• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:00
CEST 00:00
KST 07:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call3[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History
Tourneys
[Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4378 users

[PvT] Help with Terran '3/1/1' all in

Forum Index > StarCraft 2 Strategy
Post a Reply
ant885
Profile Joined July 2011
United States52 Posts
August 18 2011 19:39 GMT
#1
Basically it's a 3 racks/factory/starport push that hits at about 13 minutes with 35+marines/3 thors/5banshees/a raven/scvs.

I tried colossus/gateway, immortal/gateway, and chargelot/archon and all got rolled pretty hard. My micro wasn't great by any means, but neither was the terrans. I think the col/gateway would be strongest, I just have to meet the terran at midfield and kite with colossus/stalker.

HT with storm/feedback sounds reasonable too, but I didn't have time to check it out. I'm just hesitant to resort to templar tech, as it's hard to identify if it's this push or a standard 1/1/1, considering the fast raven can snipe obs. The last two games I didn't scout properly because the terran and I were just practicing and trying to come up with a composition that is good vs it. The first game I didn't know what he was doing for sure, and that was my response. Masters toss vs masters terran btw.

Anyone have any experience dealing with this or replays beating it? I know there was a thread about it from like march, but it wasn't terribly helpful IMO.

gateway/colossus
http://drop.sc/28032

immortal/gateway
http://drop.sc/28033

chargelot/archon
http://drop.sc/28034
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2011-08-18 19:51:02
August 18 2011 19:49 GMT
#2
I've encountered the same problem a couple times and have tried both the immortal gateway and chargelot archon builds to no avail =\ I'm gonna tentatively agree with you that gateway/colossus might be the best way to do it, as the main problem for me is the scvs repairing the thors D= Sure I could surround and kill them with zealots or archons or something, but by then the rest of the terran army has gone and killed everything, so i'm left with nothing facing a giant bio force and possibly still thors. Collosi focusing down scvs and bio seems like it might work, though I'd like to see if anyone else has an answer.

Actually storm sounds like it could be viable too, but I feel like you might be a bit too frail if he manages to split and dodge your storms well.
ant885
Profile Joined July 2011
United States52 Posts
Last Edited: 2011-08-18 20:12:50
August 18 2011 20:12 GMT
#3
This was posted in another thread, but I don't want to stray too far from that thread's topic, so I'll respond here.



Not viable. Dies flat out to a 4 gate. You dont even scout in one of them. Also the P players you are playing against also see to refuse to scout. No expo at 9 min and they arent cutting probes.... or suiciding a probe to see whats up.

Im not saying you wont win some games with it. But the build is not solid, it auto dies to too many common P builds. You dont even put up 1 bunker


Typically the T does it with a bunker and holds 4gate with repair, and easily once the thor is out, we were just experimenting compositions really (but he is super successful on NA masters ladder using this build). As for the lack of scouting, I mentioned why in this thread but not the other. Btw I'm the toss player lol
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 19 2011 00:28 GMT
#4
Ah lol thought you were the T. To be honest this is too late. If they scout the can kinda do anything and win. Colossus gateway is generally good.

1 bunker is not enough to hold a 4 gate, trust me ive done this a lot. You need 2. So you need to scout well. 3 gate void all in rapes this so hard. Like. Its not even funny.

Its a good build, but you want to get there by 11 so there are 2 colossus out at most.

Ill try and find some of my replay of me doing it, Ill look for a loss but i doubt ill find one in my unsaved.
ant885
Profile Joined July 2011
United States52 Posts
August 20 2011 03:34 GMT
#5
On August 19 2011 09:28 Squigly wrote:
Ah lol thought you were the T. To be honest this is too late. If they scout the can kinda do anything and win. Colossus gateway is generally good.

1 bunker is not enough to hold a 4 gate, trust me ive done this a lot. You need 2. So you need to scout well. 3 gate void all in rapes this so hard. Like. Its not even funny.

