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firebathero vs tester tvp

Forum Index > Replays
Post a Reply
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 13 2008 09:36 GMT
#1
Point of Emphasis: Thanks to Shallow[bay] for PM'ing me this replay. Please remember to help me help you guys... send me replays you think are worth uploading! I will give credit and share it with the community!

+ Show Spoiler +
If you havent seen this please do yourself a favor and DL it
Pafnucy
Profile Joined October 2002
Poland1124 Posts
February 13 2008 12:43 GMT
#2
Terran played 20 minutes without good estimates about toss bankroll. Midgame shows some mobility issues on r-point, how mines and activity in many places on map count.
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
February 13 2008 15:33 GMT
#3
uhhhh how is this amazing?
call me moxie
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
Last Edited: 2008-02-13 17:03:57
February 13 2008 16:32 GMT
#4
It isnt. It was a lie, a ruse. I tricked you my friend. Now I am running around clapping my hands!

[fixed, ty!]
lake
Profile Joined September 2007
Canada150 Posts
February 13 2008 16:53 GMT
#5
ruse
what
Dromar
Profile Blog Joined June 2007
United States2145 Posts
February 13 2008 16:58 GMT
#6
I think Terran could have used some dropships. Also, he didn't deal with arbiters well. He was getting stasis'd all game.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 13 2008 22:02 GMT
#7
I thought it was just an excellent example of PvT from a protoss perspective, multitasking everywhere while remaining maxed for a large part of the game.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Payt
Profile Joined June 2003
Canada582 Posts
February 14 2008 06:05 GMT
#8
Bit boring for the beginning, basically just the two of them securing expoes without harassment for the first 15. I don't have much experience with R-point (1st time i've seen it), but I have some comments anyways.

I'd say it's a good replay though, I loved:

A) The amount of huge battles that took place constantly and all over the map, because the number of bases they had allowed them to produce so much.
B) The low-ground/high-ground battle at 1 o clock. There was so much fighting there for so long, that was awesome.

Confused about:

A) FBH's total refusal to transfer SCV's to 12 o clock base, even though it wasn't remotely saturated, and 1 oclock was getting stormed constantly. Could have used it when his nat was completely saturated, when it was saturated and running low, and when it was completely dry, but he never did. Does that spot mine slower or something?
B) Lack of Goliaths from FBH, till the very very end.
C) NEITHER player using the raised ground expansions. I understand they're vulnerable to attacks from the low ground middle area, but FBH was REALLY desperate for mins, and those seem a lot easier to defend than the nat at 1 or the nat at 7. They can't even be that hard for a terran to defend, either, I was thinking when first looking around the map, that it would be a bitch for toss to run around in the center once we hit midgame (ie, they'd actually be an advantage).
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
Last Edited: 2008-02-14 06:53:31
February 14 2008 06:50 GMT
#9
edit: i should be nice more
Man fears the darkness, and so he scrapes away at the edges of it with fire.
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