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Extension Mods Preview

Forum Index > SC2 General
Post a Reply
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
January 08 2014 03:18 GMT
#1
[image loading]


"We’ve previously discussed the improvements and new features we’re making to Clans and Groups coming to StarCraft II with Patch 2.1. Today we’re talking about a brand new feature that should please both mod makers as well as our players: Extension Mods.

As a developer, Extension Mods will allow you to develop a mod containing a set of parameters that can be published to Battle.net and applied to any StarCraft II melee map by any player. Long gone will be the days where you need to set up each map you want to use with your custom mod and publish an individual, unique version of that existing map.

As a player, you’ll now be able to use Extension Mods to play your favorite game modes on any StarCraft II melee map, completely changing the way you play. The kinds of modifications that are possible are virtually endless; they can range from build order trainers to unit testing sandboxes to adding completely new races.



Choosing an Extension Mod

To try out an Extension Mod, click on ‘Custom Games’ from the StarCraft II main menu. You’ll now see a ‘Top Played Games’ section that will not only show you the most popular melee maps, but also the most popular Extension Mods played on those maps.

You can join or create a game with one of the map and mod combinations listed, or you can create any combination of custom map and extension mod by visiting the Maps section. To do this, click on ‘Browse Maps,’ select any map you want to try a mod on, and click ‘Create with Mod.’

This is where you can check out all of the mods that can be applied to the map. If you want to learn more about a specific mod, right-click the mod or click on the gear icon and select ‘Extension Mod Info’. On this info pane you’ll find information provided by the author including a description, how to play, screenshots, and player reviews.

Once you’ve found the mod you want, click ‘Create Game’ and you’ll be placed in a game lobby. Make any changes you want and start playing! That’s all there is to it.



Planting the Seeds

We know that our Community will produce some amazing mods, but we thought we’d offer three basic examples to help illustrate how this new feature works. The first, “All Units Explode” hardly needs explanation; every unit that dies will explode and deal damage to surrounding units, friend or foe.

‘Big Game Hunters’ is our second mod and will be instantly recognizable to old school Brood War players. Every mineral patch is increased to 20,000 and vespene geysers contain 25,000 gas. One base play is now viable!

Finally, ‘Wandering Minerals’ throws out the idea that resources should sit around and wait to be harvested. Enable this Extension mod, and mineral patches will wander around just like critters on the map.



A New Way to Play

If you want to check out some of the mods that the community is making, jump into the PTR and give Patch 2.1 a spin. Find out how to gain access to the PTR by clicking here. We’re extremely excited to see what the mod community comes up with and hope you enjoy using Extension Mods as much as we have."

Battle.net link
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
January 08 2014 03:19 GMT
#2
well it's not quite UMS but i will take it
)))____◎◎◎◎█████
Nerevar
Profile Joined January 2013
547 Posts
January 08 2014 04:10 GMT
#3
On January 08 2014 12:19 suicideyear wrote:
well it's not quite UMS but i will take it

Funnily enough, it's less "use-map-settings" and more "map-uses-settings."
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 08 2014 04:45 GMT
#4
This is actually a really big deal for mod-makers. Too bad it wasn't in there earlier.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
DaveSprite
Profile Joined February 2013
United States79 Posts
January 15 2014 03:12 GMT
#5
This is a noob question... but how do you actually make an extension mod? I wanted to try to make a really simple one to make a build order tester you could load on ladder maps but I can't actually seem to find where the tools are. I guess the mapmaker tool? xD
Caw Caw Motherfucker
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