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[SC2] First Blog Entry

Blogs > Antimage
Post a Reply
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 29 2010 05:17 GMT
#1
Hi everyone.

So I'm relatively unknown on TL, but as an intro, I've lurked the forums for 4+ years, and decided to join after CSL season 2 (my school, Waterloo won!!). My iccup high is C+, and I'm switching over to SC2.

I'm working full time right now as a co-op student, but between work, friends, and the (lack of) sleep I have, I'm getting as much time in SC2 as I can.

So anyway, I'll be tracking my progress and my thoughts of SC2. I play a few (maybe 2-3) hours a day on a weekday, and I feel my gameplay is as good as any opponent I've faced so far - just some of my decision making is off (thanks to the many patches which throw off my game and judgment) and I still have almost no idea what to do against Zerg as a "standard safe" opening.

I just made it to Platinum rank 1 in Division 14 as a Protoss player with a 32-14 record, though I'm guessing it's going to be short lived - I usually find out I drop a few ranks every day after I come home from work. But I haven't been rank 1 before (highest was 2 last season), so I'm happy =)

Anyways, here are my thoughts first hand on the matchups - I won't go too much into detail as a first entry, but will just talk about PvZ and PvT in terms of balance:

PvT - once you have high templar and colossus in the mid-late game, there is very little terran can do. They have to be twice as fast on their keyboard and mouse as you are, to get those EMP's off and split their units, and all you have to do is "still" 1a(2a3a4a) with some force fields/guardian shields/psi storms. It's hard being on the reacting end. I want to see some more mech play (tanks/thor anyone?), but from the players I've seen so far, they just get overrun in the late game. That and the fact that protoss can generally go 1 gate robo into 2 or 3 gate, once the observer is out, it's pretty much smooth sailing from there.

My suggestion: Give the colossus less range so that regular ground units stand a choice, but also lower the viking range to match that - maybe 7 range?

PvZ - I feel it is turning out like it was in SC1, where to a certain extent, it is a guessing game based on what you see (geysers, drone count, tech buildings, etc.) but the worst thing is that zerglings outrun probes OFF the creep without speed upgrade. Even if I send probes out one after the other after they each die in turn, I will likely miss important scouting information. That compounded with the fact that a "safe" opening with 1 gate core gate (and 3rd gate sometimes) will put u severely behind if they go for an expo, I always feel I'm playing "catch-up" unless i go for that timing push or risk a gate-core-gate-expo build.

My suggestion: make it easier to scout zerg by nerfing zergling speed before upgrade/off creep by a little, I think 10% would be enough.

Well, that's all for today =) Thx for reading!

[image loading]


****
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
March 29 2010 05:21 GMT
#2
good read!! keep up the rank 1 hahahah.
zomg yeah colossus needs a nerf XD
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
March 29 2010 05:53 GMT
#3
1) Hey you beat the shit out of me this morning
2) Holy crap xeris lost so many games
@KawaiiRiceLighT
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 29 2010 05:54 GMT
#4

PvT - once you have high templar and colossus in the mid-late game, there is very little terran can do. They have to be twice as fast on their keyboard and mouse as you are, to get those EMP's off and split their units, and all you have to do is "still" 1a(2a3a4a) with some force fields/guardian shields/psi storms. It's hard being on the reacting end. I want to see some more mech play (tanks/thor anyone?), but from the players I've seen so far, they just get overrun in the late game. That and the fact that protoss can generally go 1 gate robo into 2 or 3 gate, once the observer is out, it's pretty much smooth sailing from there.

My suggestion: Give the colossus less range so that regular ground units stand a choice, but also lower the viking range to match that - maybe 7 range?


Yeahhhhh.

As you know firsthand with me (lol), the whole Colossus/Viking relationship is really not fun for me. Probably because I'm on the Terran side of it. Seems like Protoss can, and does, control the flow of the game way too much simply by getting a Colossus out early, in addition to what you already said about the Terran's tasks being difficult already.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
monkxly
Profile Blog Joined January 2009
Canada241 Posts
March 29 2010 06:21 GMT
#5
lol anti just wanted to brag about his rank

uw represent in sc1 and sc2!!!one1!

i'm still 2-0 over antimage sc2
get a spire
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 29 2010 06:38 GMT
#6
EMP was nerfed so the area of effect is 1/2 what it was in the last patch, that's why its hard for terran vs protoss now.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 29 2010 07:01 GMT
#7
dude I went fuckin 10-20 today LOL
twitter.com/xerislight -- follow me~~
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 29 2010 11:18 GMT
#8
monkxly is just jealous =|

but no seriously I got 2-0'ed when I first started this game because I thought forge expo was still viable - but then cannons are the worst. I swear one roach can take out a cannon or two easily.

^^
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
March 29 2010 12:07 GMT
#9
best blog ever 100/5 antimage <3 have my babies plz
[s]savior[/s] jaedong fighting! // member of LighT eSports
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 29 2010 14:01 GMT
#10
i really liked this blog entry..please make more with other unformation about your game style (replays pheraps?)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 29 2010 15:52 GMT
#11
Hello Antimage, fellow clanmate! Some things I disagree on is the Colossi nerf, they already got a damage nerf last patch and I feel that is sufficient. Terran players I feel need to try to harass protoss more, after all they have dropships and hellions. I also think they need to try to use more then mmm vs a toss stalker/sentry/zeal/high templar army, maybe some nomads or thors or something. I feel like they aren't optimizing the terran army because they are used to these easy stim pushes along with finishing their opponent off once they get medivacs. I feel that PvT has much more metagame ahead of it.

As for PvZ, I feel like its easier to scout zerg in SC2 then brood war. Although I think its bogus that zerglings can kill probes off the creep, I think that due to the standard robo tech you see vs zerg atm it is pretty convenient to get a fast observer out and check to see if hes massing roaches, hydras, or mutas.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Azide
Profile Joined March 2010
Canada566 Posts
March 29 2010 17:13 GMT
#12
10 stormed hydras/10
Azide and SuperNinja - Best Double Protoss 2v2 Team!
Makica
Profile Joined February 2010
Canada180 Posts
March 29 2010 17:22 GMT
#13
I liked your blog post. Can you give us a little information as to why you chose "Antimage" as your name?
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 29 2010 17:26 GMT
#14
Yeah UW SC fighting!
We will win an SC2 CSL, if one ever comes to pass >=D
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