• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:55
CET 21:55
KST 05:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BW General Discussion What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2071 users

[sc2] First Impressions

Blogs > mmp
Post a Reply
mmp
Profile Blog Joined April 2009
United States2130 Posts
March 01 2010 16:27 GMT
#1
Woot, so I finally got a chance to sit down and play some games of SC2 after weeks of theorycrafting and watching streams. What is my first impression?

WOW

This game is SHINY. The livestreams do not do justice to the level of detail in-game. It was like playing a different game from what I had been watching, and anyone who has been remarking about the (lack of) clarity of graphics needs to see to believe. Units are beautifully animated, and contrast clearly with the surrounding graphics.

That said, units do clump up such that it is virtually impossible to select one particular unit from the bunch. It makes it much easier to select everything at once, and you can still ctrl click by unit types, but it's a little weird seeing a maxed army squeezed together so tightly. It doesn't really make sense from what behavioral sciences have taught us about personal space and comfort: these marines are intimately close. When you stack on top of this a thor and some medivacs, it looks awkward and only benefits gameplay in certain situations - one psi storm will wreck everything.

I only played a handful of TvP, so my focus was primarily on learning and adapting what I was seeing most on the streams: fast MULE and marine/marauder. I didn't opt for a larger push, and I didn't get any medivacs. I chose to follow up with a fast expansion and an engineering bay if I thought anything fishy might be going on (void ray rushes are so stupid).

At first I didn't realize that many of the hotkeys from Broodwar had changed (marine changed from M to A), and for related reasons my build was waaay behind what I had set out to do. With the proper optimizations I could have been rolling out with maybe twice as many units. The reactor lets you produce double of your basic unit, but you want to get it early on to get the greatest benefit.

Despite my numerous blunders, I was usually able to secure my expansion with this build. Immortals were instrumental in shutting down my weak push, but I never got the impression that they were particularly overpowered - only that if I had been macroing better in combination of microing my infantry better I would have been in better shape.

Once I had my fast expansion up (often around when my opponent was taking his Nexus, depending on his opening), I really wasn't sure what to do. In one game, I massed infantry (too many marauders, it's hard to stop building them) and was demolished by colossi. In another, I added tanks to my infantry and was demolished by air. In yet another, I massed thor and nothing but thor, and I was demolished by zealots. The mothership was a pain also, because I hadn't given thought to preparing a Raven for my push, so I was forced to rely on scans (which are few in number if you MULE regularly).

I didn't build any ghosts or air units besides medivacs. My push was focused on numbers over tech, and my attack was timed roughly for when my opponent's 3rd was coming online. My army died every time, but it felt like an honest Broodwar game where a late 6fac meets 2base arbiter. My strategy was to fast-expand, build a ton of ground units, and then a-click (as this was the general critique about the "dumbing down" of SC2, so I had to test it). This strategy did not work against an opponent that responded by massing and teching off of 2 bases before taking a 3rd.

I can now genuinely say that SC2 is not "dumbed down" in the least. People complain that units move too quickly and are too mobile. Actually, units move at a frustratingly normal speed, and map terrain does play a role in combat. The overall pace of combat is rather quick, your units die very quickly and engaging in a bad position or at a bad timing is very unforgiving. There is certainly more than enough to handle to make multitasking and apm no less important than it was in Broodwar.

There aren't any particular units or abilities in the Terran arsenal that appear useless to me. The calldown supply ability (which I believe is underused) was very useful in practice. Bases mine out pretty quickly in SC2, especially if you're using MULEs. Even when I wasn't supply stuck, the only time I felt pressed for minerals was when I was trying to squeeze out more units (a) in the very early game, and (b) when I was massing for my push.

People say SC2 is more vespene-heavy, and I agree that it is a limiting factor considering that you will be gathering an obscene amount of minerals in a short time. Nevertheless, I was able to get a lot of stuff up and running with only 1 geyser by trying to target my spending toward just setting up a fast expansion. It wasn't until my expansion was up and I wanted factories pumping thors that going to 4 gas was appropriate. I really think there is a lot of potential for deep builds that make subtle adjustments in when they take extra vespene and how they time and exchange tech labs / reactors. If you love delicate/prepared build orders then you will love SC2.

And a few things that I didn't like so much:
- Unit-wise: Thors die so quickly, it's unnatural given their appearance. Vikings don't appear particularly cost effective, and Terran in general doesn't appear to have a great mobile anti-air (and anti-colossus) unit (comparable to a cloaked wraith's focus fire, or a valkyrie's splash damage). The Thor is the new GtA unit, but it's nowhere as cost effective as a goliath. Should we just keep making marines?
- Units lag before executing your orders. You cannot control your infantry with the same precision as in BW.
- Infinite unit selection is handy but the stacking makes it difficult to micro your units and leaves them vulnerable to splash. This is simply a crutch feature, but it cannot replace good army control (at least for Terran).
- The maps suck. Ones like Scrap Station and Desert Oasis have an extremely exposed natural, which makes an FE ridiculously inefficient if not risky. I don't know why Blizzard sucks at making maps. I think Lost Temple is the best "standard" map, but there is so much room for improvement.
- No camera hotkeys(?). This has to be fixed in an upcoming patch, no excuses, or SC2 will be extremely frustrating to play.
- I miss spider mines, some randomizing element that could potentially do outrageous damage. That said, it better suites the Zergs in the form of burrowed banelings.

Bottom line though, SC2 >> BW once some of the unit imbalances are worked out and the usability is brought back up to par. Strategically and mechanically SC2 will outdo BW, and is a more than worthy successor of the Starcraft legacy.

*
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
TheRunawayFound
Profile Joined March 2009
64 Posts
March 01 2010 16:54 GMT
#2
Very nice writing.

I hope that, as you state, SC2>>BW but not because of the novelty of the game, but because the deep and the complexity upon which it rests.
intrudor
Profile Blog Joined December 2009
Canada446 Posts
March 01 2010 17:21 GMT
#3
SC2 > BW? in the long run? that's kinda unlikely but if it does happen it'll be crazy
USER MIGHT BE WARNED FOR THIS COMMENT
Please log in or register to reply.
Live Events Refresh
Next event in 2 days
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`MaNa 223
UpATreeSC 194
RushiSC 109
StarCraft: Brood War
Britney 16397
Dewaltoss 176
ggaemo 142
Shuttle 101
firebathero 93
BRAT_OK 78
Dota 2
PGG 42
League of Legends
C9.Mang0181
Heroes of the Storm
Liquid`Hasu457
Other Games
Grubby5537
FrodaN2467
Beastyqt906
fl0m818
tarik_tv596
Mlord427
B2W.Neo180
ArmadaUGS84
QueenE78
Trikslyr46
KnowMe39
NarutO 19
Organizations
StarCraft 2
angryscii 42
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 95
• Adnapsc2 10
• Reevou 5
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV773
• Ler95
Other Games
• imaqtpie3398
• Shiphtur207
Upcoming Events
OSC
2 days
Korean StarCraft League
3 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.