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Newbie Mini Mafia IX

Forum Index > TL Mafia
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Therapist.
Profile Joined January 2009
United States207 Posts
April 12 2012 15:32 GMT
#10
/in
Therapist.
Profile Joined January 2009
United States207 Posts
April 13 2012 03:42 GMT
#31
I'll try to read you better BlueyD. And maybe not play so bad all around. Question and think about motivations. That's something that sticks in my mind.
Therapist.
Profile Joined January 2009
United States207 Posts
April 14 2012 15:50 GMT
#64
Good morning everybody!

I've learned from a lot of my mistakes from the last game, so hopefully I can provide some better analysis this game. I'll be on the lookout for fluff and I'll be trying to think about what motivations people have for posting what they do.

I think a big mistake I made in the last game in regards to reading Nova's scum posts was glazing over them and not even considering that the fluffiness might be scummy. As important as it is to tell scum from the content of their posts, it's important to try to tell who is trying to go over our heads/distract us as well.
Therapist.
Profile Joined January 2009
United States207 Posts
April 15 2012 15:43 GMT
#98
Good morning again all. Sorry I was out all Saturday. I actually like the heavy posting coming from Nova so far. Our last day one had barely any activity whatsoever then we had a mislynch day one, so I am in agreement with anything that gets people to post more. Still, information is likely to be thin but at least it gets the conversation going.

The idea of a no lynch day one is interesting. In my first games, I would've been against the idea immediately. But after two games of lynching a townie immediately with no information... even almost lynching a blue and forcing him to roleclaim day one, a no-lynch day one seems more reasonable. We're very unlikely to have any real information, and a no lynch ensures that only one townie dies day one and the blues get a chance to do their thing without randomly getting lynched and we can get some information going for the next day. I'd be willing to do a no-lynch day one this time around.
Therapist.
Profile Joined January 2009
United States207 Posts
April 15 2012 16:06 GMT
#101
On April 16 2012 00:56 Lazermonkey wrote:
@Therapist and solohan50 - I really think that's a bad/scummy way of looking at the no lynch. Even if we end up lynching a townie we will at least obtain a bit info. If we instead end up no lynching we will still know nothing and the mafia will most likely proceed to kill a lurker. So basically we are back at square 1 then except the mafia is one person close to victory. If anthing, the no lynch should be the last resort if we really fuck up and doesn't get anything done.


What's the least bit of info we obtain from lynching a townie day one? In my first game, we almost mislynched a blue cop and he roleclaimed and completely lost the ability to obtain any real information all game. In our second game, we just randomly lynched someone and could get no real information from it (seriously, the extent of it was "oh that sucks oh well"). I don't see why you say that having only one person killed in a day/night cycle brings the mafia closer to victory. If anything, they are one person FURTHER from victory which is the entire basis for wanting a no lynch.

So please, honestly, tell me how to learn things from a day one lynch. If there is a way, then I am just too bad to know it at this point and would love the tips.
Therapist.
Profile Joined January 2009
United States207 Posts
April 15 2012 19:10 GMT
#110
Those are different subjects in my opinion. No one's saying not to vote and pressure and get things going and vote for people if they're not defending themselves. What if everyone posts up and makes a defense for themselves and all the day one pressure votes have achieved what they can achieve. What's the next move?
Therapist.
Profile Joined January 2009
United States207 Posts
April 15 2012 19:25 GMT
#114
Okay it makes sense and I can agree with it. I think it would be helpful to hear what others have to say on it as well.
Therapist.
Profile Joined January 2009
United States207 Posts
April 15 2012 19:27 GMT
#115
I don't have too many specific thoughts so far. I've just been thinking about the no-lynch stuff for the first time and have been happy to get peoples' opinions on it. Perhaps that input itself can be put to use later on, which is why I have said I would like to hear others' opinions on the matter.
Therapist.
Profile Joined January 2009
United States207 Posts
April 16 2012 17:11 GMT
#203
I like the huge posts that people are already making in a real attempt at analysis day one. That's pretty awesome, but at the same time, there's no particular reason to bandwagon Nova Terra above others. He's been generating a lot of activity and even inspiring all of these huge posts so far. Without his posting, would there be so much data already in the game? It might be a problem in later days if he clutters the thread, but something needs to be done to break the ice day one and get things going.
Therapist.
Profile Joined January 2009
United States207 Posts
April 16 2012 20:25 GMT
#235
Nova is someone who is helping us bring out a lot of information at this point and is pretty good for the town I feel. I do not wish for him to be lynched day one. I am going to throw my vote in on oneplus - a player who so far has contributed nothing but a bandwagon on Nova Terra. His reasoning for going after Nova is that he sounds like a leader and is not helping aside from questioning others. Questioning others I feel is exactly what needs to be done at this point - especially on day one, it's good to ask some probing questions and get people to respond. Do you not see that this is the way it has to be, or are you trying to get us to focus on someone else? We shall see, but for now my vote goes for you.

##Vote: Oneplus
Therapist.
Profile Joined January 2009
United States207 Posts
April 17 2012 21:57 GMT
#337
The idea of a council is extremely strange. There are already two factions in this game - Town and Mafia. By creating a council, are you not creating a THIRD faction? So far it seems that creating a council that excludes others serves ONLY to piss people off and get people arguing back and forth. What is the point of this? Why not just play as one faction - TOWN. I'm for dropping all this distracting council stuff and just focusing on the task at hand - establishing your own innocence and hunting scum.
Therapist.
Profile Joined January 2009
United States207 Posts
April 19 2012 22:23 GMT
#507
I know I'm really inactive. I'm just really busy lately. Sorry I'm not gonna be much good in this game, but I am going to throw a vote in so I don't get modkilled. Not based on anything in particular except my fairly blind faith in Nova at this point.

##Vote: Pure-SC2
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