Its a good build, but you want to get there by 11 so there are 2 colossus out at most.

Ill try and find some of my replay of me doing it, Ill look for a loss but i doubt ill find one in my unsaved.


sounds good
Ironsights
Profile Joined January 2011
United States196 Posts
August 20 2011 03:56 GMT
#6
Hey, I am a platinum terran who plays very similar to this style.
I use a 2/1/1 that hits a touch faster but with smaller numbers: 28-30 marines 3 thors 3 banshees and 1 raven.

Archon/Zealot can usually hold my first push if well controlled but has no answer for round two (I expand behind the first push).
Immortal/Zealot may handle the thors if and only iff you have enough immortals, and if you managed charge will likely take out the marines, but the banshees will clean house on your probes/pylons while I make round two and I have rarely seen roudn two fail to this comp.
Collosus/Gateway can work but it takes good control and atleast 3, preferably 4-5 cols.
6gate mass blink stalekr works if you out micro me/catch me unaware, but is risky.

Voidrays work with stalekr support, BUT if you let the marines get them its over.

templar tech rapes this build, if you do it right. if you have storm, kill the scv's and marines. DO NOT FEED BACK THORS as the raven and banshees will clean up. Feed back my air units and watch the no-upgrade thors and marines die so fast.


Just my experiences. hope they help.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 20 2011 04:02 GMT
#7
On August 20 2011 12:56 Ironsights wrote:
Hey, I am a platinum terran who plays very similar to this style.
I use a 2/1/1 that hits a touch faster but with smaller numbers: 28-30 marines 3 thors 3 banshees and 1 raven.

Archon/Zealot can usually hold my first push if well controlled but has no answer for round two (I expand behind the first push).
Immortal/Zealot may handle the thors if and only iff you have enough immortals, and if you managed charge will likely take out the marines, but the banshees will clean house on your probes/pylons while I make round two and I have rarely seen roudn two fail to this comp.
Collosus/Gateway can work but it takes good control and atleast 3, preferably 4-5 cols.
6gate mass blink stalekr works if you out micro me/catch me unaware, but is risky.

Voidrays work with stalekr support, BUT if you let the marines get them its over.

templar tech rapes this build, if you do it right. if you have storm, kill the scv's and marines. DO NOT FEED BACK THORS as the raven and banshees will clean up. Feed back my air units and watch the no-upgrade thors and marines die so fast.


Just my experiences. hope they help.


If you feedback the raven before PDD thats game right there. Feedbacking Thors does work fine, not sure what your on about. The thors are the damage dealers. If its a decent push they shouldnt have storm yet.

Archons rape banshees in numbers like this. Archons rape terran in general before ghosts. Just feedback whatever you feel like. Make archons. Win. Especially if youve expod behind your all in (????????)

BuddhaMonk
Profile Joined August 2010
781 Posts
August 20 2011 04:08 GMT
#8
I would try a blink stalker play with observer to harass the T to death, especially on maps with large mains. By the time he moves out, he won't have anywhere close to 30+ marines.
E.H Eager
Profile Joined August 2011
United States227 Posts
August 20 2011 04:39 GMT
#9
I've never been up against this kind of push this late, it usually comes a minute or two after my own natural is set up. The reason its so hard for toss to hold is because it comes a time when they can't don't have the right kind of units to hold it.
So if the terran waits until 13 minutes to push, I would try to get templar up with for feedback if not storm, but like other people said you would need a lot of gates to back it up.
Ironsights
Profile Joined January 2011
United States196 Posts
August 20 2011 05:53 GMT
#10
On August 20 2011 13:02 Squigly wrote:
Show nested quote +
On August 20 2011 12:56 Ironsights wrote:
Hey, I am a platinum terran who plays very similar to this style.
I use a 2/1/1 that hits a touch faster but with smaller numbers: 28-30 marines 3 thors 3 banshees and 1 raven.

