Never mind: noticed patch notes, all maneuverability is now the same and menu autoclose.
Really disappointed that brawler leviathian is now unworkable. There should be some variation in maneuverability.
Forum Index > SC2 Maps & Custom Games |
Almania
145 Posts
Never mind: noticed patch notes, all maneuverability is now the same and menu autoclose. Really disappointed that brawler leviathian is now unworkable. There should be some variation in maneuverability. | ||
Ketara
United States15065 Posts
My biggest criticism is that the different ships all feel pretty much the same. They all have very similar abilities, with few outliers. I would like to see more ships and see them deviate from the standard group. | ||
k0jir0
Canada2 Posts
also, vortex is amazing feedback is a little unbalanced this game is a great example of game design and intelligent implementation of mechanics, if you read this entire thread you'll notice that each person learns through experimentation and discovery with combinations of different elements of the game engine, team strategy, builds and tactics.. feels much more like a customizable strategical sandbox than being overtly given clear and distinct directives, builds and gimmick abilities(SoTis, loose example) I can see great things coming from this game for the first time in sc2 ums, can't wait for a ridiculous amount of different ships and builds to experiment with! | ||
Vod.kaholic
United States1052 Posts
| ||
EtherealDeath
United States8366 Posts
What is this game, so addicting. It's like battleships/dota all over again ~_~ Definitely recommended, but beware the suction effect! | ||
nalgene
Canada2153 Posts
| ||
Mandius
Canada3 Posts
| ||
baconbits
United States419 Posts
| ||
panzerbat
Sweden44 Posts
I do want some new, cool ships though, and some prety hard changes to the existing ones, because right now its basicly the same ship with diferent desighn anda few diferent skills. | ||
elkram
United States221 Posts
Basically the main differences between several units is: Leviathan: Able to up Attack/Armor real easy (no shields simplifies decision); fantastic as Tanks or Dmg Battlecruiser (tiny one; i call the big one the destroyer, but i'm sure that's not right) & Carrier: Probably the most similar except for animation and Nuke Ability, but I don't think being 99% similar qualifies as unique The Destroyer: Siege Mode is ridonculous and if you aren't doing that with this ship, then what is wrong with you? Basically, it is really the Battlecruiser and Carrier that need more uniqueness. I feel just out of tradition of races that Carrier should be Spellcaster (i.e. relatively cheap and multitudes of spells, would have to weaken overall DMG from spells b/c that would make carrier OP otherwise), and Battlecruiser should be sort of the same. Basically if you change the Carrier to be more unique, then you get a uniqueness of all 4 ships, and voila, you get different strats for each ship, instead of a one-size-fits-all strat, | ||
Impervious
Canada4119 Posts
| ||
Ketara
United States15065 Posts
On December 04 2010 01:39 elkram wrote: I think right now (3rd post in thread, but it is such an awesome UMS) a cool idea would be similar to that of Ketara's suggestion: adding uniqueness to each ship. Now I know that is a tough undertaking (blizz has shown time and again that making races unique but equal is a tad bit of a challenge), but you already have some uniqueness with the Leviathan. Basically the main differences between several units is: Leviathan: Able to up Attack/Armor real easy (no shields simplifies decision); fantastic as Tanks or Dmg Battlecruiser (tiny one; i call the big one the destroyer, but i'm sure that's not right) & Carrier: Probably the most similar except for animation and Nuke Ability, but I don't think being 99% similar qualifies as unique The Destroyer: Siege Mode is ridonculous and if you aren't doing that with this ship, then what is wrong with you? Basically, it is really the Battlecruiser and Carrier that need more uniqueness. I feel just out of tradition of races that Carrier should be Spellcaster (i.e. relatively cheap and multitudes of spells, would have to weaken overall DMG from spells b/c that would make carrier OP otherwise), and Battlecruiser should be sort of the same. Basically if you change the Carrier to be more unique, then you get a uniqueness of all 4 ships, and voila, you get different strats for each ship, instead of a one-size-fits-all strat, I think it'd be awesome if the Carrier didn't have a missile attack, but started with 15 Interceptors and launched them without doing attack move. In fact, I just dislike having to attack move to launch fighters in general. It is hard to make it work sometimes. | ||
Prophecy3
Canada223 Posts
| ||
koreasilver
9109 Posts
| ||
Chairman Ray
United States11903 Posts
