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Doctor Who Mafia

Forum Index > TL Mafia
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1 2 3 4 5 6 Next All
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 14 2013 00:16 GMT
#3
/in
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 01:29 GMT
#124
I think that no one is breaking the game yet.
Also, dont speculate on position of dudes in the board, its more than likely that its random
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:15 GMT
#129
Can someone explain to me how finding the angels will help us win the game?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:23 GMT
#134
On May 15 2013 11:19 ghost_403 wrote:
Show nested quote +
On May 15 2013 11:15 Oatsmaster wrote:
Can someone explain to me how finding the angels will help us win the game?


We're assuming that the angels have to be physically close to the other players in order to use their night actions. Someone speculated earlier that town PRs would have similar mechanics. Not dying at night >> dying at night.

But, you're right. Focus on finding scum. You have any thoughts on the other players so far?

marv is being weird. He says he isnt the mechanics guy, but he has spent all his time talking about mechanics. ???.

No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:54 GMT
#138
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 02:57 GMT
#140
On May 15 2013 11:55 Blazinghand wrote:
Show nested quote +
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 03:05 GMT
#142
On May 15 2013 12:02 Zephirdd wrote:
Show nested quote +
On May 15 2013 11:57 Oatsmaster wrote:
On May 15 2013 11:55 Blazinghand wrote:
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?


"hey guys I'm moving three steps to the left"
-> 4 pieces move 3 steps to the left

Well, that isn't informative at all.

well I guess.
But if we know who is who, again, how does this help town?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 03:20 GMT
#146
On May 15 2013 12:09 Zephirdd wrote:
Show nested quote +
On May 15 2013 12:05 Oatsmaster wrote:
On May 15 2013 12:02 Zephirdd wrote:
On May 15 2013 11:57 Oatsmaster wrote:
On May 15 2013 11:55 Blazinghand wrote:
On May 15 2013 11:54 Oatsmaster wrote:
Im confused.
If scum have puppets, then wont analyzing the movements on the board useless? Since you cant tell that its a puppet. Can you?


the plan is, we announce our movements JUST before the lynch, and we move in distinct patterns. scum won't be able to mimic our patterns if we post them JUST before the lynch, and it will let us figure out who is who (something that scum already knows)

So it just tells us who is who on the board right?

Why would scum mimic patterns of people with their puppets?


"hey guys I'm moving three steps to the left"
-> 4 pieces move 3 steps to the left

Well, that isn't informative at all.

well I guess.
But if we know who is who, again, how does this help town?


How does it not help? Angels have all the info they need. Having no information is much worse than having some info.

Besides, we can coordinate movement and angel position. If we see something, we are notified - figuring out who you are on the board will make you use the board to your advantage.

It doesnt seem to have downsides at all.
!!
I dont think its totally useful. but meh, its fine.
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 03:26 GMT
#149
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

Is this one of your "GREAT TOWN PLAYER" reads? Or a BH read?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 13:13 GMT
#159
On May 15 2013 19:09 phagga wrote:
Just a few thoughts about mechanics since nothing else is going on right now:

We have three different parameters to distinct the moving of the players:
- Moving Direction
- Moving Speed
- Watching Direction

We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.

Also another host question:
Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so?

why repeat what everyone has said already?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 13:21 GMT
#161
On May 15 2013 22:16 marvellosity wrote:
Show nested quote +
On May 15 2013 22:13 Oatsmaster wrote:
On May 15 2013 19:09 phagga wrote:
Just a few thoughts about mechanics since nothing else is going on right now:

We have three different parameters to distinct the moving of the players:
- Moving Direction
- Moving Speed
- Watching Direction

We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.

Also another host question:
Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so?

why repeat what everyone has said already?


Why bitch at people if you haven't anything to add yourself, dear?

Trying to be like you dear
Reads marv?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 13:33 GMT
#164
On May 15 2013 22:30 phagga wrote:
Show nested quote +
On May 15 2013 22:13 Oatsmaster wrote:
On May 15 2013 19:09 phagga wrote:
Just a few thoughts about mechanics since nothing else is going on right now:

We have three different parameters to distinct the moving of the players:
- Moving Direction
- Moving Speed
- Watching Direction

We have to be really unlucky to not confirm the spot of most players in the first night with this many possible unique combinations. So we should all claim our values for those 3 parameters right before deadline.

Also another host question:
Can two players be on the same spot? If not, what happens when they both move on the same spot? Can a player get on a spot where a statue is? If not, what happens when he tries to do so?

why repeat what everyone has said already?


Noone has said this so far. We were not aware that it was possible to move in more than one direction and noone mentioned that the direction we look at will additionally help us to discern the different players.

And if you are reading the thread you should actually know this. Which makes me wonder why you asked that question.

It was clarified.
What?