Archon/Zealot can usually hold my first push if well controlled but has no answer for round two (I expand behind the first push).
Immortal/Zealot may handle the thors if and only iff you have enough immortals, and if you managed charge will likely take out the marines, but the banshees will clean house on your probes/pylons while I make round two and I have rarely seen roudn two fail to this comp.
Collosus/Gateway can work but it takes good control and atleast 3, preferably 4-5 cols.
6gate mass blink stalekr works if you out micro me/catch me unaware, but is risky.

Voidrays work with stalekr support, BUT if you let the marines get them its over.

templar tech rapes this build, if you do it right. if you have storm, kill the scv's and marines. DO NOT FEED BACK THORS as the raven and banshees will clean up. Feed back my air units and watch the no-upgrade thors and marines die so fast.


Just my experiences. hope they help.


If you feedback the raven before PDD thats game right there. Feedbacking Thors does work fine, not sure what your on about. The thors are the damage dealers. If its a decent push they shouldnt have storm yet.

Archons rape banshees in numbers like this. Archons rape terran in general before ghosts. Just feedback whatever you feel like. Make archons. Win. Especially if youve expod behind your all in (????????)



Sorry, was in a hurry at work and didn't elaborate enough I suppose. I shall do so now.

Indeed, killing the raven before PDD is game. Period. Feedbacking thors is only good if you have killed the raven and banshees, or have enough units to otherwise overpower the push. The banshees are the real deathdealers here, the thors are the tanks. Thor shots are far slower than banshees, but do the SAME damage to immortals, meaning you need the banshees to cleanup the immortals. Feed back those, and its over if immortals are also on the field.
However, most templar play will not have a robo, so you may still think the banshees are no big deal, but they do have great DPS, meaning if the thors are tanking the hits while getting repaired, the banshees will kill willy nilly. If you feedback the thors and DONT immediately focus one down, I will have them repaired fast enough that the feedback was a waste, and you will likely lose. If however you have a significant ball of templar laying around, sure feedback the thors too.

Zealot archon is hit or miss at best. Sure, the archons can rape the banshees, but the thors are raping the archons so it really comes down to unit control. The only time I have lost to zealot archon is when I hit too late and charge was already up OR when a key feedback landed against my raven/banshees. Luckily at my level most Archon users dont have templar laying around, and tend to warp in emergency zealots when seeing the thors. When the zealot archon DOES hold, most toss have lost nearly their whole army and probably their natural. Since I expanded and macro'd up, when my push dies i usually have another of nearly the same size minus a few marines waiting in the base. That is the push that will end it if the toss tries to recover. If he goes all in from there, then I may or may not be able to hold.

One more note on the push should hit before storm thing: some toss I have played against opt for a storm rush: storm is ready well in advance of my slow ass thors waddling into the natural.

Hope I made my experences more clear.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
LicH.
Profile Blog Joined April 2011
China235 Posts
August 20 2011 06:22 GMT
#11
Robo play with heavy zealots is the easy way to stomp this. Force pdd some where not in your nat, mix in 2 or so immortals with 2 etc colossi, and win. Try snipe some rines with the colossi and it makes it much easier.
Please log in or register to reply.
Live Events Refresh
Next event in 12h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 591
ProTech141
JuggernautJason54
StarCraft: Brood War
firebathero 91
Shine 15
Bale 12
Dota 2
XaKoH 530
monkeys_forever172
NeuroSwarm102
LuMiX1
League of Legends
Doublelift6201
JimRising 400
Counter-Strike
minikerr77
Super Smash Bros
Mew2King98
Other Games
gofns13505
Liquid`RaSZi2425
Grubby2095
ToD223
Livibee93
Nathanias32
Organizations
Other Games
gamesdonequick1295
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 27
• Hupsaiya 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 61
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21721
Other Games
• imaqtpie1819
Upcoming Events
Afreeca Starleague
12h
hero vs ggaemo
Larva vs Mong
The Patches Monday
18h
Afreeca Starleague
1d 12h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.