Surprisingly Normal Mini Mafia IX
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
hihi | ||
Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
haha i got paranoid for a second. no worries tho | ||
Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
This is my second game of TL forum mafia. I hope that there will be much more activity in this one compared to the last. Post up everyone. we dont bite, much. | ||
Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
Heh, and people had problems with my early FoS. Cmon everybody. we cant have a game without the people | ||
Nova_Terra
Switzerland1190 Posts
1.) Mementoss 3.) Artanis[Xp] 7.) michaelthe 10.) Ninja4ever. 12.) froggynoddy If you are on this list, just post up and be talkative when you can. The worst thing we can have is an inactive town like last game. Without them posting, there cant be any way to find scum mistakes, so we should post as much as possible so they cant get away with lurking. | ||
Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
Glad to see that more people posted, will check to see who that leaves in a minute. The one thing that i do not like about everyone deciding to lynch a lurker is the strange scrambling that happens if the lurker does happen to post up. in reverse, if the player shows activity in the very beginning and then cuts off all contact for over a day and a half (what happened with firmtofu last game) i dont consider to be that good of a lynch, as i find that if the person was in fact scum, they would be there and try to post to defend themselves. Therefore if all lurkers do post, we should vote to lynch whoever seems the most suspicious at that given moment. @Virtu, I want to play like last game, but with less emotion and OMGUS. it really killed me there. | ||
Nova_Terra
Switzerland1190 Posts
On March 22 2012 23:38 Mementoss wrote: Another thing I learned from last game and I think Nova_Terra will agree with me is, making connections (or anti-connections) between players is absolutely useless until the town flips its first scum. Keep track of it for all means, just no need to post it until scum is flipped and it can be used with case analysis (can't stand alone as a case). Cause you can literally find these connections between most players, its just the nature of the game, and the town trying to work as a team. Yeah, you are totally right, and i think i have learned that now too. Also, another point against not posting Connection Cases is that it alienates people and if you are town and at least 1-2 of them are town, they are less likely to vote alongside you if you put them as a possible scum connection. If one does flip scum, THEN post your connection analysis. As expected, i went back through our list and everybody had posted. If we are going to lynch a lurker, we'll have to keep track of filters over the next day. I should think that Seviro will be here soon, believe he said something about posting "tomorrow" | ||
Nova_Terra
Switzerland1190 Posts
But i think i've learned :D | ||
Nova_Terra
Switzerland1190 Posts
Seviro, while i agree with your post, i dont get how we can put pressure on lurkers but not lynch them fast, as thats really the only way to pressure them. Froggy, can you explain what you mean by, " a 'defensive' lurker."? a bit confused. I am hoping that there will be a bit more content by tomorrow morning (for europeans that is) and then i will start going through some filters to hopefully get where people are coming from. | ||
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