The plan was to claim which direction you were going and facing and squares traveled BEFORE you made that whole long explanation for what seems to be no reason. That said, it wasnt laid out in 1 post, but I got the message thing.
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 13:46 GMT
#169
I wanted to make it clear that the above scenario is very unlikely due to the huge amount of combination possibilities available.

Dude. The above quote is referring to someone claiming before deadline and scum copying their move. Nothing to do with claiming unspecific information.
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 14:02 GMT
#173
On May 15 2013 22:51 phagga wrote:
Show nested quote +
On May 15 2013 22:46 Oatsmaster wrote:
I wanted to make it clear that the above scenario is very unlikely due to the huge amount of combination possibilities available.

Dude. The above quote is referring to someone claiming before deadline and scum copying their move. Nothing to do with claiming unspecific information.


Yeah, you're right, I missed that. However, it doesn't change the fact that I really want this to happen. Even if scum is successfully messing with us, we should still be able to recognize most people.

Too much setup talk, not enough realtalk.
Who you wanna lynch?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 14:30 GMT
#175
On May 15 2013 23:24 phagga wrote:
Show nested quote +
On May 15 2013 23:02 Oatsmaster wrote:
On May 15 2013 22:51 phagga wrote:
On May 15 2013 22:46 Oatsmaster wrote:
I wanted to make it clear that the above scenario is very unlikely due to the huge amount of combination possibilities available.

Dude. The above quote is referring to someone claiming before deadline and scum copying their move. Nothing to do with claiming unspecific information.


Yeah, you're right, I missed that. However, it doesn't change the fact that I really want this to happen. Even if scum is successfully messing with us, we should still be able to recognize most people.

Too much setup talk, not enough realtalk.
Who you wanna lynch?


fferyllt for being in the thread and not posting anything of substance.

In a far second place marv for being way to nice and not enough leader-ish.

You know, I tried that 'marv is too nice' tell before. yeah its not accurate Same with the leader thing.
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 15:15 GMT
#209
I hate plans. Plans suck.
How about for day 1. EVERYONE JUST CHOOSES RANDOM ACTIONS AND DIRECTIONS???????.

zeph and deconduo have only been talking about setup. Only. Hmm. Easy to do as scum.

Zeph, do you have reads?
Deconduo, do you have reads?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 15:19 GMT
#213
On May 16 2013 00:18 marvellosity wrote:
Show nested quote +
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.


Plans don't suck at all, in games like these they're pretty important, and making good/bad plans can have a pretty large difference in the final outcome. So try reading and understanding what's written, because plans simply do not suck; what sucks if you saying they suck.

Plans suck.
At least these plans suck.
Since we dont know who we are, how in the whole wide world can we intentionally go to a place on a board?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 15:21 GMT
#216
On May 16 2013 00:20 deconduo wrote:
Show nested quote +
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.
How about for day 1. EVERYONE JUST CHOOSES RANDOM ACTIONS AND DIRECTIONS???????.

zeph and deconduo have only been talking about setup. Only. Hmm. Easy to do as scum.

Zeph, do you have reads?
Deconduo, do you have reads?


Nothing yet, but its only just started. Also this is far from your normal game, so figuring out the setup is pretty damn important. Same with plans, if we can't figure out who is who, we are just moving randomly around the board and we will lose very quickly.

plan is.

everyone claims their 3 things, direction/number of spaces moved/looking where.

K.

Moving on. Why no reads boyo?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 15:25 GMT
#218
On May 16 2013 00:22 marvellosity wrote:
Show nested quote +
On May 16 2013 00:21 Oatsmaster wrote:
On May 16 2013 00:20 deconduo wrote:
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.
How about for day 1. EVERYONE JUST CHOOSES RANDOM ACTIONS AND DIRECTIONS???????.

zeph and deconduo have only been talking about setup. Only. Hmm. Easy to do as scum.

Zeph, do you have reads?
Deconduo, do you have reads?


Nothing yet, but its only just started. Also this is far from your normal game, so figuring out the setup is pretty damn important. Same with plans, if we can't figure out who is who, we are just moving randomly around the board and we will lose very quickly.

plan is.

everyone claims their 3 things, direction/number of spaces moved/looking where.

K.

Moving on. Why no reads boyo?


Why don't you give your own, before asking other people for theirs?

cause thats how I roll.

Also read above.

I dont like how its quite far into the game and dudes are still discussing plans.
Also you. Why did you say that you didnt like mechanics, but still didnt scumhunt?
No gg, No skill.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
May 15 2013 15:27 GMT
#220
On May 16 2013 00:26 marvellosity wrote:
You don't get to ask me or anyone else questions if you're not going to do what you're asking for yourself.

That's hypocrisy, and that sucks.

everything I do sucks huh.

Guess you have to get used to it.
No gg, No skill.
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