• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:21
CEST 20:21
KST 03:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot New 3v3 BGH Ladder (and more) on ShieldBattery! Recent recommended BW games BSL Season 23
Tourneys
[ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9194 users

[sc2] First Impressions

Blogs > mmp
Post a Reply
mmp
Profile Blog Joined April 2009
United States2130 Posts
March 01 2010 16:27 GMT
#1
Woot, so I finally got a chance to sit down and play some games of SC2 after weeks of theorycrafting and watching streams. What is my first impression?

WOW

This game is SHINY. The livestreams do not do justice to the level of detail in-game. It was like playing a different game from what I had been watching, and anyone who has been remarking about the (lack of) clarity of graphics needs to see to believe. Units are beautifully animated, and contrast clearly with the surrounding graphics.

That said, units do clump up such that it is virtually impossible to select one particular unit from the bunch. It makes it much easier to select everything at once, and you can still ctrl click by unit types, but it's a little weird seeing a maxed army squeezed together so tightly. It doesn't really make sense from what behavioral sciences have taught us about personal space and comfort: these marines are intimately close. When you stack on top of this a thor and some medivacs, it looks awkward and only benefits gameplay in certain situations - one psi storm will wreck everything.

I only played a handful of TvP, so my focus was primarily on learning and adapting what I was seeing most on the streams: fast MULE and marine/marauder. I didn't opt for a larger push, and I didn't get any medivacs. I chose to follow up with a fast expansion and an engineering bay if I thought anything fishy might be going on (void ray rushes are so stupid).

At first I didn't realize that many of the hotkeys from Broodwar had changed (marine changed from M to A), and for related reasons my build was waaay behind what I had set out to do. With the proper optimizations I could have been rolling out with maybe twice as many units. The reactor lets you produce double of your basic unit, but you want to get it early on to get the greatest benefit.

Despite my numerous blunders, I was usually able to secure my expansion with this build. Immortals were instrumental in shutting down my weak push, but I never got the impression that they were particularly overpowered - only that if I had been macroing better in combination of microing my infantry better I would have been in better shape.

Once I had my fast expansion up (often around when my opponent was taking his Nexus, depending on his opening), I really wasn't sure what to do. In one game, I massed infantry (too many marauders, it's hard to stop building them) and was demolished by colossi. In another, I added tanks to my infantry and was demolished by air. In yet another, I massed thor and nothing but thor, and I was demolished by zealots. The mothership was a pain also, because I hadn't given thought to preparing a Raven for my push, so I was forced to rely on scans (which are few in number if you MULE regularly).

I didn't build any ghosts or air units besides medivacs. My push was focused on numbers over tech, and my attack was timed roughly for when my opponent's 3rd was coming online. My army died every time, but it felt like an honest Broodwar game where a late 6fac meets 2base arbiter. My strategy was to fast-expand, build a ton of ground units, and then a-click (as this was the general critique about the "dumbing down" of SC2, so I had to test it). This strategy did not work against an opponent that responded by massing and teching off of 2 bases before taking a 3rd.

I can now genuinely say that SC2 is not "dumbed down" in the least. People complain that units move too quickly and are too mobile. Actually, units move at a frustratingly normal speed, and map terrain does play a role in combat. The overall pace of combat is rather quick, your units die very quickly and engaging in a bad position or at a bad timing is very unforgiving. There is certainly more than enough to handle to make multitasking and apm no less important than it was in Broodwar.

There aren't any particular units or abilities in the Terran arsenal that appear useless to me. The calldown supply ability (which I believe is underused) was very useful in practice. Bases mine out pretty quickly in SC2, especially if you're using MULEs. Even when I wasn't supply stuck, the only time I felt pressed for minerals was when I was trying to squeeze out more units (a) in the very early game, and (b) when I was massing for my push.