On December 04 2010 02:36 koreasilver wrote: Has anyone worked up a feasible build that uses the fighter ships? I've always been curious about them but I never tried it out because I'm so skeptical about it. It's not viable atm simply because enemies gain money from destroying your ships, which means that getting the +5 ships may be more harm than good. If you didnt get money from destroying ships, then it would be viable since the ship upgrade is pretty good. | ||
koreasilver
9109 Posts
| ||
Vandal_heart
United Kingdom88 Posts
On December 04 2010 02:36 koreasilver wrote: Has anyone worked up a feasible build that uses the fighter ships? I've always been curious about them but I never tried it out because I'm so skeptical about it. Fighters can shred anyone who cant kill them fast enough. Once had a friend ask me to come and storm his massive tail of fighters because he couldnt kill them and they were following him all the way home doing crazy damage. Of course, fighters are countered by your short range weapons or moderate armour. To everyone talking about the lack of differences between ships, you need to look a little harder and try to shape your builds around each ships characteristics. Leviathan; -Awesome tank, the recharge shields ability on carriers might scale with each shield upgrade purchased, you recharge 40 more with each upgrade, but the heal on leviathan scales with health too, you just have to take armour into account. This is why the armour upgrade on the leviathan gives you 1 armour instead of 3, or else you'd be unstoppable. -The range upgrade on the leviathan boosts ability distance instead of tentacle distance. This means the leviathan can be an awesome sniper. Using the bio-discharge every 6 seconds from a ridiculous distance makes you a speedy seiged destroyer. That can heal. And use corruption. Battlecruiser; -Nuke is crazy. The ultimate punishment for not paying attention, 6k damage. Even when it doesnt hit, it can force the enemy away from a wounded team mate, or stop them from retreating to their base. Also, seeing people flee from the nearest BC when the alert pops up is win. -Great passive healing with the 2 abilities at the bottom of the tab, while this may not seem much to get excited about, it really does make a difference, dying to being heavily damage sucks, with the bc that damage starts healing extremely fast when youve been out of combat 10 seconds. -PDD's mean that any clash can be made distinctly one sided. Destroyer -Spamming range and laser upgrades scales seige mode too. Change from a close range scrapper to a sniper in seconds. This means the only real drawback to a heavy laser build, someone quite unsportingly getting armour upgrades, can be wrecked from afar. And now that you can use abilities while in seige mode you can spend your down time laying a field of spider mines between you and your adversary, to punish people trying to get in your minimum fire range. -...Radar's pretty useful to the team I suppose, I only ever do the above when I play destroyer. Carrier -As people have noted, goddamn feedback. While I love feedback and use it as much as anyone, I wouldnt be particularly unhappy to see its energy drain halved so that abilities had a chance to be used more. In the mean time, spam it indiscriminitely, double points if you make yamato cancel. -You can get 5 extra fighters with the carrier, should you want to try a fighter build. -Vortex is awesome. Use it to gank, use it to take out someone following you home, use it to piss off your friends ("HEY JAMIE, GUESS WHAT...?"). For extra fun while farming, should someone come out from their mothership to ruin your fun, vortex them and then storm as vortex finishes, killing all the fighters that had gone blithely in instantly. These are just a few things you could use as the base of a build, and really, the differences in the ships are what you make of them. If anyone has any other builds that make use of a ships unique attributes, please do share them. Final thoughts, hats off to Zedu for keeping the game relatively balanced. I'm hoping at some point he adds the complete patch notes to the help menu, its nice to realise the UMS is under constant revision. | ||
AeTheReal
United States108 Posts
Other than that I would use the Carrier for fighters. Feedback can help prevent your fighters from being hit by aoe spells. | ||
Ketara
United States15065 Posts
| ||
Almania
145 Posts
| ||
| ||
Next event in 16h 55m
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Bisu 3086 Dota 2Horang2 1260 Mini 716 EffOrt 714 Soulkey 334 firebathero 72 Rush 64 Sharp 53 Sacsri 37 Rock 30 [ Show more ] Counter-Strike Heroes of the Storm Other Games ScreaM4893 singsing2284 hiko2048 Beastyqt1430 Mlord843 crisheroes599 Hui .592 XaKoH 216 Trikslyr71 NuckleDu70 QueenE63 Organizations StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War |
GSL Code S
Maru vs TY
Creator vs SHIN
ESL Pro Tour
ESL Pro Tour
World Team League
ESL Pro Tour
ESL Pro Tour
Online Event
World Team League
ESL Pro Tour
Hatchery Cup
[ Show More ] BSL
ESL Pro Tour
Sparkling Tuna Cup
World Team League
ESL Pro Tour
BSL
ESL Pro Tour
|
|