when the opponent pushes out.

Utilizing multi-pronged attacks can be very useful against enemies whose armies are less mobile than yours or ball-like in nature (Terrans, looking at you). Engage the front but send a drop into the back. Alternately, attack two expos at once. In situations where multiple engagements occur, the aggressor almost always has the advantage simply because the defender has to react separately to two simultaneous situations.


Attack him where he is unprepared, appear where you are not expected.
+ Show Spoiler +
Harass, harass, harass. Scout for expos constantly, and attack those bases whose positions are furthest from the army. Every army movement by your opponent creates a weakness - by correctly anticipating your opponent's reaction to a control group of speedlings running to his third, you can either take out the expo if he doesn't send enough forces, crush the reinforcement with your main army, or just walk up his ramp.


These military devices, leading to victory, must not be divulged beforehand.
+ Show Spoiler +
If you stumble upon a revolutionary build order, don't tell anyone about it until the finals. Alternately, if you have tech your opponent doesn't know about, don't let him see it until you're using it against him.


Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat: how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or lose.
+ Show Spoiler +
Go into each game with a plan. Best is a plan that gives you an optimal chance to win, next best a mediocre plan, while freestyling is worst of all. Even if your plan is mediocre, the fact that it lends decisiveness to your play is an advantage over the man without a plan who hesitates while deciding what crazy tech to go for.


Thus ends the first chapter. If people like this, I'll do more. This chapter is very broad so not a whole lot of in-depth stuff going on here, but it's nice to analyze this seriously and specifically as it pertains to SC.

*
"Combat, your penis is full of shit!" - Day[9]
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
Last Edited: 2010-08-06 02:59:58
August 06 2010 02:59 GMT
#2
Didnt this just happen?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=141632

I'm resting on my original idea that just because you can draw a comparison, does not make it an any way valuable or useful.

Good job on putting the work into this at least.
Each day gets better : )
Shatter
Profile Joined October 2009
United States1401 Posts
August 06 2010 03:10 GMT
#3
Analogies are always so general. It's really hard to find anything useful from these kind of comparisons (same as with comparing SC to chess).

Reminds me of this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128945
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
August 06 2010 06:35 GMT
#4
i wanna know which game it was that boxer beat tanks with m&m do u know how old it is?
Usurper
Profile Blog Joined October 2009
Macedonia283 Posts
August 06 2010 10:43 GMT
#5
"If you know the enemy, and know yourself
You need not fear the result of a hundred battles
If you know yourself, but not the enemy
For every victory gained, you will also suffer a defeat
If you know neither the enemy nor yourself
You will succumb in every battle"

This is typical for OSL/MSL and reflects on if the progammers did their homework for the players which they are facing.
I love humanity. It is people that i can't stand.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 06 2010 15:35 GMT
#6
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 150
StarCraft: Brood War
Hyuk 1709
actioN 761
Bisu 567
firebathero 457
hero 241
Hyun 175
sorry 77
Dewaltoss 64
soO 44
Killer 41
[ Show more ]
Sharp 26
Free 23
Bale 21
ZerO 17
Sacsri 6
Dota 2
XcaliburYe222
BananaSlamJamma181
NeuroSwarm117
febbydoto16
League of Legends
JimRising 491
Counter-Strike
olofmeister1171
shoxiejesuss520
allub228
Other Games
ceh9527
C9.Mang0338
Pyrionflax45
Trikslyr25
Happy17
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick614
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1271
• Stunt820
• HappyZerGling107
Upcoming Events
Sparkling Tuna Cup
1h 14m
Afreeca Starleague
1h 14m
Light vs Speed
Larva vs Soma
2v2
2h 14m
OSC
4h 14m
PiGosaur Monday
15h 14m
LiuLi Cup
1d 2h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
3 days
[ Show More ]
BSL Open LAN 2025 - War…
3 days
RSL Revival
4 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.