People say SC2 is more vespene-heavy, and I agree that it is a limiting factor considering that you will be gathering an obscene amount of minerals in a short time. Nevertheless, I was able to get a lot of stuff up and running with only 1 geyser by trying to target my spending toward just setting up a fast expansion. It wasn't until my expansion was up and I wanted factories pumping thors that going to 4 gas was appropriate. I really think there is a lot of potential for deep builds that make subtle adjustments in when they take extra vespene and how they time and exchange tech labs / reactors. If you love delicate/prepared build orders then you will love SC2.

And a few things that I didn't like so much:
- Unit-wise: Thors die so quickly, it's unnatural given their appearance. Vikings don't appear particularly cost effective, and Terran in general doesn't appear to have a great mobile anti-air (and anti-colossus) unit (comparable to a cloaked wraith's focus fire, or a valkyrie's splash damage). The Thor is the new GtA unit, but it's nowhere as cost effective as a goliath. Should we just keep making marines?
- Units lag before executing your orders. You cannot control your infantry with the same precision as in BW.
- Infinite unit selection is handy but the stacking makes it difficult to micro your units and leaves them vulnerable to splash. This is simply a crutch feature, but it cannot replace good army control (at least for Terran).
- The maps suck. Ones like Scrap Station and Desert Oasis have an extremely exposed natural, which makes an FE ridiculously inefficient if not risky. I don't know why Blizzard sucks at making maps. I think Lost Temple is the best "standard" map, but there is so much room for improvement.
- No camera hotkeys(?). This has to be fixed in an upcoming patch, no excuses, or SC2 will be extremely frustrating to play.
- I miss spider mines, some randomizing element that could potentially do outrageous damage. That said, it better suites the Zergs in the form of burrowed banelings.

Bottom line though, SC2 >> BW once some of the unit imbalances are worked out and the usability is brought back up to par. Strategically and mechanically SC2 will outdo BW, and is a more than worthy successor of the Starcraft legacy.

*
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
TheRunawayFound
Profile Joined March 2009
64 Posts
March 01 2010 16:54 GMT
#2
Very nice writing.

I hope that, as you state, SC2>>BW but not because of the novelty of the game, but because the deep and the complexity upon which it rests.
intrudor
Profile Blog Joined December 2009
Canada446 Posts
March 01 2010 17:21 GMT
#3
SC2 > BW? in the long run? that's kinda unlikely but if it does happen it'll be crazy
USER MIGHT BE WARNED FOR THIS COMMENT
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#64
RotterdaM910
TKL 335
TaKeTV 324
IndyStarCraft 259
SteadfastSC147
BRAT_OK 117
ZombieGrub83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 910
ByuN 399
TKL 335
IndyStarCraft 259
SteadfastSC 147
ProTech123
BRAT_OK 117
ZombieGrub83
UpATreeSC 74
MindelVK 21
EnDerr 2
StarCraft: Brood War
Shuttle 833
Larva 176
Dewaltoss 140
BeSt 123
firebathero 93
Mong 56
910 33
Shinee 31
Trap 23
scan(afreeca) 18
[ Show more ]
ToSsGirL 17
yabsab 10
Counter-Strike
fl0m897
x6flipin565
Heroes of the Storm
Grubby2081
Liquid`Hasu480
Other Games
Liquid`RaSZi2735
FrodaN1111
B2W.Neo745
Beastyqt726
ceh9505
ArmadaUGS129
KnowMe89
QueenE66
C9.Mang065
Trikslyr63
Mew2King56
Chillindude19
Organizations
Other Games
BasetradeTV43
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 50
• mYiSmile124
• StrangeGG 13
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki21
• Michael_bg 12
• 80smullet 10
• blackmanpl 3
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4754
• masondota21604
League of Legends
• Nemesis2201
• TFBlade956
Other Games
• imaqtpie790
• Shiphtur262
Upcoming Events
Sparkling Tuna Cup
15h 39m
Afreeca Starleague
15h 39m
Light vs EffOrt
OSC
17h 39m
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.