Newbie Mini Mafia IX
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Therapist.
United States207 Posts
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Therapist.
United States207 Posts
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Therapist.
United States207 Posts
I've learned from a lot of my mistakes from the last game, so hopefully I can provide some better analysis this game. I'll be on the lookout for fluff and I'll be trying to think about what motivations people have for posting what they do. I think a big mistake I made in the last game in regards to reading Nova's scum posts was glazing over them and not even considering that the fluffiness might be scummy. As important as it is to tell scum from the content of their posts, it's important to try to tell who is trying to go over our heads/distract us as well. | ||
Therapist.
United States207 Posts
The idea of a no lynch day one is interesting. In my first games, I would've been against the idea immediately. But after two games of lynching a townie immediately with no information... even almost lynching a blue and forcing him to roleclaim day one, a no-lynch day one seems more reasonable. We're very unlikely to have any real information, and a no lynch ensures that only one townie dies day one and the blues get a chance to do their thing without randomly getting lynched and we can get some information going for the next day. I'd be willing to do a no-lynch day one this time around. | ||
Therapist.
United States207 Posts
On April 16 2012 00:56 Lazermonkey wrote: @Therapist and solohan50 - I really think that's a bad/scummy way of looking at the no lynch. Even if we end up lynching a townie we will at least obtain a bit info. If we instead end up no lynching we will still know nothing and the mafia will most likely proceed to kill a lurker. So basically we are back at square 1 then except the mafia is one person close to victory. If anthing, the no lynch should be the last resort if we really fuck up and doesn't get anything done. What's the least bit of info we obtain from lynching a townie day one? In my first game, we almost mislynched a blue cop and he roleclaimed and completely lost the ability to obtain any real information all game. In our second game, we just randomly lynched someone and could get no real information from it (seriously, the extent of it was "oh that sucks oh well"). I don't see why you say that having only one person killed in a day/night cycle brings the mafia closer to victory. If anything, they are one person FURTHER from victory which is the entire basis for wanting a no lynch. So please, honestly, tell me how to learn things from a day one lynch. If there is a way, then I am just too bad to know it at this point and would love the tips. | ||
Therapist.
United States207 Posts
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Therapist.
United States207 Posts
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Therapist.
United States207 Posts
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Therapist.
United States207 Posts
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Therapist.
United States207 Posts
##Vote: Oneplus | ||
Therapist.
United States207 Posts
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Therapist.
United States207 Posts
##Vote: Pure-SC2 | ||
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