• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:04
CET 07:04
KST 15:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains7Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1690 users

[M] (2) ESV Gauntlet AE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-08 19:23:32
July 27 2012 10:20 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Gauntlet AE
Part of the ESV Anniversary Map Pack

v1.0
Made by: Gfire
Published on: [AM] [EU] [SEA] [KR]

[image loading]


Introduction/Inspiration:

(Wiki)Gauntlet Was a map in BW. The original was made by Blizzard and it was later altered somewhat and used in MSL.

[image loading]
Gauntlet TG




Close Ups: Imgur Album

Tileset:
[image loading]



Pictures (Gameplay):
+ Show Spoiler [Analyzer] +
[image loading]

[image loading]

+ Show Spoiler [Angled Overview] +
[image loading]


Data (Gameplay):
  • Playable Bounds: 128x144
  • Main Choke <-> Main Choke Distance(s): 52




Change Log:
+ Show Spoiler +
-


[image loading]
all's fair in love and melodies
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 27 2012 11:46 GMT
#2
Looks a bit boring texturewise - gonna have to test how this looks ingame ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 27 2012 12:09 GMT
#3
i would say the same as dezi, it looks too bland for sc2
Live Fast Die Young :D
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 12:30 GMT
#4
I definitely love all the bridges giving so much positional/defenders advantage all over the place.
The islands are damn cool as well

I am a bit worried about how easy three and four bases are. Seems to be really easy to turtle and the fourth covers the third so well both from ground and air. I don't know seems hard to harrass much as well.

Regarding the aesthetics from what I can tell it's simple desert style, I like it. We don't have much desert and desert rly doesn't need a lot of shit to look good and realistic. I like the clear design.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Aunvilgod
Profile Joined December 2011
2653 Posts
July 27 2012 12:49 GMT
#5
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-27 13:11:49
July 27 2012 13:11 GMT
#6
On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.


Boring, monotonous, They're not saying that the idea isn't original.
Mapmaker of Frost, Fruitland and Bridgehead
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 27 2012 13:53 GMT
#7
Something different, never know until you try it out really
John 15:13
Aunvilgod
Profile Joined December 2011
2653 Posts
July 27 2012 14:06 GMT
#8
On July 27 2012 22:11 kim9067 wrote:
Show nested quote +
On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.


Boring, monotonous, They're not saying that the idea isn't original.


I don´t see the word montonous show up. And I would disagree even more.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 27 2012 14:48 GMT
#9
I think this is my fave from the anniversary pack. Very unique map, but I think it needs some tweaks before it would work as an SC2 map (maybe a few less bridges). Also siege tank pushes set up outside the main seem very strong.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 27 2012 15:20 GMT
#10
Looks real good, has the same coloring as backwater gulch which I loved... However I don't think it's good for play as it stands; as Protoss that 3rd base is so far away it makes me cringe (I think the bridge at 12o'clock instead of 3o'clock would be fair)... Seems to incorporate the problems from Korhal Compound (distant or easily pressured 3rds) and Kulas Ravine (backwards facing minerals). Also, not sure if the islands are too close to mains since terran can 14 CC and secure two mining bases early on.
Knowing is half the battle... the other half is lasers.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 27 2012 16:52 GMT
#11
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 17:03 GMT
#12
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlaShFTW
Profile Blog Joined February 2010
United States10333 Posts
July 27 2012 17:04 GMT
#13
i dont know. i like this map. looks nice. the islands are good because basically any race can harass it easily, even without air units. i like it!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 27 2012 17:05 GMT
#14
I like the "stairs" on the sandy ramps.

Against zerg I think the 3rd base is pretty easy for protoss. You just wall the bridge and put some cannons and keep your army at the ramp with rocks.

As a "macro" map this is the most interesting I've seen. It's true that 4 and even 5 bases seems pretty easy, but all the chokepoints makes it impossible to have a deathball blunder unless you devote yourself to horrible position and control. This means that the late midgame and the late game will be about positioning, which this map emphasizes a lot, of course. And it means that small groups to harass will be very important. Which is good! The islands are T>Z>P, but at that point in the game I don't think the "imbalance" will matter unless someone is already significantly behind.

I am envisioning some sick double island expo counterattack strategies. ;D
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 28 2012 04:17 GMT
#15
On July 28 2012 02:03 Ragoo wrote:
Show nested quote +
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 28 2012 04:29 GMT
#16
On July 28 2012 13:17 neobowman wrote:
Show nested quote +
On July 28 2012 02:03 Ragoo wrote:
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.

Too bad you're on hiatus :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 28 2012 17:32 GMT
#17
On July 28 2012 13:29 NewSunshine wrote:
Show nested quote +
On July 28 2012 13:17 neobowman wrote:
On July 28 2012 02:03 Ragoo wrote:
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.

Too bad you're on hiatus :p

Indeed XD.
Gfire
Profile Joined March 2011
United States1699 Posts
July 29 2012 18:41 GMT
#18
I added some closeups to the OP.
all's fair in love and melodies
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 29 2012 19:07 GMT
#19
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though
monitor
Profile Blog Joined June 2010
United States2408 Posts
July 29 2012 22:46 GMT
#20
On July 30 2012 04:07 U_G_L_Y wrote:
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though


The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.
https://liquipedia.net/starcraft2/Monitor
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech117
StarCraft: Brood War
GuemChi 4121
Leta 287
actioN 125
ggaemo 89
-ZergGirl 88
Noble 38
Bale 15
Icarus 7
Dota 2
NeuroSwarm106
League of Legends
JimRising 703
Counter-Strike
Stewie2K577
Super Smash Bros
hungrybox573
Other Games
summit1g9990
WinterStarcraft527
C9.Mang0283
RuFF_SC285
Mew2King45
Organizations
Other Games
gamesdonequick427
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH258
• davetesta34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1260
• Stunt501
Other Games
• Scarra847
Upcoming Events
The PondCast
3h 57m
WardiTV Team League
5h 57m
Replay Cast
17h 57m
Replay Cast
1d 17h
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.